blob: 44936f2d192a32e4367ca86c63af38b1be214ce0 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
|
// license:BSD-3-Clause
// copyright-holders:Aaron Giles
//============================================================
//
// winopts.h - Win32 options
//
//============================================================
#ifndef MAME_OSD_WINDOWS_WINOPTS_H
#define MAME_OSD_WINDOWS_WINOPTS_H
#pragma once
#include "modules/lib/osdobj_common.h"
//============================================================
// Option identifiers
//============================================================
// performance options
#define WINOPTION_PRIORITY "priority"
#define WINOPTION_PROFILE "profile"
// video options
#define WINOPTION_ATTACH_WINDOW "attach_window"
// core post-processing options
#define WINOPTION_HLSLPATH "hlslpath"
#define WINOPTION_HLSL_ENABLE "hlsl_enable"
#define WINOPTION_HLSL_OVERSAMPLING "hlsl_oversampling"
#define WINOPTION_HLSL_WRITE "hlsl_write"
#define WINOPTION_HLSL_SNAP_WIDTH "hlsl_snap_width"
#define WINOPTION_HLSL_SNAP_HEIGHT "hlsl_snap_height"
#define WINOPTION_SHADOW_MASK_TILE_MODE "shadow_mask_tile_mode"
#define WINOPTION_SHADOW_MASK_ALPHA "shadow_mask_alpha"
#define WINOPTION_SHADOW_MASK_TEXTURE "shadow_mask_texture"
#define WINOPTION_SHADOW_MASK_COUNT_X "shadow_mask_x_count"
#define WINOPTION_SHADOW_MASK_COUNT_Y "shadow_mask_y_count"
#define WINOPTION_SHADOW_MASK_USIZE "shadow_mask_usize"
#define WINOPTION_SHADOW_MASK_VSIZE "shadow_mask_vsize"
#define WINOPTION_SHADOW_MASK_UOFFSET "shadow_mask_uoffset"
#define WINOPTION_SHADOW_MASK_VOFFSET "shadow_mask_voffset"
#define WINOPTION_REFLECTION "reflection"
#define WINOPTION_DISTORTION "distortion"
#define WINOPTION_CUBIC_DISTORTION "cubic_distortion"
#define WINOPTION_DISTORT_CORNER "distort_corner"
#define WINOPTION_ROUND_CORNER "round_corner"
#define WINOPTION_SMOOTH_BORDER "smooth_border"
#define WINOPTION_VIGNETTING "vignetting"
#define WINOPTION_SCANLINE_AMOUNT "scanline_alpha"
#define WINOPTION_SCANLINE_SCALE "scanline_size"
#define WINOPTION_SCANLINE_HEIGHT "scanline_height"
#define WINOPTION_SCANLINE_VARIATION "scanline_variation"
#define WINOPTION_SCANLINE_BRIGHT_SCALE "scanline_bright_scale"
#define WINOPTION_SCANLINE_BRIGHT_OFFSET "scanline_bright_offset"
#define WINOPTION_SCANLINE_JITTER "scanline_jitter"
#define WINOPTION_HUM_BAR_ALPHA "hum_bar_alpha"
#define WINOPTION_DEFOCUS "defocus"
#define WINOPTION_CONVERGE_X "converge_x"
#define WINOPTION_CONVERGE_Y "converge_y"
#define WINOPTION_RADIAL_CONVERGE_X "radial_converge_x"
#define WINOPTION_RADIAL_CONVERGE_Y "radial_converge_y"
#define WINOPTION_RED_RATIO "red_ratio"
#define WINOPTION_GRN_RATIO "grn_ratio"
#define WINOPTION_BLU_RATIO "blu_ratio"
#define WINOPTION_OFFSET "offset"
#define WINOPTION_SCALE "scale"
#define WINOPTION_POWER "power"
#define WINOPTION_FLOOR "floor"
#define WINOPTION_PHOSPHOR "phosphor_life"
#define WINOPTION_SATURATION "saturation"
#define WINOPTION_CHROMA_MODE "chroma_mode"
#define WINOPTION_CHROMA_CONVERSION_GAIN "chroma_conversion_gain"
#define WINOPTION_CHROMA_A "chroma_a"
#define WINOPTION_CHROMA_B "chroma_b"
#define WINOPTION_CHROMA_C "chroma_c"
#define WINOPTION_CHROMA_Y_GAIN "chroma_y_gain"
#define WINOPTION_YIQ_ENABLE "yiq_enable"
