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// license:BSD-3-Clause
// copyright-holders:Robbbert
/*********************************************************************

    formats/excali64_dsk.c

    Excalibur 64 disk image format

*********************************************************************/

#include <cassert>

#include "formats/excali64_dsk.h"

excali64_format::excali64_format() : wd177x_format(formats)
{
}

const char *excali64_format::name() const
{
	return "excali64";
}

const char *excali64_format::description() const
{
	return "Excalibur 64 disk image";
}

const char *excali64_format::extensions() const
{
	return "raw";
}

// Unverified gap sizes
const excali64_format::format excali64_format::formats[] = {
	{   /*  800K 19cm double density */
		floppy_image::FF_525,  floppy_image::DSDD, floppy_image::MFM,
		2000,  5, 80, 2, 1024, {}, 1, {}, 100, 22, 84
	},
	{}
};

const floppy_format_type FLOPPY_EXCALI64_FORMAT = &floppy_image_format_creator<excali64_format>;
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// license:BSD-3-Clause
// copyright-holders:Phil Stroffolino
/*
To Do:
- redump COP420 internal ROM
- get sound working
- map and test any remaining input ports

Looping
(C)1981 Venture Line

    Main CPU
        TMS9995

    COP420 Microcontroller
        protection

    Sound CPU
        TMS9980
        AY-3-8910
        TMS5220 (SPEECH)

---------------------------------------------------------------

Sky Bumper
(C)1982 Venture Line

    This is a ROM swap for Looping.  There are two 6116's on
    the CPU board, where there is only one on Looping.

===============================================================

LOOPING CHIP PLACEMENT

THERE ARE AT LEAST TWO VERSIONS OF THIS GAME
VERSION NUMBERS FOR THIS PURPOSE ARE CHOSEN AT RANDOM

IC NAME   POSITION   BOARD  TYPE   IC NAME  POSITION  TYPE
VER-1                         VER-2
---------------------------------------------------------------
LOS-2-7   13A        I/O    2532    SAME    13A       2532
LOS-1-1-2 11A         "      "      SAME    11A        "
LOS-3-1   13C         "      "      I-O-V2  13C        "

VLI1      2A         ROM    2764    VLI-7-1 2A         "
VLI3      5A          "      "      VLI-7-2 4A         "
VLI9-5    8A          "      "      VLI-4-3 5A         "
L056-6    9A          "      "      VLI-8-4 7A         "
                      "             LO56-5  8A         "
                      "             LO56-6  9A         "
                      "             VLI-8-7 10A        "
                  ON RIBBON CABLE   18S030  11B             color prom?
                     REAR BD      LOG.1-9-3 6A        2716  tiles
                                  LOG.3     8A         "    tiles
*/

#include "emu.h"
#include "cpu/cop400/cop400.h"
#include "cpu/tms9900/tms9995.h"
#include "cpu/tms9900/tms9980a.h"
#include "machine/74259.h"
#include "machine/gen_latch.h"
#include "machine/watchdog.h"
#include "sound/ay8910.h"
#include "sound/dac.h"
#include "sound/tms5220.h"
#include "sound/volt_reg.h"
#include "video/resnet.h"
#include "emupal.h"
#include "screen.h"
#include "speaker.h"


/*************************************
 *
 *  Constants
 *
 *************************************/

#define MAIN_CPU_CLOCK      (12000000)
#define SOUND_CLOCK         (8000000)
#define COP_CLOCK           (SOUND_CLOCK/2)     /* unknown guess */
#define TMS_CLOCK           (640000)

/* the schematics are very blurry here and don't actually specify the clock */
/* values; however, everything else about the sync chain implies the standard */
/* 18.432MHz master clock, like is used in similar hardware of the time */
#define MASTER_CLOCK        (18432000)

#define PIXEL_CLOCK         (MASTER_CLOCK/3)

#define HTOTAL              (384)
#define HBEND               (0)
#define HBSTART             (256)

#define VTOTAL              (264)
#define VBEND               (16)
#define VBSTART             (224+16)


/*************************************
 *
 *  Type definitions
 *
 *************************************/

class looping_state : public driver_device
{
public:
	looping_state(const machine_config &mconfig, device_type type, const char *tag) :
		driver_device(mconfig, type, tag),
		m_videoram(*this, "videoram"),
		m_colorram(*this, "colorram"),
		m_spriteram(*this, "spriteram"),
		m_maincpu(*this, "maincpu"),
		m_audiocpu(*this, "audiocpu"),
		m_aysnd(*this, "aysnd"),
		m_tms(*this, "tms"),
		m_dac(*this, "dac"),
		m_gfxdecode(*this, "gfxdecode"),
		m_palette(*this, "palette"),
		m_soundlatch(*this, "soundlatch"),
		m_watchdog(*this, "watchdog")
	{ }

	void looping(machine_config &config);

	void init_looping();

protected:
	virtual void machine_start() override;
	virtual void machine_reset() override;
	virtual void video_start() override;

