1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
|
/***************************************************************************
Yie Ar Kung-Fu memory map (preliminary)
enrique.sanchez@cs.us.es
CPU: Motorola 6809
Normal 6809 IRQs must be generated each video frame (60 fps).
The 6809 NMI is used for sound timing.
0000 R VLM5030 status ???
4000 W control port
bit 0 - flip screen
bit 1 - NMI enable
bit 2 - IRQ enable
bit 3 - coin counter A
bit 4 - coin counter B
4800 W sound latch write
4900 W copy sound latch to SN76496
4a00 W VLM5030 control
4b00 W VLM5030 data
4c00 R DSW #0
4d00 R DSW #1
4e00 R IN #0
4e01 R IN #1
4e02 R IN #2
4e03 R DSW #2
4f00 W watchdog
5000-502f W sprite RAM 1 (18 sprites)
byte 0 - bit 0 - sprite code MSB
bit 6 - flip X
bit 7 - flip Y
byte 1 - Y position
5030-53ff RW RAM
5400-542f W sprite RAM 2
byte 0 - X position
byte 1 - sprite code LSB
5430-57ff RW RAM
5800-5fff RW video RAM
byte 0 - bit 4 - character code MSB
bit 6 - flip Y
bit 7 - flip X
byte 1 - character code LSB
8000-ffff R ROM
Additional Information
----------------------
While the arcade game itself never had them, nor are they really
mentioned in the manual, the board supports a third button for both
players. This button enhances jump height on straight up jumps among
other different stances in combination with movements. It is now in
the emulation, but default mapping is "n/a" and must be manually mapped
to be used.
This is a chart for the edge connector showing the location of pins for
"Button 3" for each player. The manual shows these without a function
or not used.
(Posted by Matt Osborne @ KLOV Forums)
Solder Side | Parts Side
_________________________|___________________________
NC | A | 1 | +12V
Speaker | B | 2 | Speaker
2P Button 2 (Punch) | C | 3 | 2P Button 1 (Kick)
2P Left | D | 4 | 2P Right
1P Start | E | 5 | 2P Start
1P Button 1 (Kick) | F | 6 | 2P Up
1P Button 2 (Punch) | H | 7 | Service
1P Right | J | 8 | 1P Left
1P Up | K | 9 | 2P Down
Coin 1 | L | 10| Coin 2
1P Down | M | 11| Coin Counter 1
1P Button 3 (Boost?)| N | 12| Coin Counter 2
Video Green | P | 13| Video Blue
Video Red | R | 14| Video Sync
NC | S | 15| 2P Button 3 (Boost?)
GND | T | 16| GND
GND | U | 17| GND
+5V | V | 18| +5V
***************************************************************************/
#include "emu.h"
#include "cpu/m6809/m6809.h"
#include "sound/sn76496.h"
#include "sound/vlm5030.h"
#include "includes/konamipt.h"
#include "audio/trackfld.h"
#include "includes/yiear.h"
READ8_DEVICE_HANDLER( yiear_speech_r )
{
if (vlm5030_bsy(device))
return 1;
else
return 0;
}
WRITE8_DEVICE_HANDLER( yiear_VLM5030_control_w )
{
/* bit 0 is latch direction */
vlm5030_st(device, (data >> 1) & 1);
vlm5030_rst(device, (data >> 2) & 1);
}
static INTERRUPT_GEN( yiear_vblank_interrupt )
{
yiear_state *state = device->machine().driver_data<yiear_state>();
if (state->m_yiear_irq_enable)
device_set_input_line(device, 0, HOLD_LINE);
}
static INTERRUPT_GEN( yiear_nmi_interrupt )
{
yiear_state *state = device->machine().driver_data<yiear_state>();
if (state->m_yiear_nmi_enable)
device_set_input_line(device, INPUT_LINE_NMI, PULSE_LINE);
}
static ADDRESS_MAP_START( main_map, AS_PROGRAM, 8, yiear_state )
AM_RANGE(0x0000, 0x0000) AM_DEVREAD_LEGACY("vlm", yiear_speech_r)
AM_RANGE(0x4000, 0x4000) AM_WRITE(yiear_control_w)
AM_RANGE(0x4800, 0x4800) AM_WRITE_LEGACY(konami_SN76496_latch_w)
AM_RANGE(0x4900, 0x4900) AM_DEVWRITE_LEGACY("snsnd", konami_SN76496_w)
AM_RANGE(0x4a00, 0x4a00) AM_DEVWRITE_LEGACY("vlm", yiear_VLM5030_control_w)
AM_RANGE(0x4b00, 0x4b00) AM_DEVWRITE_LEGACY("vlm", vlm5030_data_w)
