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// license:BSD-3-Clause
// copyright-holders:Aaron Giles
/***************************************************************************
input.h
Handle input from the user.
***************************************************************************/
#pragma once
#ifndef __EMU_H__
#error Dont include this file directly; include emu.h instead.
#endif
#ifndef MAME_EMU_INPUT_H
#define MAME_EMU_INPUT_H
#include "interface/inputcode.h"
#include "interface/inputman.h"
#include "interface/inputseq.h"
#include <algorithm>
#include <array>
#include <cassert>
#include <iterator>
#include <map>
#include <memory>
#include <string>
#include <utility>
//**************************************************************************
// TYPE DEFINITIONS
//**************************************************************************
using osd::input_seq; // too much trouble to qualify this everywhere
// ======================> input_manager
// global machine-level information about devices
class input_manager : public osd::input_manager
{
public:
// controller alias table typedef
using devicemap_table = std::map<std::string, std::string>;
// construction/destruction
input_manager(running_machine &machine);
~input_manager();
// OSD interface
virtual osd::input_device &add_device(input_device_class devclass, std::string_view name, std::string_view id, void *internal) override;
// getters
running_machine &machine() const { return m_machine; }
input_class &device_class(input_device_class devclass) { assert(devclass >= DEVICE_CLASS_FIRST_VALID && devclass <= DEVICE_CLASS_LAST_VALID); return *m_class[devclass]; }
// input code readers
s32 code_value(input_code code);
bool code_pressed(input_code code) { return code_value(code) != 0; }
bool code_pressed_once(input_code code);
// input code helpers
input_device *device_from_code(input_code code) const;
input_device_item *item_from_code(input_code code) const;
input_code code_from_itemid(input_item_id itemid) const;
std::string code_name(input_code code) const;
std::string code_to_token(input_code code) const;
input_code code_from_token(std::string_view _token);
const char *standard_token(input_item_id itemid) const;
// input sequence readers
bool seq_pressed(const input_seq &seq);
s32 seq_axis_value(const input_seq &seq, input_item_class &itemclass);
// input sequence helpers
input_seq seq_clean(const input_seq &seq) const;
std::string seq_name(const input_seq &seq) const;
std::string seq_to_tokens(const input_seq &seq) const;
void seq_from_tokens(input_seq &seq, std::string_view _token);
// misc
bool map_device_to_controller(const devicemap_table &table);
private:
// internal helpers
void reset_memory();
// internal state
running_machine & m_machine;
input_code m_switch_memory[64];
// classes
std::array<std::unique_ptr<input_class>, DEVICE_CLASS_MAXIMUM> m_class;
};
#endif // MAME_EMU_INPUT_H
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