private:
	DECLARE_WRITE_LINE_MEMBER(flip_screen_x_w);
	DECLARE_WRITE_LINE_MEMBER(flip_screen_y_w);
	DECLARE_WRITE8_MEMBER(looping_videoram_w);
	DECLARE_WRITE8_MEMBER(looping_colorram_w);
	DECLARE_WRITE_LINE_MEMBER(level2_irq_set);
	DECLARE_WRITE_LINE_MEMBER(main_irq_ack_w);
	DECLARE_WRITE_LINE_MEMBER(watchdog_w);
	DECLARE_WRITE_LINE_MEMBER(looping_souint_clr);
	DECLARE_WRITE8_MEMBER(looping_soundlatch_w);
	DECLARE_WRITE_LINE_MEMBER(ballon_enable_w);
	DECLARE_WRITE8_MEMBER(out_0_w);
	DECLARE_WRITE8_MEMBER(out_2_w);
	DECLARE_READ8_MEMBER(adc_r);
	DECLARE_WRITE8_MEMBER(adc_w);
	DECLARE_WRITE_LINE_MEMBER(plr2_w);
	DECLARE_READ8_MEMBER(cop_unk_r);
	DECLARE_READ_LINE_MEMBER(cop_serial_r);
	DECLARE_WRITE8_MEMBER(cop_l_w);
	DECLARE_READ8_MEMBER(protection_r);
	DECLARE_WRITE_LINE_MEMBER(looping_spcint);
	DECLARE_WRITE8_MEMBER(looping_sound_sw);
	DECLARE_WRITE_LINE_MEMBER(ay_enable_w);
	DECLARE_WRITE_LINE_MEMBER(speech_enable_w);
	TILE_GET_INFO_MEMBER(get_tile_info);
	void looping_palette(palette_device &palette) const;
	uint32_t screen_update_looping(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
	INTERRUPT_GEN_MEMBER(looping_interrupt);
	void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect);

	void looping_io_map(address_map &map);
	void looping_map(address_map &map);
	void looping_sound_io_map(address_map &map);
	void looping_sound_map(address_map &map);

	/* memory pointers */
	required_shared_ptr<uint8_t> m_videoram;
	required_shared_ptr<uint8_t> m_colorram;
	required_shared_ptr<uint8_t> m_spriteram;
	uint8_t m_cop_port_l;

	/* tilemaps */
	tilemap_t * m_bg_tilemap;

	required_device<tms9995_device> m_maincpu;
	required_device<cpu_device> m_audiocpu;
	required_device<ay8910_device> m_aysnd;
	required_device<tms5220_device> m_tms;
	required_device<dac_byte_interface> m_dac;
	required_device<gfxdecode_device> m_gfxdecode;
	required_device<palette_device> m_palette;
	required_device<generic_latch_8_device> m_soundlatch;
	required_device<watchdog_timer_device> m_watchdog;
};



/*************************************
 *
 *  Palette conversion
 *
 *************************************/

void looping_state::looping_palette(palette_device &palette) const
{
	uint8_t const *const color_prom = memregion("proms")->base();
	static constexpr int resistances[3] = { 1000, 470, 220 };

	// compute the color output resistor weights
	double rweights[3], gweights[3], bweights[2];
	compute_resistor_weights(0, 255, -1.0,
			3,  &resistances[0], rweights, 470, 0,
			3,  &resistances[0], gweights, 470, 0,
			2,  &resistances[1], bweights, 470, 0);

	// initialize the palette with these colors
	for (int i = 0; i < 32; i++)
	{
		int bit0, bit1, bit2;

		// red component
		bit0 = BIT(color_prom[i], 0);
		bit1 = BIT(color_prom[i], 1);
		bit2 = BIT(color_prom[i], 2);
		int const r = combine_weights(rweights, bit0, bit1, bit2);

		// green component
		bit0 = BIT(color_prom[i], 3);
		bit1 = BIT(color_prom[i], 4);
		bit2 = BIT(color_prom[i], 5);
		int const g = combine_weights(gweights, bit0, bit1, bit2);

		// blue component
		bit0 = BIT(color_prom[i], 6);
		bit1 = BIT(color_prom[i], 7);
		int const b = combine_weights(bweights, bit0, bit1);

		palette.set_pen_color(i, rgb_t(r, g, b));
	}
}



/*************************************
 *
 *  Video startup/tilemap config
 *
 *************************************/

TILE_GET_INFO_MEMBER(looping_state::get_tile_info)
{
	int tile_number = m_videoram[tile_index];
	int color = m_colorram[(tile_index & 0x1f) * 2 + 1] & 0x07;
	SET_TILE_INFO_MEMBER(0, tile_number, color, 0);
}


void looping_state::video_start()
{
	m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(looping_state::get_tile_info),this), TILEMAP_SCAN_ROWS, 8,8, 32,32);

	m_bg_tilemap->set_scroll_cols(0x20);
}



/*************************************
 *
 *  Video write handlers
 *
 *************************************/

WRITE_LINE_MEMBER(looping_state::flip_screen_x_w)
{
	flip_screen_x_set(!state);
	m_bg_tilemap->set_scrollx(0, flip_screen() ? 128 : 0);
}


WRITE_LINE_MEMBER(looping_state::flip_screen_y_w)
{
	flip_screen_y_set(!state);
	m_bg_tilemap->set_scrollx(0, flip_screen() ? 128 : 0);
}


WRITE8_MEMBER(looping_state::looping_videoram_w)
{
	m_videoram[offset] = data;
	m_bg_tilemap->mark_tile_dirty(offset);
}


WRITE8_MEMBER(looping_state::looping_colorram_w)
{
	int i;

	m_colorram[offset] = data;