AM_RANGE(0x4c00, 0x4c00) AM_READ_PORT("DSW2")
AM_RANGE(0x4d00, 0x4d00) AM_READ_PORT("DSW3")
AM_RANGE(0x4e00, 0x4e00) AM_READ_PORT("SYSTEM")
AM_RANGE(0x4e01, 0x4e01) AM_READ_PORT("P1")
AM_RANGE(0x4e02, 0x4e02) AM_READ_PORT("P2")
AM_RANGE(0x4e03, 0x4e03) AM_READ_PORT("DSW1")
AM_RANGE(0x4f00, 0x4f00) AM_WRITE(watchdog_reset_w)
AM_RANGE(0x5000, 0x502f) AM_RAM AM_BASE_SIZE(m_spriteram, m_spriteram_size)
AM_RANGE(0x5400, 0x542f) AM_RAM AM_BASE(m_spriteram2)
AM_RANGE(0x5800, 0x5fff) AM_WRITE(yiear_videoram_w) AM_BASE(m_videoram)
AM_RANGE(0x5000, 0x5fff) AM_RAM
AM_RANGE(0x8000, 0xffff) AM_ROM
ADDRESS_MAP_END
static INPUT_PORTS_START( yiear )
PORT_START("SYSTEM")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("P1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) /*WTF? PORT_CODE("NONE")*/
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("P2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_COCKTAIL /*WTF? PORT_CODE("NONE")*/
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("DSW1")
KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), "Invalid", SW1)
/* "Invalid" = both coin slots disabled */
PORT_START("DSW2")
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2")
PORT_DIPSETTING( 0x03, "1" )
PORT_DIPSETTING( 0x02, "2" )
PORT_DIPSETTING( 0x01, "3" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:3")
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:4")
PORT_DIPSETTING( 0x08, "30000 80000" )
PORT_DIPSETTING( 0x00, "40000 90000" )
PORT_DIPNAME( 0x30, 0x10, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x30, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x10, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x20, DEF_STR( Difficult ) )
PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) )
PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW2:7" )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW3")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW3:1")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "Upright Controls" ) PORT_DIPLOCATION("SW3:2")
PORT_DIPSETTING( 0x02, DEF_STR( Single ) )
PORT_DIPSETTING( 0x00, DEF_STR( Dual ) )
PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW3:3" )
PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SW3:4" )
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
static const gfx_layout charlayout =
{
8,8,
RGN_FRAC(1,2),
4,
{ 4, 0, RGN_FRAC(1,2)+4, RGN_FRAC(1,2)+0 },
{ 0, 1, 2, 3, 8*8+0, 8*8+1, 8*8+2, 8*8+3 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
16*8
};
static const gfx_layout spritelayout =
{
16,16,
RGN_FRAC(1,2),
4,
{ 4, 0, RGN_FRAC(1,2)+4, RGN_FRAC(1,2)+0 },
{ 0*8*8+0, 0*8*8+1, 0*8*8+2, 0*8*8+3, 1*8*8+0, 1*8*8+1, 1*8*8+2, 1*8*8+3,
2*8*8+0, 2*8*8+1, 2*8*8+2, 2*8*8+3, 3*8*8+0, 3*8*8+1, 3*8*8+2, 3*8*8+3 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
32*8, 33*8, 34*8, 35*8, 36*8, 37*8, 38*8, 39*8 },
64*8
};
static GFXDECODE_START( yiear )
GFXDECODE_ENTRY( "gfx1", 0, charlayout, 16, 1 )
GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 0, 1 )
GFXDECODE_END
static MACHINE_START( yiear )
{
yiear_state *state = machine.driver_data<yiear_state>();
state->save_item(NAME(state->m_yiear_nmi_enable));
}
static MACHINE_RESET( yiear )
{
yiear_state *state = machine.driver_data<yiear_state>();
state->m_yiear_nmi_enable = 0;
}
static MACHINE_CONFIG_START( yiear, yiear_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", M6809,XTAL_18_432MHz/12) /* verified on pcb */
MCFG_CPU_PROGRAM_MAP(main_map)
MCFG_CPU_VBLANK_INT("screen", yiear_vblank_interrupt)
