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// license:BSD-3-Clause
// copyright-holders:Ryan Holtz
//============================================================
//
// texturemanager.cpp - BGFX texture manager
//
// Maintains a string-to-entry mapping for any registered
// textures.
//
//============================================================
#include <bgfx/bgfx.h>
#include "texturemanager.h"
#include "texture.h"
texture_manager::~texture_manager()
{
for (std::pair<std::string, bgfx_texture*> texture : m_textures)
{
if (!(texture.second)->is_target())
{
delete texture.second;
}
}
m_textures.clear();
}
void texture_manager::add_texture(std::string name, bgfx_texture* texture)
{
m_textures[name] = texture;
}
bgfx_texture* texture_manager::create_texture(std::string name, bgfx::TextureFormat::Enum format, uint32_t width, uint32_t height, void* data, uint32_t flags)
{
bgfx_texture* texture = new bgfx_texture(name, format, width, height, data, flags);
m_textures[name] = texture;
return texture;
}
bgfx_texture* texture_manager::texture(std::string name)
{
std::map<std::string, bgfx_texture*>::iterator iter = m_textures.find(name);
if (iter != m_textures.end())
{
return iter->second;
}
return nullptr;
}
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