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// license:BSD-3-Clause
// copyright-holders:Ryan Holtz
//============================================================
//
// valueuniform.h - BGFX shader chain fixed uniform
//
// Represents the mapping between a fixed value and a chain
// shader uniform for a given entry
//
//============================================================
#ifndef MAME_RENDER_BGFX_VALUEUNIFORM_H
#define MAME_RENDER_BGFX_VALUEUNIFORM_H
#pragma once
#include "entryuniform.h"
class bgfx_value_uniform : public bgfx_entry_uniform
{
public:
bgfx_value_uniform(bgfx_uniform* uniform, const float* values, const int count);
virtual void bind() override;
private:
float m_values[4];
const int m_count;
};
#endif // MAME_RENDER_BGFX_VALUEUNIFORM_H
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