#define WINOPTION_YIQ_JITTER "yiq_jitter"
#define WINOPTION_YIQ_CCVALUE "yiq_cc"
#define WINOPTION_YIQ_AVALUE "yiq_a"
#define WINOPTION_YIQ_BVALUE "yiq_b"
#define WINOPTION_YIQ_OVALUE "yiq_o"
#define WINOPTION_YIQ_PVALUE "yiq_p"
#define WINOPTION_YIQ_NVALUE "yiq_n"
#define WINOPTION_YIQ_YVALUE "yiq_y"
#define WINOPTION_YIQ_IVALUE "yiq_i"
#define WINOPTION_YIQ_QVALUE "yiq_q"
#define WINOPTION_YIQ_SCAN_TIME "yiq_scan_time"
#define WINOPTION_YIQ_PHASE_COUNT "yiq_phase_count"
#define WINOPTION_VECTOR_BEAM_SMOOTH "vector_beam_smooth"
#define WINOPTION_VECTOR_LENGTH_SCALE "vector_length_scale"
#define WINOPTION_VECTOR_LENGTH_RATIO "vector_length_ratio"
#define WINOPTION_BLOOM_BLEND_MODE "bloom_blend_mode"
#define WINOPTION_BLOOM_SCALE "bloom_scale"
#define WINOPTION_BLOOM_OVERDRIVE "bloom_overdrive"
#define WINOPTION_BLOOM_LEVEL0_WEIGHT "bloom_lvl0_weight"
#define WINOPTION_BLOOM_LEVEL1_WEIGHT "bloom_lvl1_weight"
#define WINOPTION_BLOOM_LEVEL2_WEIGHT "bloom_lvl2_weight"
#define WINOPTION_BLOOM_LEVEL3_WEIGHT "bloom_lvl3_weight"
#define WINOPTION_BLOOM_LEVEL4_WEIGHT "bloom_lvl4_weight"
#define WINOPTION_BLOOM_LEVEL5_WEIGHT "bloom_lvl5_weight"
#define WINOPTION_BLOOM_LEVEL6_WEIGHT "bloom_lvl6_weight"
#define WINOPTION_BLOOM_LEVEL7_WEIGHT "bloom_lvl7_weight"
#define WINOPTION_BLOOM_LEVEL8_WEIGHT "bloom_lvl8_weight"
#define WINOPTION_LUT_TEXTURE "lut_texture"
#define WINOPTION_LUT_ENABLE "lut_enable"
#define WINOPTION_UI_LUT_TEXTURE "ui_lut_texture"
#define WINOPTION_UI_LUT_ENABLE "ui_lut_enable"
// full screen options
#define WINOPTION_TRIPLEBUFFER "triplebuffer"
#define WINOPTION_FULLSCREENBRIGHTNESS "full_screen_brightness"
#define WINOPTION_FULLSCREENCONTRAST "full_screen_contrast"
#define WINOPTION_FULLSCREENGAMMA "full_screen_gamma"
// input options
#define WINOPTION_DUAL_LIGHTGUN "dual_lightgun"
//============================================================
// TYPE DEFINITIONS
//============================================================
class windows_options : public osd_options
{
public:
// construction/destruction
windows_options();
// performance options
int priority() const { return int_value(WINOPTION_PRIORITY); }
int profile() const { return int_value(WINOPTION_PROFILE); }
// video options
const char *attach_window() const { return value(WINOPTION_ATTACH_WINDOW); }
// core post-processing options
const char *screen_post_fx_dir() const { return value(WINOPTION_HLSLPATH); }
bool d3d_hlsl_enable() const { return bool_value(WINOPTION_HLSL_ENABLE); }
bool d3d_hlsl_oversampling() const { return bool_value(WINOPTION_HLSL_OVERSAMPLING); }
const char *d3d_hlsl_write() const { return value(WINOPTION_HLSL_WRITE); }
int d3d_snap_width() const { return int_value(WINOPTION_HLSL_SNAP_WIDTH); }
int d3d_snap_height() const { return int_value(WINOPTION_HLSL_SNAP_HEIGHT); }
int screen_shadow_mask_tile_mode() const { return int_value(WINOPTION_SHADOW_MASK_TILE_MODE); }
float screen_shadow_mask_alpha() const { return float_value(WINOPTION_SHADOW_MASK_ALPHA); }
const char *screen_shadow_mask_texture() const { return value(WINOPTION_SHADOW_MASK_TEXTURE); }
int screen_shadow_mask_count_x() const { return int_value(WINOPTION_SHADOW_MASK_COUNT_X); }
