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// license:BSD-3-Clause
// copyright-holders:Olivier Galibert, R. Belmont, Couriersud
//============================================================
//
// osdwindow.cpp - SDL window handling
//
//============================================================
#include "emu.h"
#include "osdwindow.h"
#include "modules/lib/osdobj_common.h"
#include "modules/monitor/monitor_module.h"
#include "render/drawnone.h"
#include "render/drawbgfx.h"
#if (USE_OPENGL)
#include "render/drawogl.h"
#endif
#if defined(OSD_WINDOWS)
#include "render/drawgdi.h"
#include "render/drawd3d.h"
#elif defined(OSD_SDL)
#include "render/draw13.h"
#include "render/drawsdl.h"
#endif
osd_window::osd_window(running_machine &machine, int index, std::shared_ptr<osd_monitor_info> monitor, const osd_window_config &config) :
#ifdef OSD_WINDOWS
m_dc(nullptr), m_resize_state(0),
#endif
m_target(nullptr),
m_primlist(nullptr),
m_win_config(config),
m_index(index),
m_fullscreen(false),
m_prescale(1),
m_machine(machine),
m_monitor(std::move(monitor)),
m_renderer(nullptr),
m_main(nullptr),
m_title(
util::string_format(
(video_config.numscreens > 1)
? "%3$s [%4$s] screen %5$d - %1$s %2$s (%6$s%7$sP%8$d)"
: "%3$s [%4$s] - %1$s %2$s (%6$s%7$sP%8$d)",
emulator_info::get_appname(),
emulator_info::get_bare_build_version(),
machine.system().type.fullname(),
machine.system().name,
index,
(sizeof(int) == sizeof(void *)) ? "I" : "",
(sizeof(long) == sizeof(void *)) ? "L" : (sizeof(long long) == sizeof(void *)) ? "LL" : "",
sizeof(void *) * 8))
{
}
float osd_window::pixel_aspect() const
{
return monitor()->pixel_aspect();
}
bool osd_window::swap_xy() const
{
bool orientation_swap_xy =
(machine().system().flags & ORIENTATION_SWAP_XY) == ORIENTATION_SWAP_XY;
bool rotation_swap_xy =
(target()->orientation() & ORIENTATION_SWAP_XY) == ORIENTATION_SWAP_XY;
return orientation_swap_xy ^ rotation_swap_xy;
};
bool osd_window::keepaspect() const
{
if (m_target != nullptr)
return m_target->keepaspect();
else
return false;
}
std::unique_ptr<osd_renderer> osd_renderer::make_for_type(int mode, std::shared_ptr<osd_window> window, int extra_flags)
{
switch(mode)
{
#if defined(OSD_WINDOWS)
case VIDEO_MODE_NONE:
return std::make_unique<renderer_none>(window);
#endif
case VIDEO_MODE_BGFX:
return std::make_unique<renderer_bgfx>(window);
#if (USE_OPENGL)
case VIDEO_MODE_OPENGL:
return std::make_unique<renderer_ogl>(window);
#endif
#if defined(OSD_WINDOWS)
case VIDEO_MODE_GDI:
return std::make_unique<renderer_gdi>(window);
case VIDEO_MODE_D3D:
return std::make_unique<renderer_d3d9>(window);
#elif defined(OSD_SDL)
case VIDEO_MODE_SDL2ACCEL:
return std::make_unique<renderer_sdl2>(window, extra_flags);
case VIDEO_MODE_SOFT:
return std::make_unique<renderer_sdl1>(window, extra_flags);
#endif
default:
return nullptr;
}
}
std::shared_ptr<osd_monitor_info> osd_window::monitor_from_rect(const osd_rect *proposed) const
{
std::shared_ptr<osd_monitor_info> monitor;
if (fullscreen() || !m_monitor) // in full screen, just use the configured monitor
monitor = m_monitor;
else if (proposed) // in window mode, find the nearest
monitor = m_monitor->module().monitor_from_rect(*proposed);
else
monitor = m_monitor->module().monitor_from_window(*this);
return monitor;
}
void osd_window::create_target()
{
// add us to the list
osd_common_t::s_window_list.push_back(shared_from_this());
// load the layout
m_target = m_machine.render().target_alloc();
// set the specific view
osd_options &options = downcast<osd_options &>(m_machine.options());
set_starting_view(m_index, options.view(), options.view(m_index));
}
void osd_window::set_starting_view(int index, const char *defview, const char *view)
{
// choose non-auto over auto
if ((!*view || !strcmp(view, "auto")) && (*defview && strcmp(defview, "auto")))
view = defview;
// query the video system to help us pick a view
int viewindex = m_target->configured_view(view, index, video_config.numscreens);
// set the view
m_target->set_view(viewindex);
}
void osd_window::destroy()
{
// remove us from the list
osd_common_t::s_window_list.remove(shared_from_this());
// free the textures etc
complete_destroy();
// free the render target, after the textures!
m_machine.render().target_free(m_target);
m_target = nullptr;
}
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