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// license:BSD-3-Clause
// copyright-holders:Ryan Holtz
//============================================================
//
// slideruniform.h - BGFX shader chain slider uniform
//
// Represents the mapping between a slider and a chain
// shader uniform for a given entry
//
//============================================================
#pragma once
#ifndef __DRAWBGFX_SLIDER_UNIFORM__
#define __DRAWBGFX_SLIDER_UNIFORM__
#include "entryuniform.h"
#include <vector>
class bgfx_slider;
class bgfx_slider_uniform : public bgfx_entry_uniform
{
public:
bgfx_slider_uniform(bgfx_uniform* uniform, std::vector<bgfx_slider*> sliders);
virtual void bind() override;
private:
std::vector<bgfx_slider*> m_sliders;
};
#endif // __DRAWBGFX_SLIDER_UNIFORM__
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