1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
|
// license:BSD-3-Clause
// copyright-holders:Dankan1890
/***************************************************************************
ui/dirmenu.h
Internal UI user interface.
***************************************************************************/
#pragma once
#ifndef __UI_DIRMENU_H__
#define __UI_DIRMENU_H__
//-------------------------------------------------
// class directory menu
//-------------------------------------------------
class ui_menu_directory : public ui_menu
{
public:
ui_menu_directory(running_machine &machine, render_container *container);
virtual ~ui_menu_directory();
virtual void populate() override;
virtual void handle() override;
virtual void custom_render(void *selectedref, float top, float bottom, float x, float y, float x2, float y2) override;
};
//-------------------------------------------------
// class directory specific menu
//-------------------------------------------------
class ui_menu_display_actual : public ui_menu
{
public:
ui_menu_display_actual(running_machine &machine, render_container *container, int selectedref);
virtual ~ui_menu_display_actual();
virtual void populate() override;
virtual void handle() override;
virtual void custom_render(void *selectedref, float top, float bottom, float x, float y, float x2, float y2) override;
private:
std::string m_tempbuf, m_searchpath;
std::vector<std::string> m_folders;
int m_ref;
enum
{
ADD_CHANGE = 1,
REMOVE,
};
};
//-------------------------------------------------
// class remove folder menu
//-------------------------------------------------
class ui_menu_remove_folder : public ui_menu
{
public:
ui_menu_remove_folder(running_machine &machine, render_container *container, int ref);
virtual ~ui_menu_remove_folder();
virtual void populate() override;
virtual void handle() override;
virtual void custom_render(void *selectedref, float top, float bottom, float x, float y, float x2, float y2) override;
private:
std::string m_searchpath;
int m_ref;
std::vector<std::string> m_folders;
};
//-------------------------------------------------
// class add / change folder menu
//-------------------------------------------------
class ui_menu_add_change_folder : public ui_menu
{
public:
ui_menu_add_change_folder(running_machine &machine, render_container *container, int ref);
virtual ~ui_menu_add_change_folder();
virtual void populate() override;
virtual void handle() override;
virtual void custom_render(void *selectedref, float top, float bottom, float x, float y, float x2, float y2) override;
virtual bool menu_has_search_active() override { return (m_search[0] != 0); }
private:
int m_ref;
std::string m_current_path;
char m_search[40];
bool m_change;
std::vector<std::string> m_folders;
};
#endif /* __UI_DIRMENU_H__ */
|