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// license:BSD-3-Clause
// copyright-holders:Aaron Giles
//============================================================
//
// main.c - Win32 main program
//
//============================================================
// standard windows headers
#ifdef OSD_SDL
#define _WIN32_WINNT 0x0501
#endif
#include <windows.h>
#include <tchar.h>
#include <stdlib.h>
#include <vector>
#include <string>
#include "strconv.h"
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
extern int utf8_main(int argc, char *argv[]);
//============================================================
// main
//============================================================
#ifdef UNICODE
extern "C" int _tmain(int argc, TCHAR **argv)
{
int i;
std::vector<std::string> argv_vectors(argc);
char **utf8_argv = (char **) alloca(argc * sizeof(char *));
// convert arguments to UTF-8
for (i = 0; i < argc; i++)
{
argv_vectors[i] = osd::text::from_tstring(argv[i]);
utf8_argv[i] = (char *) argv_vectors[i].c_str();
}
// run utf8_main
return utf8_main(argc, utf8_argv);
}
#endif
#else
#include "winmain.h"
// The main function is only used to initialize our IFrameworkView class.
[Platform::MTAThread]
int main(Platform::Array<Platform::String^>^)
{
auto app_source = ref new MameViewSource();
Windows::ApplicationModel::Core::CoreApplication::Run(app_source);
return 0;
}
#endif
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