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// license:BSD-3-Clause
// copyright-holders:Olivier Galibert, R. Belmont
#include "sdlopts.h"
// emu
#include "main.h"
// lib/util
#include "util/corestr.h"
#include <SDL2/SDL.h>
#include <string>
#if defined(SDLMAME_ANDROID)
#include "unistd.h"
#endif
namespace {
//============================================================
// OPTIONS
//============================================================
#ifndef INI_PATH
#if defined(SDLMAME_WIN32)
#define INI_PATH ".;ini;ini/presets"
#elif defined(SDLMAME_MACOSX)
#define INI_PATH "$HOME/Library/Application Support/APP_NAME;$HOME/.APP_NAME;.;ini"
#else
#define INI_PATH "$HOME/.APP_NAME;.;ini"
#endif // MACOSX
#endif // INI_PATH
//============================================================
// Local variables
//============================================================
const options_entry f_sdl_option_entries[] =
{
{ SDLOPTION_INIPATH, INI_PATH, core_options::option_type::MULTIPATH, "path to ini files" },
// performance options
{ nullptr, nullptr, core_options::option_type::HEADER, "SDL PERFORMANCE OPTIONS" },
{ SDLOPTION_SDLVIDEOFPS, "0", core_options::option_type::BOOLEAN, "show sdl video performance" },
// video options
{ nullptr, nullptr, core_options::option_type::HEADER, "SDL VIDEO OPTIONS" },
// OS X can be trusted to have working hardware OpenGL, so default to it on for the best user experience
{ SDLOPTION_CENTERH, "1", core_options::option_type::BOOLEAN, "center horizontally within the view area" },
{ SDLOPTION_CENTERV, "1", core_options::option_type::BOOLEAN, "center vertically within the view area" },
{ SDLOPTION_SCALEMODE ";sm", OSDOPTVAL_NONE, core_options::option_type::STRING, "Scale mode: none, hwblit, hwbest, yv12, yuy2, yv12x2, yuy2x2 (-video soft only)" },
// full screen options
#ifdef SDLMAME_X11
{ nullptr, nullptr, core_options::option_type::HEADER, "SDL FULL SCREEN OPTIONS" },
{ SDLOPTION_USEALLHEADS, "0", core_options::option_type::BOOLEAN, "split full screen image across monitors" },
{ SDLOPTION_ATTACH_WINDOW, "", core_options::option_type::STRING, "attach to arbitrary window" },
#endif // SDLMAME_X11
// keyboard mapping
{ nullptr, nullptr, core_options::option_type::HEADER, "SDL KEYBOARD MAPPING" },
{ SDLOPTION_KEYMAP, "0", core_options::option_type::BOOLEAN, "enable keymap" },
{ SDLOPTION_KEYMAP_FILE, "keymap.dat", core_options::option_type::PATH, "keymap filename" },
// joystick mapping
{ nullptr, nullptr, core_options::option_type::HEADER, "SDL INPUT OPTIONS" },
{ SDLOPTION_ENABLE_TOUCH, "0", core_options::option_type::BOOLEAN, "enable touch input support" },
{ SDLOPTION_SIXAXIS, "0", core_options::option_type::BOOLEAN, "use special handling for PS3 Sixaxis controllers" },
{ SDLOPTION_DUAL_LIGHTGUN ";dual", "0", core_options::option_type::BOOLEAN, "enable dual lightgun input" },
#if (USE_XINPUT)
// lightgun mapping
{ nullptr, nullptr, core_options::option_type::HEADER, "SDL LIGHTGUN MAPPING" },
{ SDLOPTION_LIGHTGUNINDEX "1", OSDOPTVAL_AUTO, core_options::option_type::STRING, "name of lightgun mapped to lightgun #1" },
{ SDLOPTION_LIGHTGUNINDEX "2", OSDOPTVAL_AUTO, core_options::option_type::STRING, "name of lightgun mapped to lightgun #2" },
{ SDLOPTION_LIGHTGUNINDEX "3", OSDOPTVAL_AUTO, core_options::option_type::STRING, "name of lightgun mapped to lightgun #3" },
{ SDLOPTION_LIGHTGUNINDEX "4", OSDOPTVAL_AUTO, core_options::option_type::STRING, "name of lightgun mapped to lightgun #4" },
{ SDLOPTION_LIGHTGUNINDEX "5", OSDOPTVAL_AUTO, core_options::option_type::STRING, "name of lightgun mapped to lightgun #5" },
{ SDLOPTION_LIGHTGUNINDEX "6", OSDOPTVAL_AUTO, core_options::option_type::STRING, "name of lightgun mapped to lightgun #6" },
{ SDLOPTION_LIGHTGUNINDEX "7", OSDOPTVAL_AUTO, core_options::option_type::STRING, "name of lightgun mapped to lightgun #7" },
{ SDLOPTION_LIGHTGUNINDEX "8", OSDOPTVAL_AUTO, core_options::option_type::STRING, "name of lightgun mapped to lightgun #8" },
#endif
// SDL low level driver options
{ nullptr, nullptr, core_options::option_type::HEADER, "SDL LOW-LEVEL DRIVER OPTIONS" },
{ SDLOPTION_VIDEODRIVER ";vd", OSDOPTVAL_AUTO, core_options::option_type::STRING, "SDL video driver to use ('x11', 'directfb', ... or 'auto' for SDL default" },
{ SDLOPTION_RENDERDRIVER ";rd", OSDOPTVAL_AUTO, core_options::option_type::STRING, "SDL render driver to use ('software', 'opengl', 'directfb' ... or 'auto' for SDL default" },
{ SDLOPTION_AUDIODRIVER ";ad", OSDOPTVAL_AUTO, core_options::option_type::STRING, "SDL audio driver to use ('alsa', 'arts', ... or 'auto' for SDL default" },
#if USE_OPENGL
{ SDLOPTION_GL_LIB, SDLOPTVAL_GLLIB, core_options::option_type::STRING, "alternative libGL.so to use; 'auto' for system default" },
#endif
// End of list
{ nullptr }
};
} // anonymous namespace
//============================================================
// sdl_options
//============================================================
sdl_options::sdl_options() : osd_options()
{
#if defined(SDLMAME_ANDROID)
chdir(SDL_AndroidGetExternalStoragePath()); // FIXME: why is this here of all places?
#endif
std::string ini_path(INI_PATH);
add_entries(f_sdl_option_entries);
strreplace(ini_path, "APP_NAME", emulator_info::get_appname_lower());
set_default_value(SDLOPTION_INIPATH, std::move(ini_path));
}
//============================================================
// osd_setup_osd_specific_emu_options
//============================================================
void osd_setup_osd_specific_emu_options(emu_options &opts)
{
opts.add_entries(osd_options::s_option_entries);
opts.add_entries(f_sdl_option_entries);
}
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