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#include "emu.h"
//**************************************************************************
// DRIVER STATE
//**************************************************************************
class c64dtv_state : public driver_device
{
public:
// constructor
c64dtv_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag) { }
UINT32 screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
{
bitmap.fill(RGB_BLACK);
return 0;
}
};
//**************************************************************************
// INPUT PORTS
//**************************************************************************
static INPUT_PORTS_START( c64dtv )
INPUT_PORTS_END
//**************************************************************************
// MACHINE DRIVERS
//**************************************************************************
static MACHINE_CONFIG_START( c64dtv, c64dtv_state )
// video hardware
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_UPDATE_DRIVER(c64dtv_state, screen_update)
MCFG_SCREEN_SIZE(640,480)
MCFG_SCREEN_VISIBLE_AREA(0,639, 0,479)
MCFG_SCREEN_REFRESH_RATE(30)
MACHINE_CONFIG_END
//**************************************************************************
// ROM DEFINITIONS
//**************************************************************************
// BASIC sits at 0xa000-0xc000, chargen-like chunks sit at 0x1000-0x2000, 0x9000-0xa000 and 0xd000-0xe000
// kernel sits at 0xe000
// from 0x10000 on there are the games
ROM_START( c64dtv )
ROM_REGION( 0x200000, "asic", 0 )
ROM_LOAD( "flash.u2", 0x000000, 0x200000, CRC(b820375a) SHA1(b9f88919e2bed825eb2b2cb605977d55971b423b) )
ROM_END
//**************************************************************************
// GAME DRIVERS
//**************************************************************************
CONS( 2005, c64dtv, 0, 0, c64dtv, c64dtv, driver_device, 0, "The Toy:Lobster Company", "Commodore 64 Direct-to-TV (Version 2 050711) (PAL)", GAME_NOT_WORKING | GAME_NO_SOUND )
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