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#ifndef MARIO_H_
#define MARIO_H_
/*
* From the schematics:
*
* Video generation like dkong/dkongjr. However, clock is 24MHZ
* 7C -> 100 => 256 - 124 = 132 ==> 264 Scanlines
*/
#define MASTER_CLOCK XTAL_24MHz
#define PIXEL_CLOCK (MASTER_CLOCK / 4)
#define CLOCK_1H (MASTER_CLOCK / 8)
#define CLOCK_16H (CLOCK_1H / 16)
#define CLOCK_1VF ((CLOCK_16H) / 12 / 2)
#define CLOCK_2VF ((CLOCK_1VF) / 2)
#define HTOTAL (384)
#define HBSTART (256)
#define HBEND (0)
#define VTOTAL (264)
#define VBSTART (240)
#define VBEND (16)
#define Z80_MASTER_CLOCK XTAL_8MHz
#define Z80_CLOCK (Z80_MASTER_CLOCK / 2) /* verified on pcb */
#define I8035_MASTER_CLOCK XTAL_11MHz /* verified on pcb: 730Khz */
#define I8035_CLOCK (I8035_MASTER_CLOCK)
#define MARIO_PALETTE_LENGTH (256)
typedef struct _mario_state mario_state;
struct _mario_state
{
/* memory pointers */
/* machine states */
/* sound state */
UINT8 last;
UINT8 portT;
/* video state */
UINT8 gfx_bank;
UINT8 palette_bank;
UINT16 gfx_scroll;
UINT8 flip;
/* driver general */
UINT8 *spriteram;
UINT8 *videoram;
size_t spriteram_size;
tilemap *bg_tilemap;
int monitor;
};
/*----------- defined in video/mario.c -----------*/
WRITE8_HANDLER( mario_videoram_w );
WRITE8_HANDLER( mario_gfxbank_w );
WRITE8_HANDLER( mario_palettebank_w );
WRITE8_HANDLER( mario_scroll_w );
WRITE8_HANDLER( mario_flip_w );
PALETTE_INIT( mario );
VIDEO_START( mario );
VIDEO_UPDATE( mario );
/*----------- defined in audio/mario.c -----------*/
WRITE8_HANDLER( mario_sh1_w );
WRITE8_HANDLER( mario_sh2_w );
WRITE8_HANDLER( mario_sh3_w );
WRITE8_HANDLER( mario_sh_tuneselect_w );
WRITE8_HANDLER( masao_sh_irqtrigger_w );
MACHINE_DRIVER_EXTERN( mario_audio );
MACHINE_DRIVER_EXTERN( masao_audio );
#endif /*MARIO_H_*/
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