	/* odd bytes are column color attribute */
	if (offset & 1)
	{
		/* mark the whole column dirty */
		offs_t offs = (offset/2);
		for (i = 0; i < 0x20; i++)
			m_bg_tilemap->mark_tile_dirty(i * 0x20 + offs);
	}

	/* even bytes are column scroll */
	else
		m_bg_tilemap->set_scrolly(offset/2, data);
}



/*************************************
 *
 *  Video update
 *
 *************************************/

void looping_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	const uint8_t *source;

	for (source = m_spriteram; source < m_spriteram + 0x40; source += 4)
	{
		int sx = source[3];
		int sy = 240 - source[0];
		int flipx = source[1] & 0x40;
		int flipy = source[1] & 0x80;
		int code  = source[1] & 0x3f;
		int color = source[2];

		if (flip_screen_x())
		{
			sx = 240 - sx;
			flipx = !flipx;
		}

		if (flip_screen_y())
		{
			sy = 240 - sy;
			flipy = !flipy;
		}

		m_gfxdecode->gfx(1)->transpen(bitmap,cliprect, code, color, flipx, flipy, sx, sy, 0);
	}
}


uint32_t looping_state::screen_update_looping(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0);

	draw_sprites(bitmap, cliprect);
	return 0;
}



/*************************************
 *
 *  Machine init/reset
 *
 *************************************/

void looping_state::machine_start()
{
}

void looping_state::machine_reset()
{
	// Disable auto wait state generation by raising the READY line on reset
	m_maincpu->ready_line(ASSERT_LINE);
	m_maincpu->reset_line(ASSERT_LINE);
}

/*************************************
 *
 *  Interrupt handling
 *
 *************************************/

INTERRUPT_GEN_MEMBER(looping_state::looping_interrupt)
{
	m_maincpu->set_input_line(INT_9995_INT1, ASSERT_LINE);
}


WRITE_LINE_MEMBER(looping_state::level2_irq_set)
{
	logerror("Level 2 int = %d\n", state);
	if (state == 0)
		m_maincpu->set_input_line(INT_9995_INT1, ASSERT_LINE);
}


WRITE_LINE_MEMBER(looping_state::main_irq_ack_w)
{
	if (state == 0)
		m_maincpu->set_input_line(INT_9995_INT1, CLEAR_LINE);
}

WRITE_LINE_MEMBER(looping_state::watchdog_w)
{
	m_watchdog->watchdog_reset();
}


WRITE_LINE_MEMBER(looping_state::looping_souint_clr)
{
	logerror("Soundint clr = %d\n", state);
	if (state == 0)
		m_audiocpu->set_input_line(0, CLEAR_LINE);
}


WRITE_LINE_MEMBER(looping_state::looping_spcint)
{
	logerror("Speech /int = %d\n", state==ASSERT_LINE? 1:0);
	m_audiocpu->set_input_line(INT_9980A_LEVEL4, state==ASSERT_LINE? CLEAR_LINE : ASSERT_LINE);
}


WRITE8_MEMBER(looping_state::looping_soundlatch_w)
{
	m_soundlatch->write(space, offset, data);
	m_audiocpu->set_input_line(INT_9980A_LEVEL2, ASSERT_LINE);
}

/*************************************
 *
 *  Custom DAC handling
 *
 *************************************/

WRITE8_MEMBER(looping_state::looping_sound_sw)
{
	/* this can be improved by adding the missing signals for decay etc. (see schematics)

	    0001 = ASOV
	    0002 = AVOL2
	    0003 = AVOL1
	    0004 = ADECAY1
	    0005 = ADECAY
	    0006 = ASA
	    0007 = AFA
	*/

	m_dac->write(((BIT(~data, 2) << 1) + BIT(~data, 3)) * BIT(~data, 7));
}



/*************************************
 *
 *  Sound controls
 *
 *************************************/

WRITE_LINE_MEMBER(looping_state::ay_enable_w)
{
	for (int output = 0; output < 3; output++)
		m_aysnd->set_output_gain(output, state ? 1.0 : 0.0);
}


WRITE_LINE_MEMBER(looping_state::speech_enable_w)
{
	m_tms->set_output_gain(0, state ? 1.0 : 0.0);
}


WRITE_LINE_MEMBER(looping_state::ballon_enable_w)
{
	osd_printf_debug("ballon_enable_w = %d\n", state);
}



/*************************************
 *
 *  Misc I/O
 *
 *************************************/

WRITE8_MEMBER(looping_state::out_0_w){ osd_printf_debug("out0 = %02X\n", data); }
WRITE8_MEMBER(looping_state::out_2_w){ osd_printf_debug("out2 = %02X\n", data); }

READ8_MEMBER(looping_state::adc_r){ osd_printf_debug("%04X:ADC read\n", m_maincpu->pc()); return 0xff; }
WRITE8_MEMBER(looping_state::adc_w){ osd_printf_debug("%04X:ADC write = %02X\n", m_maincpu->pc(), data); }

WRITE_LINE_MEMBER(looping_state::plr2_w)
{
	/* set to 1 after IDLE, cleared to 0 during processing */
	/* is this an LED on the PCB? */
}



/*************************************
 *
 *  Protection
 *
 *************************************/

READ8_MEMBER(looping_state::cop_unk_r)
{
	return 1;
}

READ_LINE_MEMBER(looping_state::cop_serial_r)
{
	return 1;
}

WRITE8_MEMBER(looping_state::cop_l_w)
{
	m_cop_port_l = data;
	logerror("%02x  ",data);
}

READ8_MEMBER(looping_state::protection_r)
{
//        The code reads ($7002) ($7004) alternately
//        The result must change at least once every 10 reads
//        A read from ($34b0 + result) must == $01

//        Valid values:
//            $61 $67
//            $B7 $BF
//            $DB
//            $E1
//            $F3 $F7 $FD $FF

//        Because they read alternately from different locations,
//        it is trivial to bypass the protection.