int screen_shadow_mask_count_y() const { return int_value(WINOPTION_SHADOW_MASK_COUNT_Y); }
float screen_shadow_mask_u_size() const { return float_value(WINOPTION_SHADOW_MASK_USIZE); }
float screen_shadow_mask_v_size() const { return float_value(WINOPTION_SHADOW_MASK_VSIZE); }
float screen_shadow_mask_u_offset() const { return float_value(WINOPTION_SHADOW_MASK_UOFFSET); }
float screen_shadow_mask_v_offset() const { return float_value(WINOPTION_SHADOW_MASK_VOFFSET); }
float screen_scanline_amount() const { return float_value(WINOPTION_SCANLINE_AMOUNT); }
float screen_scanline_scale() const { return float_value(WINOPTION_SCANLINE_SCALE); }
float screen_scanline_height() const { return float_value(WINOPTION_SCANLINE_HEIGHT); }
float screen_scanline_variation() const { return float_value(WINOPTION_SCANLINE_VARIATION); }
float screen_scanline_bright_scale() const { return float_value(WINOPTION_SCANLINE_BRIGHT_SCALE); }
float screen_scanline_bright_offset() const { return float_value(WINOPTION_SCANLINE_BRIGHT_OFFSET); }
float screen_scanline_jitter() const { return float_value(WINOPTION_SCANLINE_JITTER); }
float screen_hum_bar_alpha() const { return float_value(WINOPTION_HUM_BAR_ALPHA); }
float screen_reflection() const { return float_value(WINOPTION_REFLECTION); }
float screen_distortion() const { return float_value(WINOPTION_DISTORTION); }
float screen_cubic_distortion() const { return float_value(WINOPTION_CUBIC_DISTORTION); }
float screen_distort_corner() const { return float_value(WINOPTION_DISTORT_CORNER); }
float screen_round_corner() const { return float_value(WINOPTION_ROUND_CORNER); }
float screen_smooth_border() const { return float_value(WINOPTION_SMOOTH_BORDER); }
float screen_vignetting() const { return float_value(WINOPTION_VIGNETTING); }
const char *screen_defocus() const { return value(WINOPTION_DEFOCUS); }
const char *screen_converge_x() const { return value(WINOPTION_CONVERGE_X); }
const char *screen_converge_y() const { return value(WINOPTION_CONVERGE_Y); }
const char *screen_radial_converge_x() const { return value(WINOPTION_RADIAL_CONVERGE_X); }
const char *screen_radial_converge_y() const { return value(WINOPTION_RADIAL_CONVERGE_Y); }
const char *screen_red_ratio() const { return value(WINOPTION_RED_RATIO); }
const char *screen_grn_ratio() const { return value(WINOPTION_GRN_RATIO); }
const char *screen_blu_ratio() const { return value(WINOPTION_BLU_RATIO); }
bool screen_yiq_enable() const { return bool_value(WINOPTION_YIQ_ENABLE); }
float screen_yiq_jitter() const { return float_value(WINOPTION_YIQ_JITTER); }
float screen_yiq_cc() const { return float_value(WINOPTION_YIQ_CCVALUE); }
float screen_yiq_a() const { return float_value(WINOPTION_YIQ_AVALUE); }
float screen_yiq_b() const { return float_value(WINOPTION_YIQ_BVALUE); }
float screen_yiq_o() const { return float_value(WINOPTION_YIQ_OVALUE); }
float screen_yiq_p() const { return float_value(WINOPTION_YIQ_PVALUE); }
float screen_yiq_n() const { return float_value(WINOPTION_YIQ_NVALUE); }
float screen_yiq_y() const { return float_value(WINOPTION_YIQ_YVALUE); }
float screen_yiq_i() const { return float_value(WINOPTION_YIQ_IVALUE); }
float screen_yiq_q() const { return float_value(WINOPTION_YIQ_QVALUE); }
