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// license:GPL2.0+
// copyright-holders:Sven Gothel
const char glsl_general_vsh_src[] =
"\n"
"void main()\n"
"{\n"
" gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;\n"
" gl_Position = ftransform();\n"
"}\n"
"\n"
;
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