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// license:BSD-3-Clause
// copyright-holders:Nicola Salmoria, Aaron Giles, Nathan Woods
/*********************************************************************
ui/cheatopt.c
Internal menu for the cheat interface.
*********************************************************************/
#include "emu.h"
#include "cheat.h"
#include "ui/ui.h"
#include "ui/menu.h"
#include "ui/cheatopt.h"
/*-------------------------------------------------
menu_cheat - handle the cheat menu
-------------------------------------------------*/
void ui_menu_cheat::handle()
{
/* process the menu */
const ui_menu_event *menu_event = process(UI_MENU_PROCESS_LR_REPEAT);
/* handle events */
if (menu_event != NULL && menu_event->itemref != NULL)
{
bool changed = false;
/* clear cheat comment on any movement or keypress */
machine().popmessage(NULL);
/* handle reset all + reset all cheats for reload all option */
if ((FPTR)menu_event->itemref < 3 && menu_event->iptkey == IPT_UI_SELECT)
{
for (cheat_entry *curcheat = machine().cheat().first(); curcheat != NULL; curcheat = curcheat->next())
if (curcheat->select_default_state())
changed = true;
}
/* handle individual cheats */
else if ((FPTR)menu_event->itemref > 2)
{
cheat_entry *curcheat = reinterpret_cast<cheat_entry *>(menu_event->itemref);
const char *string;
switch (menu_event->iptkey)
{
/* if selected, activate a oneshot */
case IPT_UI_SELECT:
changed = curcheat->activate();
break;
/* if cleared, reset to default value */
case IPT_UI_CLEAR:
changed = curcheat->select_default_state();
break;
/* left decrements */
case IPT_UI_LEFT:
changed = curcheat->select_previous_state();
break;
/* right increments */
case IPT_UI_RIGHT:
changed = curcheat->select_next_state();
break;
/* bring up display comment if one exists */
case IPT_UI_DISPLAY_COMMENT:
case IPT_UI_UP:
case IPT_UI_DOWN:
string = curcheat->comment();
if (string != NULL && string[0] != 0)
machine().popmessage("Cheat Comment:\n%s", string);
break;
}
}
/* handle reload all */
if ((FPTR)menu_event->itemref == 2 && menu_event->iptkey == IPT_UI_SELECT)
{
/* re-init cheat engine and thus reload cheats/cheats have already been turned off by here */
machine().cheat().reload();
/* display the reloaded cheats */
reset(UI_MENU_RESET_REMEMBER_REF);
machine().popmessage("All cheats reloaded");
}
/* if things changed, update */
if (changed)
reset(UI_MENU_RESET_REMEMBER_REF);
}
}
/*-------------------------------------------------
menu_cheat_populate - populate the cheat menu
-------------------------------------------------*/
ui_menu_cheat::ui_menu_cheat(running_machine &machine, render_container *container) : ui_menu(machine, container)
{
}
void ui_menu_cheat::populate()
{
/* iterate over cheats */
std::string text;
std::string subtext;
for (cheat_entry *curcheat = machine().cheat().first(); curcheat != NULL; curcheat = curcheat->next())
{
UINT32 flags;
curcheat->menu_text(text, subtext, flags);
item_append(text.c_str(), subtext.c_str(), flags, curcheat);
}
/* add a separator */
item_append(MENU_SEPARATOR_ITEM, NULL, 0, NULL);
/* add a reset all option */
item_append("Reset All", NULL, 0, (void *)1);
/* add a reload all cheats option */
item_append("Reload All", NULL, 0, (void *)2);
}
ui_menu_cheat::~ui_menu_cheat()
{
}
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