//        cop write alternately $02 $01 $08 $04 in port $102
//        cop write randomly fc (unfortunatly) but 61,67,b7,bf,db,e1,f3,fd,ff too and only these values

	// missing something
	if(m_cop_port_l != 0xfc) return m_cop_port_l;
	return 0xff;
}


/*************************************
 *
 *  Address maps
 *
 *************************************/

void looping_state::looping_map(address_map &map)
{
	map(0x0000, 0x7fff).rom();

	map(0x9000, 0x93ff).ram().w(FUNC(looping_state::looping_videoram_w)).share("videoram");

	map(0x9800, 0x983f).mirror(0x0700).ram().w(FUNC(looping_state::looping_colorram_w)).share("colorram");
	map(0x9840, 0x987f).mirror(0x0700).ram().share("spriteram");
	map(0x9880, 0x98ff).mirror(0x0700).ram();

	map(0xb000, 0xb007).mirror(0x07f8).w("videolatch", FUNC(ls259_device::write_d0));

	map(0xe000, 0xefff).ram();
	map(0xf800, 0xf800).mirror(0x03fc).portr("P1").w(FUNC(looping_state::out_0_w));                 /* /OUT0 */
	map(0xf801, 0xf801).mirror(0x03fc).portr("P2").w(FUNC(looping_state::looping_soundlatch_w));    /* /OUT1 */
	map(0xf802, 0xf802).mirror(0x03fc).portr("DSW").w(FUNC(looping_state::out_2_w));                /* /OUT2 */
	map(0xf803, 0xf803).mirror(0x03fc).rw(FUNC(looping_state::adc_r), FUNC(looping_state::adc_w));
}

void looping_state::looping_io_map(address_map &map)
{
	map(0x400, 0x407).w("mainlatch", FUNC(ls259_device::write_d0));
}


/* complete memory map derived from schematics */
void looping_state::looping_sound_map(address_map &map)
{
	map.global_mask(0x3fff);
	map(0x0000, 0x37ff).rom();
	map(0x3800, 0x3bff).ram();
	map(0x3c00, 0x3c00).mirror(0x00f4).rw("aysnd", FUNC(ay8910_device::data_r), FUNC(ay8910_device::address_w));
	map(0x3c01, 0x3c01).mirror(0x00f6).noprw();
	map(0x3c02, 0x3c02).mirror(0x00f4).nopr().w("aysnd", FUNC(ay8910_device::data_w));
	map(0x3e00, 0x3e00).mirror(0x00f4).nopr().w("tms", FUNC(tms5220_device::data_w));
	map(0x3e01, 0x3e01).mirror(0x00f6).noprw();
	map(0x3e02, 0x3e02).mirror(0x00f4).r("tms", FUNC(tms5220_device::status_r)).nopw();
}

void looping_state::looping_sound_io_map(address_map &map)
{
	map(0x000, 0x007).w("sen0", FUNC(ls259_device::write_d0));
	map(0x008, 0x00f).w("sen1", FUNC(ls259_device::write_d0));
}


/*************************************
 *
 *  Graphics definitions
 *
 *************************************/

static const gfx_layout sprite_layout =
{
	16,16,
	RGN_FRAC(1,2),
	2,
	{ RGN_FRAC(1,2), RGN_FRAC(0,2) },
	{ STEP8(0,1), STEP8(64,1) },
	{ STEP8(0,8), STEP8(128,8) },
	8*8*4
};


static GFXDECODE_START( gfx_looping )
	GFXDECODE_ENTRY( "gfx1", 0, gfx_8x8x2_planar, 0, 8 )
	GFXDECODE_ENTRY( "gfx1", 0, sprite_layout,    0, 8 )
GFXDECODE_END


/*************************************
 *
 *  Machine drivers
 *
 *************************************/

void looping_state::looping(machine_config &config)
{
	// CPU TMS9995, standard variant; no line connections
	TMS9995(config, m_maincpu, MAIN_CPU_CLOCK);
	m_maincpu->set_addrmap(AS_PROGRAM, &looping_state::looping_map);
	m_maincpu->set_addrmap(AS_IO, &looping_state::looping_io_map);
	m_maincpu->set_vblank_int("screen", FUNC(looping_state::looping_interrupt));

