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// license:BSD-3-Clause
// copyright-holders:Dankan1890
/***************************************************************************
ui/selgame.h
Main MEWUI menu.
***************************************************************************/
#pragma once
#ifndef __UI_MAIN_H__
#define __UI_MAIN_H__
#include "drivenum.h"
#include "ui/menu.h"
class ui_menu_select_game : public ui_menu
{
public:
ui_menu_select_game(running_machine &machine, render_container *container, const char *gamename);
virtual ~ui_menu_select_game();
virtual void populate() override;
virtual void handle() override;
virtual void custom_render(void *selectedref, float top, float bottom, float x, float y, float x2, float y2) override;
// force game select menu
static void force_game_select(running_machine &machine, render_container *container);
virtual bool menu_has_search_active() override { return (m_search[0] != 0); }
// draw left panel
virtual float draw_left_panel(float x1, float y1, float x2, float y2) override;
// draw right panel
virtual void draw_right_panel(void *selectedref, float origx1, float origy1, float origx2, float origy2) override;
private:
struct cache_info
{
UINT8 b_screen, b_stereo, b_samples, b_chd;
};
std::vector<cache_info> driver_cache;
enum { VISIBLE_GAMES_IN_SEARCH = 200 };
char m_search[40];
int m_prev_selected;
int m_isabios, m_issbios, m_isarcades, m_issystems;
std::vector<const game_driver *> m_sortedlist;
std::vector<const game_driver *> m_availsortedlist;
std::vector<const game_driver *> m_unavailsortedlist;
std::vector<const game_driver *> m_displaylist;
std::vector<const game_driver *> m_tmp;
const game_driver *m_searchlist[VISIBLE_GAMES_IN_SEARCH + 1];
// internal methods
void build_custom();
void build_category();
void build_available_list();
void build_list(std::vector<const game_driver *> &vec, const char *filter_text = nullptr, int filter = 0, bool bioscheck = false);
void build_from_cache(std::vector<const game_driver *> &vec, int screens = 0, int filter = 0, bool bioscheck = false);
bool no_active_search();
void populate_search();
void load_cache_info();
void save_cache_info();
bool load_available_machines();
void load_custom_filters();
// General info
void general_info(const game_driver *driver, std::string &buffer);
void arts_render(void *selectedref, float x1, float y1, float x2, float y2);
void infos_render(void *selectedref, float x1, float y1, float x2, float y2);
// handlers
void inkey_select(const ui_menu_event *menu_event);
void inkey_select_favorite(const ui_menu_event *menu_event);
void inkey_special(const ui_menu_event *menu_event);
void inkey_export();
};
#endif /* __UI_MAIN_H__ */
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