1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
|
// license:BSD-3-Clause
// copyright-holders:Wilbert Pol, Robbbert
/***************************************************************************
Driver file to handle emulation of the Tiger Game.com by
Wilbert Pol
Todo:
- Fix cpu and system problems that prevent the games from working.
Game Status:
- The DAC sound partially works, sound from ports 1,2,3 not done
- Inbuilt ROM and PDA functions all work
- On the screen where the cart goes into the slot there is video flicker
- Due to an irritating message, the NVRAM is commented out in the machine config
- Most of the cart games have severe video issues such as flickering and nonsense gfx
- Lights Out works
- Centipede works
- Wheel of Fortune 1 & 2 are working.
- Frogger works, but it is difficult to capture the female frog or the insect.
- Quiz Wiz works, but the end-of-round score doesn't show
- Jeopardy, playable with bad gfx
- Tiger Web Link & Internet, they look ok, obviously aren't going to connect to anything
- Williams Arcade Classics, Robotron works, the rest are no use.
- Monopoly is starting to show promise. It's playable but the video is terrible.
- The remaining carts are not functional to any useful degree.
***************************************************************************/
#include "includes/gamecom.h"
#include "gamecom.lh"
static ADDRESS_MAP_START(gamecom_mem_map, AS_PROGRAM, 8, gamecom_state)
AM_RANGE( 0x0000, 0x0013 ) AM_RAM AM_REGION("maincpu", 0x00)
AM_RANGE( 0x0014, 0x0017 ) AM_READWRITE( gamecom_pio_r, gamecom_pio_w ) // buttons
AM_RANGE( 0x0018, 0x001F ) AM_RAM AM_REGION("maincpu", 0x18)
AM_RANGE( 0x0020, 0x007F ) AM_READWRITE( gamecom_internal_r, gamecom_internal_w )/* CPU internal register file */
AM_RANGE( 0x0080, 0x03FF ) AM_RAM AM_REGION("maincpu", 0x80) /* RAM */
AM_RANGE( 0x0400, 0x0FFF ) AM_NOP /* Nothing */
AM_RANGE( 0x1000, 0x1FFF ) AM_ROM /* Internal ROM (initially), or External ROM/Flash. Controlled by MMU0 (never swapped out in game.com) */
AM_RANGE( 0x2000, 0x3FFF ) AM_ROMBANK("bank1") /* External ROM/Flash. Controlled by MMU1 */
AM_RANGE( 0x4000, 0x5FFF ) AM_ROMBANK("bank2") /* External ROM/Flash. Controlled by MMU2 */
AM_RANGE( 0x6000, 0x7FFF ) AM_ROMBANK("bank3") /* External ROM/Flash. Controlled by MMU3 */
AM_RANGE( 0x8000, 0x9FFF ) AM_ROMBANK("bank4") /* External ROM/Flash. Controlled by MMU4 */
AM_RANGE( 0xA000, 0xDFFF ) AM_RAM AM_SHARE("videoram") /* VRAM */
AM_RANGE( 0xE000, 0xFFFF ) AM_RAM AM_SHARE("nvram") /* Extended I/O, Extended RAM */
ADDRESS_MAP_END
static INPUT_PORTS_START( gamecom )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_NAME( "Up" )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_NAME( "Down" )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_NAME( "Left" )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_NAME( "Right" )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME( "Menu" ) PORT_CODE( KEYCODE_M )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME( DEF_STR(Pause) ) PORT_CODE( KEYCODE_V )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME( "Sound" ) PORT_CODE( KEYCODE_S )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME( "Button A" ) PORT_CODE( KEYCODE_A ) PORT_CODE( KEYCODE_LCONTROL )
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME( "Button B" ) PORT_CODE( KEYCODE_B ) PORT_CODE( KEYCODE_LALT )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME( "Button C" ) PORT_CODE( KEYCODE_C ) PORT_CODE( KEYCODE_SPACE )
PORT_START("IN2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME( "Reset" ) PORT_CODE( KEYCODE_N )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME( "Button D" ) PORT_CODE( KEYCODE_D ) PORT_CODE( KEYCODE_LSHIFT )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME( "Stylus press" ) PORT_CODE( KEYCODE_Z ) PORT_CODE( MOUSECODE_BUTTON1 )
PORT_START("GRID.0")
PORT_BIT( 0x001, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x002, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x004, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x008, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x010, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x020, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x040, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x080, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x100, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x200, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_START("GRID.1")
PORT_BIT( 0x001, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x002, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x004, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x008, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x010, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x020, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x040, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x080, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x100, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x200, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_START("GRID.2")
PORT_BIT( 0x001, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x002, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x004, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x008, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x010, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x020, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x040, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x080, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x100, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x200, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_START("GRID.3")
PORT_BIT( 0x001, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x002, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x004, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x008, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x010, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x020, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x040, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x080, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x100, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x200, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_START("GRID.4")
PORT_BIT( 0x001, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x002, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x004, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x008, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x010, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x020, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x040, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x080, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x100, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x200, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_START("GRID.5")