	// CPU TMS9980A for audio subsystem; no line connections
	TMS9980A(config, m_audiocpu, SOUND_CLOCK);
	m_audiocpu->set_addrmap(AS_PROGRAM, &looping_state::looping_sound_map);
	m_audiocpu->set_addrmap(AS_IO, &looping_state::looping_sound_io_map);

	cop420_cpu_device &cop(COP420(config, "mcu", COP_CLOCK));
	cop.set_config(COP400_CKI_DIVISOR_16, COP400_CKO_OSCILLATOR_OUTPUT, false);
	cop.write_l().set(FUNC(looping_state::cop_l_w));
	cop.read_l().set(FUNC(looping_state::cop_unk_r));
	cop.read_g().set(FUNC(looping_state::cop_unk_r));
	cop.read_in().set(FUNC(looping_state::cop_unk_r));
	cop.read_si().set(FUNC(looping_state::cop_serial_r));

	ls259_device &mainlatch(LS259(config, "mainlatch")); // C9 on CPU board
	// Q0 = A16
	// Q1 = A17
	// Q2 = COLOR 9
	mainlatch.q_out_cb<3>().set(FUNC(looping_state::plr2_w));
	// Q4 = C0
	// Q5 = C1
	mainlatch.q_out_cb<6>().set(FUNC(looping_state::main_irq_ack_w));
	mainlatch.q_out_cb<7>().set(FUNC(looping_state::watchdog_w));

	WATCHDOG_TIMER(config, m_watchdog);

	/* video hardware */
	screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
	screen.set_raw(PIXEL_CLOCK, HTOTAL, HBEND, HBSTART, VTOTAL, VBEND, VBSTART);
	screen.set_screen_update(FUNC(looping_state::screen_update_looping));
	screen.set_palette(m_palette);

	GFXDECODE(config, m_gfxdecode, m_palette, gfx_looping);
	PALETTE(config, m_palette, FUNC(looping_state::looping_palette), 32);

	ls259_device &videolatch(LS259(config, "videolatch")); // E2 on video board
	videolatch.q_out_cb<1>().set(FUNC(looping_state::level2_irq_set));
	videolatch.q_out_cb<6>().set(FUNC(looping_state::flip_screen_x_w));
	videolatch.q_out_cb<7>().set(FUNC(looping_state::flip_screen_y_w));

	/* sound hardware */
	SPEAKER(config, "speaker").front_center();

	GENERIC_LATCH_8(config, m_soundlatch);

	AY8910(config, m_aysnd, SOUND_CLOCK/4);
	m_aysnd->port_a_read_callback().set(m_soundlatch, FUNC(generic_latch_8_device::read));
	m_aysnd->add_route(ALL_OUTPUTS, "speaker", 0.2);

	TMS5220(config, m_tms, TMS_CLOCK);
	m_tms->irq_cb().set(FUNC(looping_state::looping_spcint));
	m_tms->add_route(ALL_OUTPUTS, "speaker", 0.5);

	DAC_2BIT_R2R(config, m_dac, 0).add_route(ALL_OUTPUTS, "speaker", 0.15); // unknown DAC
	voltage_regulator_device &vref(VOLTAGE_REGULATOR(config, "vref", 0));
	vref.add_route(0, "dac", 1.0, DAC_VREF_POS_INPUT);
	vref.add_route(0, "dac", -1.0, DAC_VREF_NEG_INPUT);

	ls259_device &sen0(LS259(config, "sen0")); // B3 on sound board
	sen0.q_out_cb<0>().set(FUNC(looping_state::looping_souint_clr));
	sen0.parallel_out_cb().set(FUNC(looping_state::looping_sound_sw));

	ls259_device &sen1(LS259(config, "sen1")); // A1 on sound board with outputs connected to 4016 at B1
	sen1.q_out_cb<0>().set(FUNC(looping_state::ay_enable_w));
	sen1.q_out_cb<1>().set(FUNC(looping_state::speech_enable_w));
	sen1.q_out_cb<2>().set(FUNC(looping_state::ballon_enable_w));
}



/*************************************
 *
 *  Input ports
 *
 *************************************/

static INPUT_PORTS_START( looping )
	PORT_START("P1")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("P1 Shoot")
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("P1 Accelerate?")
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 )

	PORT_START("P2") /* cocktail? */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_COCKTAIL
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_COCKTAIL
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
	PORT_BIT( 0x18, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
	PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("DSW")
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Coin_B ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 1C_1C ) )
	PORT_DIPNAME( 0x0e, 0x02, DEF_STR( Coin_A ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x04, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x06, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x08, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(    0x0a, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(    0x0c, DEF_STR( 1C_6C ) )
	PORT_DIPSETTING(    0x0e, DEF_STR( 1C_7C ) )
	PORT_DIPSETTING(    0x00, "1 Coin/10 Credits" )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )      // Check code at 0x2c00
	PORT_DIPSETTING(    0x00, DEF_STR( No ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x20, 0x00, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x00, "3" )
	PORT_DIPSETTING(    0x20, "5" )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Cocktail ) )
INPUT_PORTS_END

/* Same as 'looping' but additional "Infinite Lives" Dip Switch */
static INPUT_PORTS_START( skybump )
	PORT_INCLUDE(looping)

	PORT_MODIFY("DSW")
	PORT_DIPNAME( 0x60, 0x40, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x40, "3" )
	PORT_DIPSETTING(    0x60, "5" )
	PORT_DIPSETTING(    0x00, "Infinite (Cheat)")
//  PORT_DIPSETTING(    0x20, "Infinite (Cheat)")
INPUT_PORTS_END



/*************************************
 *
 *  ROM definitions
 *
 *************************************/

