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// license:BSD-3-Clause
// copyright-holders:Aaron Giles
/***************************************************************************

    bitstream.h

    Helper classes for reading/writing at the bit level.

***************************************************************************/

#pragma once

#ifndef __BITSTREAM_H__
#define __BITSTREAM_H__

#include "osdcore.h"


//**************************************************************************
//  TYPE DEFINITIONS
//**************************************************************************

// helper class for reading from a bit buffer
class bitstream_in
{
public:
	// construction/destruction
	bitstream_in(const void *src, UINT32 srclength);

	// getters
	bool overflow() const { return ((m_doffset - m_bits / 8) > m_dlength); }
	UINT32 read_offset() const;

	// operations
	UINT32 read(int numbits);
	UINT32 peek(int numbits);
	void remove(int numbits);
	UINT32 flush();

private:
	// internal state
	UINT32          m_buffer;       // current bit accumulator
	int             m_bits;         // number of bits in the accumulator
	const UINT8 *   m_read;         // read pointer
	UINT32          m_doffset;      // byte offset within the data
	UINT32          m_dlength;      // length of the data
};


// helper class for writing to a bit buffer
class bitstream_out
{
public:
	// construction/destruction
	bitstream_out(void *dest, UINT32 destlength);

	// getters
	bool overflow() const { return (m_doffset > m_dlength); }

	// operations
	void write(UINT32 newbits, int numbits);
	UINT32 flush();

private:
	// internal state
	UINT32          m_buffer;           // current bit accumulator
	int             m_bits;             // number of bits in the accumulator
	UINT8 *         m_write;            // write pointer
	UINT32          m_doffset;          // byte offset within the data
	UINT32          m_dlength;          // length of the data
};



//**************************************************************************
//  INLINE FUNCTIONS
//**************************************************************************

//-------------------------------------------------
//  bitstream_in - constructor
//-------------------------------------------------

inline bitstream_in::bitstream_in(const void *src, UINT32 srclength)
	: m_buffer(0),
		m_bits(0),
		m_read(reinterpret_cast<const UINT8 *>(src)),
		m_doffset(0),
		m_dlength(srclength)
{
}


//-------------------------------------------------
//  peek - fetch the requested number of bits
//  but don't advance the input pointer
//-------------------------------------------------

inline UINT32 bitstream_in::peek(int numbits)
{
	if (numbits == 0)
		return 0;

	// fetch data if we need more
	if (numbits > m_bits)
	{
		while (m_bits <= 24)
		{
			if (m_doffset < m_dlength)
				m_buffer |= m_read[m_doffset] << (24 - m_bits);
			m_doffset++;
			m_bits += 8;
		}
	}

	// return the data
	return m_buffer >> (32 - numbits);
}


//-------------------------------------------------
//  remove - advance the input pointer by the
//  specified number of bits
//-------------------------------------------------

inline void bitstream_in::remove(int numbits)
{
	m_buffer <<= numbits;
	m_bits -= numbits;
}


//-------------------------------------------------
//  read - fetch the requested number of bits
//-------------------------------------------------

inline UINT32 bitstream_in::read(int numbits)
{
	UINT32 result = peek(numbits);
	remove(numbits);
	return result;
}


//-------------------------------------------------
//  read_offset - return the current read offset
//-------------------------------------------------

inline UINT32 bitstream_in::read_offset() const
{
	UINT32 result = m_doffset;
	int bits = m_bits;
	while (bits >= 8)
	{
		result--;
		bits -= 8;
	}
	return result;
}


//-------------------------------------------------
//  flush - flush to the nearest byte
//-------------------------------------------------

inline UINT32 bitstream_in::flush()
{
	while (m_bits >= 8)
	{
		m_doffset--;
		m_bits -= 8;
	}
	m_bits = m_buffer = 0;
	return m_doffset;
}


//-------------------------------------------------
//  bitstream_out - constructor
//-------------------------------------------------

inline bitstream_out::bitstream_out(void *dest, UINT32 destlength)
	: m_buffer(0),
		m_bits(0),
		m_write(reinterpret_cast<UINT8 *>(dest)),
		m_doffset(0),
		m_dlength(destlength)
{
}



//-------------------------------------------------
//  write - write the given number of bits to the
//  data stream
//-------------------------------------------------

inline void bitstream_out::write(UINT32 newbits, int numbits)
{
	// flush the buffer if we're going to overflow it
	if (m_bits + numbits > 32)
		while (m_bits >= 8)
		{
			if (m_doffset < m_dlength)
				m_write[m_doffset] = m_buffer >> 24;
			m_doffset++;
			m_buffer <<= 8;
			m_bits -= 8;
		}

	// shift the bits to the top
	if (numbits == 0)
		newbits = 0;
	else
		newbits <<= 32 - numbits;

	// now shift it down to account for the number of bits we already have and OR them in
	m_buffer |= newbits >> m_bits;
	m_bits += numbits;
}


//-------------------------------------------------
//  flush - output remaining bits and return the
//  final output size in bytes
//-------------------------------------------------

inline UINT32 bitstream_out::flush()
{
	while (m_bits > 0)
	{
		if (m_doffset < m_dlength)
			m_write[m_doffset] = m_buffer >> 24;
		m_doffset++;
		m_buffer <<= 8;
		m_bits -= 8;
	}
	m_bits = m_buffer = 0;
	return m_doffset;
}


#endif