PORT_BIT( 0x001, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x002, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x004, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x008, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x010, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x020, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x040, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x080, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x100, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x200, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_START("GRID.6")
PORT_BIT( 0x001, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x002, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x004, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x008, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x010, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x020, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x040, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x080, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x100, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x200, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_START("GRID.7")
PORT_BIT( 0x001, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x002, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x004, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x008, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x010, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x020, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x040, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x080, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x100, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x200, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_START("GRID.8")
PORT_BIT( 0x001, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x002, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x004, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x008, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x010, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x020, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x040, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x080, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x100, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x200, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_START("GRID.9")
PORT_BIT( 0x001, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x002, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x004, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x008, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x010, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x020, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x040, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x080, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x100, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x200, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_START("GRID.10")
PORT_BIT( 0x001, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x002, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x004, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x008, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x010, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x020, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x040, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x080, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x100, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x200, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_START("GRID.11")
PORT_BIT( 0x001, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x002, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x004, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x008, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x010, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x020, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x040, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x080, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x100, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x200, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_START("GRID.12")
PORT_BIT( 0x001, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x002, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x004, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x008, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x010, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x020, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x040, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x080, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x100, IP_ACTIVE_HIGH, IPT_OTHER)
PORT_BIT( 0x200, IP_ACTIVE_HIGH, IPT_OTHER)
INPUT_PORTS_END
PALETTE_INIT_MEMBER(gamecom_state, gamecom)
{
palette.set_pen_color(0, 0x00, 0x00, 0x00 ); // Black
palette.set_pen_color(1, 0x0F, 0x4F, 0x2F ); // Gray 1
palette.set_pen_color(2, 0x6F, 0x8F, 0x4F ); // Gray 2
palette.set_pen_color(3, 0x8F, 0xCF, 0x8F ); // Grey 3
palette.set_pen_color(4, 0xDF, 0xFF, 0x8F ); // White
}
UINT32 gamecom_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
copybitmap(bitmap, m_bitmap, 0, 0, 0, 0, cliprect);
return 0;
}
INTERRUPT_GEN_MEMBER(gamecom_state::gamecom_interrupt)
{
m_maincpu->set_input_line(sm8500_cpu_device::LCDC_INT, ASSERT_LINE );
}
static MACHINE_CONFIG_START( gamecom, gamecom_state )
/* basic machine hardware */
MCFG_CPU_ADD( "maincpu", SM8500, XTAL_11_0592MHz/2 ) /* actually it's an sm8521 microcontroller containing an sm8500 cpu */
MCFG_CPU_PROGRAM_MAP( gamecom_mem_map)
MCFG_SM8500_DMA_CB( WRITE8( gamecom_state, gamecom_handle_dma ) )
MCFG_SM8500_TIMER_CB( WRITE8( gamecom_state, gamecom_update_timers ) )
MCFG_CPU_VBLANK_INT_DRIVER("screen", gamecom_state, gamecom_interrupt)
MCFG_QUANTUM_TIME(attotime::from_hz(60))
//MCFG_NVRAM_ADD_0FILL("nvram")
/* video hardware */
MCFG_SCREEN_ADD("screen", LCD)
MCFG_SCREEN_REFRESH_RATE( 59.732155 )
MCFG_SCREEN_VBLANK_TIME(500)
MCFG_SCREEN_UPDATE_DRIVER(gamecom_state, screen_update)
MCFG_SCREEN_SIZE( 208, 160 )
MCFG_SCREEN_VISIBLE_AREA( 0, 207, 0, 159 )
MCFG_SCREEN_PALETTE("palette")
MCFG_DEFAULT_LAYOUT(layout_gamecom)
MCFG_PALETTE_ADD("palette", 5)
MCFG_PALETTE_INIT_OWNER(gamecom_state, gamecom)
/* sound hardware */
MCFG_SPEAKER_STANDARD_STEREO( "lspeaker", "rspeaker" )
/* TODO: much more complex than this */
MCFG_SOUND_ADD("dac", DAC, 0)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 1.00)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 1.00)
/* cartridge */
MCFG_GENERIC_CARTSLOT_ADD("cartslot1", generic_linear_slot, "gamecom_cart")
MCFG_GENERIC_EXTENSIONS("bin,tgc")
MCFG_GENERIC_LOAD(gamecom_state, gamecom_cart1)
MCFG_GENERIC_CARTSLOT_ADD("cartslot2", generic_linear_slot, "gamecom_cart")
MCFG_GENERIC_EXTENSIONS("bin,tgc")
MCFG_GENERIC_LOAD(gamecom_state, gamecom_cart2)
MCFG_SOFTWARE_LIST_ADD("cart_list","gamecom")
MACHINE_CONFIG_END
ROM_START( gamecom )
ROM_REGION( 0x2000, "maincpu", 0 )
ROM_LOAD( "internal.bin", 0x1000, 0x1000, CRC(a0cec361) SHA1(03368237e8fed4a8724f3b4a1596cf4b17c96d33) )
ROM_REGION( 0x40000, "kernel", 0 )
ROM_LOAD( "external.bin", 0x00000, 0x40000, CRC(e235a589) SHA1(97f782e72d738f4d7b861363266bf46b438d9b50) )
ROM_END
/* YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME */
CONS( 1997, gamecom, 0, 0, gamecom, gamecom, gamecom_state, gamecom, "Tiger", "Game.com", GAME_NOT_WORKING | GAME_IMPERFECT_SOUND)
|