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// license:BSD-3-Clause
// copyright-holders:Ryan Holtz
//============================================================
//
// chain.h - BGFX screen-space post-effect chain
//
//============================================================
#ifndef MAME_RENDER_BGFX_CHAIN_H
#define MAME_RENDER_BGFX_CHAIN_H
#pragma once
#include "chainentry.h"
#include <string>
#include <vector>
#include <map>
class bgfx_slider;
class bgfx_parameter;
class texture_manager;
class target_manager;
class bgfx_target;
class osd_window;
class bgfx_chain
{
public:
bgfx_chain(std::string name, std::string author, bool transform, target_manager& targets, std::vector<bgfx_slider*> sliders, std::vector<bgfx_parameter*> params, std::vector<bgfx_chain_entry*> entries, std::vector<bgfx_target*> target_list, uint32_t screen_index);
~bgfx_chain();
void process(chain_manager::screen_prim &prim, int view, int screen, texture_manager& textures, osd_window &window, uint64_t blend = 0L);
void repopulate_targets();
// Getters
const std::string &name() const { return m_name; }
std::vector<bgfx_slider*>& sliders() { return m_sliders; }
std::vector<bgfx_chain_entry*>& entries() { return m_entries; }
uint32_t applicable_passes();
bool transform() const { return m_transform; }
bool has_converter() const { return m_has_converter; }
bool has_adjuster() const { return m_has_adjuster; }
// Setters
void set_has_converter(bool has_converter) { m_has_converter = has_converter; }
void set_has_adjuster(bool has_adjuster) { m_has_adjuster = has_adjuster; }
void insert_effect(uint32_t index, bgfx_effect *effect, std::string name, std::string source, chain_manager &chains);
private:
std::string m_name;
std::string m_author;
bool m_transform;
target_manager& m_targets;
std::vector<bgfx_slider*> m_sliders;
std::vector<bgfx_parameter*> m_params;
std::vector<bgfx_chain_entry*> m_entries;
std::vector<bgfx_target*> m_target_list;
std::vector<std::string> m_target_names;
std::map<std::string, bgfx_target*> m_target_map;
int64_t m_current_time;
uint32_t m_screen_index;
bool m_has_converter;
bool m_has_adjuster;
};
#endif // MAME_RENDER_BGFX_CHAIN_H
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