MCFG_CPU_PERIODIC_INT(yiear_nmi_interrupt,480) /* music tempo (correct frequency unknown) */
MCFG_MACHINE_START(yiear)
MCFG_MACHINE_RESET(yiear)
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(60.58) /* verified on pcb */
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MCFG_SCREEN_SIZE(32*8, 32*8)
MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
MCFG_SCREEN_UPDATE_STATIC(yiear)
MCFG_GFXDECODE(yiear)
MCFG_PALETTE_LENGTH(32)
MCFG_PALETTE_INIT(yiear)
MCFG_VIDEO_START(yiear)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("trackfld_audio", TRACKFLD_AUDIO, 0)
MCFG_SOUND_ADD("snsnd", SN76489A, XTAL_18_432MHz/12) /* verified on pcb */
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MCFG_SOUND_ADD("vlm", VLM5030, XTAL_3_579545MHz) /* verified on pcb */
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_CONFIG_END
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( yiear )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "i08.10d", 0x08000, 0x4000, CRC(e2d7458b) SHA1(1b192130b5cd879ab686a21aa2b518c90edd89aa) )
ROM_LOAD( "i07.8d", 0x0c000, 0x4000, CRC(7db7442e) SHA1(d604a995a5505251904447ad697fc9e7f94bf241) )
ROM_REGION( 0x04000, "gfx1", 0 )
ROM_LOAD( "g16_1.bin", 0x00000, 0x2000, CRC(b68fd91d) SHA1(c267931d69794c292b7ebae5bc35ad842194683a) )
ROM_LOAD( "g15_2.bin", 0x02000, 0x2000, CRC(d9b167c6) SHA1(a2fd10bddfa4e95e9d49892737ace146209bfa2b) )
ROM_REGION( 0x10000, "gfx2", 0 )
ROM_LOAD( "g04_5.bin", 0x00000, 0x4000, CRC(45109b29) SHA1(0794935b490497b21b99045c90231b7bac151d42) )
ROM_LOAD( "g03_6.bin", 0x04000, 0x4000, CRC(1d650790) SHA1(5f2a4983b20251c712358547a7c62c0331c6cb6f) )
ROM_LOAD( "g06_3.bin", 0x08000, 0x4000, CRC(e6aa945b) SHA1(c5757d16c28f5966fd04675c0c640ef9b6b76ca5) )
ROM_LOAD( "g05_4.bin", 0x0c000, 0x4000, CRC(cc187c22) SHA1(555ba18a9648681e5140b3fd84af16959ee5296d) )
ROM_REGION( 0x0020, "proms", 0 )
ROM_LOAD( "yiear.clr", 0x00000, 0x0020, CRC(c283d71f) SHA1(10cd39f4e951ba6ca5610081c8c1fcd9d68b34d2) )
ROM_REGION( 0x2000, "vlm", 0 ) /* 8k for the VLM5030 data */
ROM_LOAD( "a12_9.bin", 0x00000, 0x2000, CRC(f75a1539) SHA1(f139f6cb41351eb81ee47d777db03012aa5fadb1) )
ROM_END
ROM_START( yiear2 )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "d12_8.bin", 0x08000, 0x4000, CRC(49ecd9dd) SHA1(15692029351e87837cc5a251947ff315fd723aa4) )
ROM_LOAD( "d14_7.bin", 0x0c000, 0x4000, CRC(bc2e1208) SHA1(a5a0c78ff4e02bd7da3eab3842dfe99956e74155) )
ROM_REGION( 0x04000, "gfx1", 0 )
ROM_LOAD( "g16_1.bin", 0x00000, 0x2000, CRC(b68fd91d) SHA1(c267931d69794c292b7ebae5bc35ad842194683a) )
ROM_LOAD( "g15_2.bin", 0x02000, 0x2000, CRC(d9b167c6) SHA1(a2fd10bddfa4e95e9d49892737ace146209bfa2b) )
ROM_REGION( 0x10000, "gfx2", 0 )
ROM_LOAD( "g04_5.bin", 0x00000, 0x4000, CRC(45109b29) SHA1(0794935b490497b21b99045c90231b7bac151d42) )
ROM_LOAD( "g03_6.bin", 0x04000, 0x4000, CRC(1d650790) SHA1(5f2a4983b20251c712358547a7c62c0331c6cb6f) )
ROM_LOAD( "g06_3.bin", 0x08000, 0x4000, CRC(e6aa945b) SHA1(c5757d16c28f5966fd04675c0c640ef9b6b76ca5) )
ROM_LOAD( "g05_4.bin", 0x0c000, 0x4000, CRC(cc187c22) SHA1(555ba18a9648681e5140b3fd84af16959ee5296d) )
ROM_REGION( 0x0020, "proms", 0 )
ROM_LOAD( "yiear.clr", 0x00000, 0x0020, CRC(c283d71f) SHA1(10cd39f4e951ba6ca5610081c8c1fcd9d68b34d2) )
ROM_REGION( 0x2000, "vlm", 0 ) /* 8k for the VLM5030 data */
ROM_LOAD( "a12_9.bin", 0x00000, 0x2000, CRC(f75a1539) SHA1(f139f6cb41351eb81ee47d777db03012aa5fadb1) )
ROM_END
GAME( 1985, yiear, 0, yiear, yiear, 0, ROT0, "Konami", "Yie Ar Kung-Fu (set 1)", GAME_SUPPORTS_SAVE )
GAME( 1985, yiear2, yiear, yiear, yiear, 0, ROT0, "Konami", "Yie Ar Kung-Fu (set 2)", GAME_SUPPORTS_SAVE )
|