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// license:BSD-3-Clause
// copyright-holders:Miodrag Milanovic
/***************************************************************************
webengine.h
Handle MAME internal web server.
***************************************************************************/
#pragma once
#ifndef __WEB_ENGINE_H__
#define __WEB_ENGINE_H__
struct mg_context; // Handle for the HTTP service itself
struct mg_connection; // Handle for the individual connection
class web_engine
{
public:
// construction/destruction
web_engine(emu_options &options);
~web_engine();
void push_message(const char *message);
void close();
void set_machine(running_machine &machine) { m_machine = &machine; }
void websocket_ready_handler(struct mg_connection *conn);
int websocket_data_handler(struct mg_connection *conn, int flags, char *data, size_t data_len);
int begin_request_handler(struct mg_connection *conn);
int begin_http_error_handler(struct mg_connection *conn, int status);
void *websocket_keepalive();
protected:
// getters
running_machine &machine() const { return *m_machine; }
int json_game_handler(struct mg_connection *conn);
int json_slider_handler(struct mg_connection *conn);
private:
// internal state
emu_options & m_options;
running_machine * m_machine;
struct mg_context * m_ctx;
osd_ticks_t m_lastupdatetime;
bool m_exiting_core;
simple_list<simple_list_wrapper<mg_connection> > m_websockets;
};
#endif /* __web_engine_H__ */
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