ROM_START( loopingv )
	ROM_REGION( 0x8000, "maincpu", 0 ) /* TMS9995 code */
	ROM_LOAD( "vli3.5a",        0x0000, 0x2000, CRC(1ac3ccdf) SHA1(9d1cde8bd4d0f12eaf06225b3ecc4a5c3e4f0c11) )
	ROM_LOAD( "vli1.2a",        0x2000, 0x2000, CRC(97755fd4) SHA1(4a6ef02b0128cd516ff95083a7caaad8f3756f09) )
	ROM_LOAD( "l056-6.9a",      0x4000, 0x2000, CRC(548afa52) SHA1(0b88ac7394feede023519c585a4084591eb9661a) )
	ROM_LOAD( "vli9-5.8a",      0x6000, 0x2000, CRC(5d122f86) SHA1(d1c66b890142bb4d4648f3edec6567f58107dbf0) )

	ROM_REGION( 0x3800, "audiocpu", 0 ) /* TMS9980 code */
	ROM_LOAD( "i-o.13c",        0x0000, 0x0800, CRC(21e9350c) SHA1(f30a180309e373a17569351944f5e7982c3b3f9d) )
	ROM_LOAD( "i-o.13a",        0x0800, 0x1000, CRC(1de29f25) SHA1(535acb132266d6137b0610ee9a9b946459ae44af) )
	ROM_LOAD( "i-o.11a",        0x2800, 0x1000, CRC(61c74c79) SHA1(9f34d18a919446dd76857b851cea23fc1526f3c2) ) /* speech */

	ROM_REGION( 0x1000, "mcu", 0 ) /* COP420 microcontroller code */
/*
    ROM_LOAD( "cop.bin",        0x0000, 0x0400, BAD_DUMP CRC(bbfd26d5) SHA1(5f78b32b6e7c003841ef5b635084db2cdfebf0e1) ) // overdumped 4 times, and starting PC is not 0
    ROM_CONTINUE(           0x0000, 0x0400)
    ROM_CONTINUE(           0x0000, 0x0400)
    ROM_CONTINUE(           0x0000, 0x0400)
*/
	ROM_LOAD( "cop.bin",        0x00c2, 0x033e, CRC(bbfd26d5) SHA1(5f78b32b6e7c003841ef5b635084db2cdfebf0e1) ) // overdumped 4 times and shifted
	ROM_CONTINUE(           0x0000, 0x00c2)
	ROM_CONTINUE(           0x00c2, 0x033e)
	ROM_CONTINUE(           0x0000, 0x00c2)
	ROM_CONTINUE(           0x00c2, 0x033e)
	ROM_CONTINUE(           0x0000, 0x00c2)
	ROM_CONTINUE(           0x00c2, 0x033e)
	ROM_CONTINUE(           0x0000, 0x00c2)

	ROM_REGION( 0x1000, "gfx1", 0 )
	ROM_LOAD( "log2.8a",        0x0000, 0x800, CRC(ef3284ac) SHA1(8719c9df8c972a56c306b3c707aaa53092ffa2d6) )
	ROM_LOAD( "log1-9-3.6a",    0x0800, 0x800, CRC(c434c14c) SHA1(3669aaf7adc6b250378bcf62eb8e7058f55476ef) )

	ROM_REGION( 0x0020, "proms", 0 ) /* color prom */
	ROM_LOAD( "18s030.11b",     0x0000, 0x0020, CRC(6a0c7d87) SHA1(140335d85c67c75b65689d4e76d29863c209cf32) )
ROM_END

ROM_START( loopingva )
	ROM_REGION( 0x8000, "maincpu", 0 ) /* TMS9995 code */
	ROM_LOAD( "vli3.5a",        0x0000, 0x2000, CRC(1ac3ccdf) SHA1(9d1cde8bd4d0f12eaf06225b3ecc4a5c3e4f0c11) )
	ROM_LOAD( "vli-4-3",        0x2000, 0x1000, CRC(f32cae2b) SHA1(2c6ef82af438e588b56fd58b95cf969c97bb9a66) )
	ROM_LOAD( "vli-8-4",        0x3000, 0x1000, CRC(611e1dbf) SHA1(0ab6669f1dec30c3f7bca49e158e4790a78fa308) )
	ROM_LOAD( "l056-6.9a",      0x4000, 0x2000, CRC(548afa52) SHA1(0b88ac7394feede023519c585a4084591eb9661a) )
	ROM_LOAD( "vli9-5.8a",      0x6000, 0x2000, CRC(5d122f86) SHA1(d1c66b890142bb4d4648f3edec6567f58107dbf0) )

	ROM_REGION( 0x3800, "audiocpu", 0 ) /* TMS9980 code */
	ROM_LOAD( "i-o-v2.13c",     0x0000, 0x0800, CRC(09765ebe) SHA1(93b035c3a94f2f6d5e463256e26b600a4dd5d3ea) )
	ROM_LOAD( "i-o.13a",        0x0800, 0x1000, CRC(1de29f25) SHA1(535acb132266d6137b0610ee9a9b946459ae44af) ) /* speech */
	ROM_LOAD( "i-o.11a",        0x2800, 0x1000, CRC(61c74c79) SHA1(9f34d18a919446dd76857b851cea23fc1526f3c2) )