float screen_yiq_scan_time() const { return float_value(WINOPTION_YIQ_SCAN_TIME); }
int screen_yiq_phase_count() const { return int_value(WINOPTION_YIQ_PHASE_COUNT); }
float screen_vector_beam_smooth() const { return float_value(WINOPTION_VECTOR_BEAM_SMOOTH); }
float screen_vector_length_scale() const { return float_value(WINOPTION_VECTOR_LENGTH_SCALE); }
float screen_vector_length_ratio() const { return float_value(WINOPTION_VECTOR_LENGTH_RATIO); }
int screen_bloom_blend_mode() const { return int_value(WINOPTION_BLOOM_BLEND_MODE); }
float screen_bloom_scale() const { return float_value(WINOPTION_BLOOM_SCALE); }
const char *screen_bloom_overdrive() const { return value(WINOPTION_BLOOM_OVERDRIVE); }
float screen_bloom_lvl0_weight() const { return float_value(WINOPTION_BLOOM_LEVEL0_WEIGHT); }
float screen_bloom_lvl1_weight() const { return float_value(WINOPTION_BLOOM_LEVEL1_WEIGHT); }
float screen_bloom_lvl2_weight() const { return float_value(WINOPTION_BLOOM_LEVEL2_WEIGHT); }
float screen_bloom_lvl3_weight() const { return float_value(WINOPTION_BLOOM_LEVEL3_WEIGHT); }
float screen_bloom_lvl4_weight() const { return float_value(WINOPTION_BLOOM_LEVEL4_WEIGHT); }
float screen_bloom_lvl5_weight() const { return float_value(WINOPTION_BLOOM_LEVEL5_WEIGHT); }
float screen_bloom_lvl6_weight() const { return float_value(WINOPTION_BLOOM_LEVEL6_WEIGHT); }
float screen_bloom_lvl7_weight() const { return float_value(WINOPTION_BLOOM_LEVEL7_WEIGHT); }
float screen_bloom_lvl8_weight() const { return float_value(WINOPTION_BLOOM_LEVEL8_WEIGHT); }
const char *screen_offset() const { return value(WINOPTION_OFFSET); }
const char *screen_scale() const { return value(WINOPTION_SCALE); }
const char *screen_power() const { return value(WINOPTION_POWER); }
const char *screen_floor() const { return value(WINOPTION_FLOOR); }
const char *screen_phosphor() const { return value(WINOPTION_PHOSPHOR); }
float screen_saturation() const { return float_value(WINOPTION_SATURATION); }
int screen_chroma_mode() const { return int_value(WINOPTION_CHROMA_MODE); }
const char *screen_chroma_a() const { return value(WINOPTION_CHROMA_A); }
const char *screen_chroma_b() const { return value(WINOPTION_CHROMA_B); }
const char *screen_chroma_c() const { return value(WINOPTION_CHROMA_C); }
const char *screen_chroma_conversion_gain() const { return value(WINOPTION_CHROMA_CONVERSION_GAIN); }
const char *screen_chroma_y_gain() const { return value(WINOPTION_CHROMA_Y_GAIN); }
const char *screen_lut_texture() const { return value(WINOPTION_LUT_TEXTURE); }
bool screen_lut_enable() const { return bool_value(WINOPTION_LUT_ENABLE); }
const char *ui_lut_texture() const { return value(WINOPTION_UI_LUT_TEXTURE); }
bool ui_lut_enable() const { return bool_value(WINOPTION_UI_LUT_ENABLE); }
// full screen options
bool triple_buffer() const { return bool_value(WINOPTION_TRIPLEBUFFER); }
float full_screen_brightness() const { return float_value(WINOPTION_FULLSCREENBRIGHTNESS); }
float full_screen_contrast() const { return float_value(WINOPTION_FULLSCREENCONTRAST); }
float full_screen_gamma() const { return float_value(WINOPTION_FULLSCREENGAMMA); }
// input options
bool dual_lightgun() const { return bool_value(WINOPTION_DUAL_LIGHTGUN); }
};
#endif // MAME_OSD_WINDOWS_WINOPTS_H
|