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// license:BSD-3-Clause
// copyright-holders:Aaron Giles, Vas Crabb
//============================================================
//
// window.h - Win32 window handling
//
//============================================================
#ifndef MAME_OSD_WINDOWS_WINDOW_H
#define MAME_OSD_WINDOWS_WINDOW_H
#pragma once
#include "emucore.h"
#include "render.h"
#include "modules/osdwindow.h"
#include "modules/lib/osdlib.h"
#include <chrono>
#include <list>
#include <memory>
#include <mutex>
#include <utility>
#include <vector>
// standard windows headers
#include <windows.h>
#include <windowsx.h>
#include <mmsystem.h>
//============================================================
// CONSTANTS
//============================================================
//============================================================
// TYPE DEFINITIONS
//============================================================
enum class win_window_focus
{
NONE, // neither this window nor this thread have focus
THREAD, // a window in this thread has focus
WINDOW // this window has focus directly
};
class win_window_info : public osd_window_t<HWND>
{
public:
enum
{
RESIZE_STATE_NORMAL,
RESIZE_STATE_RESIZING,
RESIZE_STATE_PENDING
};
win_window_info(running_machine &machine, render_module &renderprovider, int index, const std::shared_ptr<osd_monitor_info> &monitor, const osd_window_config *config);
bool attached_mode() const { return m_attached_mode; }
win_window_focus focus() const;
void update() override;
virtual osd_dim get_size() override
{
RECT client;
GetClientRect(platform_window(), &client);
return osd_dim(client.right - client.left, client.bottom - client.top);
}
win_window_info *main_window() const { return m_main; }
void set_main_window(win_window_info &main) { m_main = &main; }
void capture_pointer() override;
void release_pointer() override;
void show_pointer() override;
void hide_pointer() override;
void complete_destroy() override;
// static
static std::unique_ptr<win_window_info> create(
running_machine &machine,
render_module &renderprovider,
int index,
const std::shared_ptr<osd_monitor_info> &monitor,
const osd_window_config *config);
// static callbacks
static LRESULT CALLBACK video_window_proc(HWND wnd, UINT message, WPARAM wparam, LPARAM lparam);
// member variables
volatile int m_init_state;
// window handle and info
RECT m_non_fullscreen_bounds;
int m_startmaximized;
int m_isminimized;
int m_ismaximized;
// monitor info
int m_fullscreen_safe;
float m_aspect;
// rendering info
std::mutex m_render_lock;
unsigned m_targetview;
int m_targetorient;
render_layer_config m_targetlayerconfig;
u32 m_targetvismask;
int m_targetscalemode;
bool m_targetkeepaspect;
// input info
std::chrono::steady_clock::time_point m_lastclicktime;
int m_lastclickx;
int m_lastclicky;
char16_t m_last_surrogate;
HDC m_dc; // only used by GDI renderer!
int m_resize_state;
private:
struct win_pointer_info : public pointer_info
{
static constexpr bool compare(win_pointer_info const &info, WORD ptrid) { return info.ptrid < ptrid; }
win_pointer_info(win_pointer_info const &) = default;
win_pointer_info(win_pointer_info &&) = default;
win_pointer_info &operator=(win_pointer_info const &) = default;
win_pointer_info &operator=(win_pointer_info &&) = default;
win_pointer_info(WORD p, POINTER_INPUT_TYPE t, unsigned i, unsigned d);
WORD ptrid;
POINTER_INPUT_TYPE type;
};
void draw_video_contents(HDC dc, bool update);
int complete_create();
int wnd_extra_width();
int wnd_extra_height();
osd_rect constrain_to_aspect_ratio(const osd_rect &rect, int adjustment);
osd_dim get_min_bounds(int constrain);
osd_dim get_max_bounds(int constrain);
void update_minmax_state();
void minimize_window();
void maximize_window();
void adjust_window_position_after_major_change();
void set_fullscreen(int fullscreen);
// pointer handling helpers
void pointer_entered(WPARAM wparam, LPARAM lparam);
void pointer_left(WPARAM wparam, LPARAM lparam);
void pointer_updated(WPARAM wparam, LPARAM lparam);
void pointer_capture_changed(WPARAM wparam, LPARAM lparam);
void mouse_left(WPARAM wparam, LPARAM lparam);
void mouse_updated(WPARAM wparam, LPARAM lparam);
void expire_pointer(std::vector<win_pointer_info>::iterator info, POINT const &where, bool canceled);
void update_pointer(win_pointer_info &info, POINT const &where, unsigned buttons, bool canceled);
std::vector<win_pointer_info>::iterator map_pointer(WPARAM wparam);
std::vector<win_pointer_info>::iterator find_pointer(WPARAM wparam);
std::vector<win_pointer_info>::iterator map_mouse_pointer();
std::vector<win_pointer_info>::iterator find_mouse_pointer();
win_window_info * m_main;
bool m_attached_mode;
// these functions first appear in Windows 8/Server 2012
OSD_DYNAMIC_API(user32, "User32.dll", "User32.dll");
OSD_DYNAMIC_API_FN(user32, BOOL, WINAPI, GetPointerType, UINT32, POINTER_INPUT_TYPE *);
OSD_DYNAMIC_API_FN(user32, BOOL, WINAPI, GetPointerInfo, UINT32, POINTER_INFO *);
OSD_DYNAMIC_API_FN(user32, BOOL, WINAPI, GetPointerPenInfo, UINT32, POINTER_PEN_INFO *);
OSD_DYNAMIC_API_FN(user32, BOOL, WINAPI, GetPointerTouchInfo, UINT32, POINTER_TOUCH_INFO *);
// info on currently active pointers - 64 pointers ought to be enough for anyone
uint64_t m_pointer_mask;
unsigned m_next_pointer, m_next_ptrdev;
bool m_tracking_mouse;
std::vector<std::pair<HANDLE, unsigned> > m_ptrdev_map;
std::vector<pointer_dev_info> m_ptrdev_info;
std::vector<win_pointer_info> m_active_pointers;
static POINT s_saved_cursor_pos;
};
//============================================================
// PROTOTYPES
//============================================================
bool winwindow_has_focus(void);
void winwindow_update_cursor_state(running_machine &machine);
void winwindow_toggle_full_screen(void);
void winwindow_take_snap(void);
void winwindow_take_video(void);
void winwindow_toggle_fsfx(void);
void winwindow_ui_pause(running_machine &machine, int pause);
int winwindow_ui_is_paused(running_machine &machine);
void winwindow_dispatch_message(running_machine &machine, MSG const &message);
//============================================================
// rect_width / rect_height
//============================================================
static inline int rect_width(const RECT *rect)
{
return rect->right - rect->left;
}
static inline int rect_height(const RECT *rect)
{
return rect->bottom - rect->top;
}
#endif // MAME_OSD_WINDOWS_WINDOW_H
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