	ROM_REGION( 0x1000, "mcu", 0 ) /* COP420 microcontroller code */
/*
    ROM_LOAD( "cop.bin",        0x0000, 0x0400, BAD_DUMP CRC(bbfd26d5) SHA1(5f78b32b6e7c003841ef5b635084db2cdfebf0e1) ) // overdumped 4 times, and starting PC is not 0
    ROM_CONTINUE(           0x0000, 0x0400)
    ROM_CONTINUE(           0x0000, 0x0400)
    ROM_CONTINUE(           0x0000, 0x0400)
*/
	ROM_LOAD( "cop.bin",        0x00c2, 0x033e, CRC(bbfd26d5) SHA1(5f78b32b6e7c003841ef5b635084db2cdfebf0e1) ) // overdumped 4 times and shifted
	ROM_CONTINUE(           0x0000, 0x00c2)
	ROM_CONTINUE(           0x00c2, 0x033e)
	ROM_CONTINUE(           0x0000, 0x00c2)
	ROM_CONTINUE(           0x00c2, 0x033e)
	ROM_CONTINUE(           0x0000, 0x00c2)
	ROM_CONTINUE(           0x00c2, 0x033e)
	ROM_CONTINUE(           0x0000, 0x00c2)

	ROM_REGION( 0x1000, "gfx1", 0 )
	ROM_LOAD( "log2.8a",        0x0000, 0x800, CRC(ef3284ac) SHA1(8719c9df8c972a56c306b3c707aaa53092ffa2d6) )
	ROM_LOAD( "log1-9-3.6a",    0x0800, 0x800, CRC(c434c14c) SHA1(3669aaf7adc6b250378bcf62eb8e7058f55476ef) )

	ROM_REGION( 0x0020, "proms", 0 ) /* color prom */
	ROM_LOAD( "18s030.11b",     0x0000, 0x0020, CRC(6a0c7d87) SHA1(140335d85c67c75b65689d4e76d29863c209cf32) )
ROM_END

ROM_START( looping )
	ROM_REGION( 0x8000, "maincpu", 0 ) /* TMS9995 code */
	ROM_LOAD( "loop551.bin",        0x0000, 0x1000, CRC(d6bb6db6) SHA1(074eb3bc101096bfe67c3107f306df829ae38548) )
	ROM_LOAD( "loop552.bin",        0x1000, 0x1000, CRC(bc32956d) SHA1(6ef8d76df1d5b1ed52a4057eae2bf4eb394e4c54) )
	ROM_LOAD( "loop553.bin",        0x2000, 0x1000, CRC(5f8b9aed) SHA1(32be61788e3d54b23d1663025365b1ab6b96dc91) )
	ROM_LOAD( "loop554b.bin",       0x3000, 0x1000, CRC(381a9625) SHA1(07d775125be1f761dad568f8ccce600414a9d15f) )
	ROM_LOAD( "loop555.bin",        0x4000, 0x1000, CRC(0ef4c922) SHA1(df6db0897a51aa10e106865a643588d866ef8c4e) )
	ROM_LOAD( "loop556.bin",        0x5000, 0x1000, CRC(3419a5d5) SHA1(2b0249c54985ab5e12de17c0e3d62caa0c7575e3) )
	ROM_LOAD( "loop557.bin",        0x6000, 0x1000, CRC(d430e287) SHA1(b0edd25ef4d2468cc1f8c10ac49c545a89d398d7) )

	ROM_REGION( 0x3800, "audiocpu", 0 ) /* TMS9980 code */
	ROM_LOAD( "loopc13.bin",        0x0000, 0x1000, CRC(ff9ac4ec) SHA1(9f8df94cd79d86fe4c384df1d5d729b58a7ca7a8) )
	ROM_LOAD( "loopa13.bin",        0x0800, 0x1000, CRC(1de29f25) SHA1(535acb132266d6137b0610ee9a9b946459ae44af) )
	ROM_LOAD( "loopa11.bin",        0x2800, 0x1000, CRC(61c74c79) SHA1(9f34d18a919446dd76857b851cea23fc1526f3c2) ) /* speech */

	ROM_REGION( 0x1000, "mcu", 0 ) /* COP420 microcontroller code */
	/* taken from the other sets */
	ROM_LOAD( "cop.bin",        0x00c2, 0x033e, CRC(bbfd26d5) SHA1(5f78b32b6e7c003841ef5b635084db2cdfebf0e1) ) // overdumped 4 times and shifted
	ROM_CONTINUE(           0x0000, 0x00c2)
	ROM_CONTINUE(           0x00c2, 0x033e)
	ROM_CONTINUE(           0x0000, 0x00c2)
	ROM_CONTINUE(           0x00c2, 0x033e)
	ROM_CONTINUE(           0x0000, 0x00c2)
	ROM_CONTINUE(           0x00c2, 0x033e)
	ROM_CONTINUE(           0x0000, 0x00c2)

	ROM_REGION( 0x1000, "gfx1", 0 )
	ROM_LOAD( "loopaa8.bin",        0x0000, 0x800, CRC(ef3284ac) SHA1(8719c9df8c972a56c306b3c707aaa53092ffa2d6) )
	ROM_LOAD( "loopaa6.bin",    0x0800, 0x800, CRC(c434c14c) SHA1(3669aaf7adc6b250378bcf62eb8e7058f55476ef) )

	ROM_REGION( 0x0020, "proms", 0 ) /* color prom */
	ROM_LOAD( "loopvp1.bin",        0x0000, 0x0020, CRC(6a0c7d87) SHA1(140335d85c67c75b65689d4e76d29863c209cf32) )
ROM_END

ROM_START( skybump )
	ROM_REGION( 0x8000, "maincpu", 0 ) /* TMS9995 code */
	ROM_LOAD( "cpu.5a",         0x0000, 0x2000, CRC(dca38df0) SHA1(86abe04cbabf81399f842f53668fe7a3f7ed3757) )
	ROM_LOAD( "cpu.2a",         0x2000, 0x2000, CRC(6bcc211a) SHA1(245ebae3934df9c3920743a941546d96bb2e7c03) )
	ROM_LOAD( "cpu.9a",         0x4000, 0x2000, CRC(c7a50797) SHA1(60aa0a28ba970f12d0a0e538ae1c6807d105855c) )
	ROM_LOAD( "cpu.8a",         0x6000, 0x2000, CRC(a718c6f2) SHA1(19afa8c353829232cb96c27b87f13b43166ab6fc) )

	ROM_REGION( 0x3800, "audiocpu", 0 ) /* TMS9980 code */
	ROM_LOAD( "snd.13c",        0x0000, 0x0800, CRC(21e9350c) SHA1(f30a180309e373a17569351944f5e7982c3b3f9d) )
	ROM_LOAD( "snd.13a",        0x0800, 0x1000, CRC(1de29f25) SHA1(535acb132266d6137b0610ee9a9b946459ae44af) )
	ROM_LOAD( "snd.11a",        0x2800, 0x1000, CRC(61c74c79) SHA1(9f34d18a919446dd76857b851cea23fc1526f3c2) )

	ROM_REGION( 0x1000, "mcu", 0 ) /* COP420 microcontroller code */
/*
    ROM_LOAD( "cop.bin",        0x0000, 0x0400, BAD_DUMP CRC(bbfd26d5) SHA1(5f78b32b6e7c003841ef5b635084db2cdfebf0e1) ) // overdumped 4 times, and starting PC is not 0
    ROM_CONTINUE(           0x0000, 0x0400)
    ROM_CONTINUE(           0x0000, 0x0400)
    ROM_CONTINUE(           0x0000, 0x0400)
*/
	ROM_LOAD( "cop.bin",        0x00c2, 0x033e, CRC(bbfd26d5) SHA1(5f78b32b6e7c003841ef5b635084db2cdfebf0e1) ) // overdumped 4 times and shifted
	ROM_CONTINUE(           0x0000, 0x00c2)
	ROM_CONTINUE(           0x00c2, 0x033e)
	ROM_CONTINUE(           0x0000, 0x00c2)
	ROM_CONTINUE(           0x00c2, 0x033e)
	ROM_CONTINUE(           0x0000, 0x00c2)
	ROM_CONTINUE(           0x00c2, 0x033e)
	ROM_CONTINUE(           0x0000, 0x00c2)

	ROM_REGION( 0x1000, "gfx1", 0 )
	ROM_LOAD( "vid.8a",         0x0000, 0x800, CRC(459ccc55) SHA1(747f6789605b48be9e22f779f9e3f6c98ad4e594) )
	ROM_LOAD( "vid.6a",         0x0800, 0x800, CRC(12ebbe74) SHA1(0f87c81a45d1bf3b8c6a70ee5e1a014069f67755) )

	ROM_REGION( 0x0020, "proms", 0 ) /* color prom */
	ROM_LOAD( "vid.clr",        0x0000, 0x0020, CRC(6a0c7d87) SHA1(140335d85c67c75b65689d4e76d29863c209cf32) )
ROM_END



/*************************************
 *
 *  Driver config
 *
 *************************************/

void looping_state::init_looping()
{
	int length = memregion("maincpu")->bytes();
	uint8_t *rom = memregion("maincpu")->base();

	m_cop_port_l = 0;

	/* bitswap the TMS9995 ROMs */
	for (int i = 0; i < length; i++)
		rom[i] = bitswap<8>(rom[i], 0,1,2,3,4,5,6,7);

	/* install protection handlers */
	m_maincpu->space(AS_PROGRAM).install_read_handler(0x7000, 0x7007, read8_delegate(FUNC(looping_state::protection_r), this));
}



/*************************************
 *
 *  Game drivers
 *
 *************************************/

GAME( 1982, looping,   0,        looping, looping, looping_state, init_looping, ROT90, "Video Games GmbH", "Looping", MACHINE_IMPERFECT_SOUND /*| MACHINE_SUPPORTS_SAVE */)
GAME( 1982, loopingv,  looping,  looping, looping, looping_state, init_looping, ROT90, "Video Games GmbH (Venture Line license)", "Looping (Venture Line license, set 1)", MACHINE_IMPERFECT_SOUND /* | MACHINE_SUPPORTS_SAVE */)
GAME( 1982, loopingva, looping,  looping, looping, looping_state, init_looping, ROT90, "Video Games GmbH (Venture Line license)", "Looping (Venture Line license, set 2)", MACHINE_IMPERFECT_SOUND /* | MACHINE_SUPPORTS_SAVE */ )
GAME( 1982, skybump,   0,        looping, skybump, looping_state, init_looping, ROT90, "Venture Line", "Sky Bumper", MACHINE_IMPERFECT_SOUND /* | MACHINE_SUPPORTS_SAVE  */)