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// license:BSD-3-Clause
// copyright-holders:Aaron Giles
/***************************************************************************

    emuopts.h

    Options file and command line management.

***************************************************************************/

#pragma once

#ifndef __EMUOPTS_H__
#define __EMUOPTS_H__

#include "options.h"

//**************************************************************************
//  CONSTANTS
//**************************************************************************

// option priorities
enum
{
	// command-line options are HIGH priority
	OPTION_PRIORITY_CMDLINE = OPTION_PRIORITY_HIGH,

	// INI-based options are NORMAL priority, in increasing order:
	OPTION_PRIORITY_INI = OPTION_PRIORITY_NORMAL,
	OPTION_PRIORITY_MAME_INI,
	OPTION_PRIORITY_DEBUG_INI,
	OPTION_PRIORITY_ORIENTATION_INI,
	OPTION_PRIORITY_SYSTYPE_INI,
	OPTION_PRIORITY_SCREEN_INI,
	OPTION_PRIORITY_SOURCE_INI,
	OPTION_PRIORITY_GPARENT_INI,
	OPTION_PRIORITY_PARENT_INI,
	OPTION_PRIORITY_DRIVER_INI
};

// core options
#define OPTION_SYSTEMNAME           core_options::unadorned(0)
#define OPTION_SOFTWARENAME         core_options::unadorned(1)

// core configuration options
#define OPTION_READCONFIG           "readconfig"
#define OPTION_WRITECONFIG          "writeconfig"

// core search path options
#define OPTION_MEDIAPATH            "rompath"
#define OPTION_HASHPATH             "hashpath"
#define OPTION_SAMPLEPATH           "samplepath"
#define OPTION_ARTPATH              "artpath"
#define OPTION_CTRLRPATH            "ctrlrpath"
#define OPTION_INIPATH              "inipath"
#define OPTION_FONTPATH             "fontpath"
#define OPTION_CHEATPATH            "cheatpath"
#define OPTION_CROSSHAIRPATH        "crosshairpath"

// core directory options
#define OPTION_CFG_DIRECTORY        "cfg_directory"
#define OPTION_NVRAM_DIRECTORY      "nvram_directory"
#define OPTION_INPUT_DIRECTORY      "input_directory"
#define OPTION_STATE_DIRECTORY      "state_directory"
#define OPTION_SNAPSHOT_DIRECTORY   "snapshot_directory"
#define OPTION_DIFF_DIRECTORY       "diff_directory"
#define OPTION_COMMENT_DIRECTORY    "comment_directory"

// core state/playback options
#define OPTION_STATE                "state"
#define OPTION_AUTOSAVE             "autosave"
#define OPTION_PLAYBACK             "playback"
#define OPTION_RECORD               "record"
#define OPTION_MNGWRITE             "mngwrite"
#define OPTION_AVIWRITE             "aviwrite"
#ifdef MAME_DEBUG
#define OPTION_DUMMYWRITE           "dummywrite"
#endif
#define OPTION_WAVWRITE             "wavwrite"
#define OPTION_SNAPNAME             "snapname"
#define OPTION_SNAPSIZE             "snapsize"
#define OPTION_SNAPVIEW             "snapview"
#define OPTION_SNAPBILINEAR         "snapbilinear"
#define OPTION_STATENAME            "statename"
#define OPTION_BURNIN               "burnin"

// core performance options
#define OPTION_AUTOFRAMESKIP        "autoframeskip"
#define OPTION_FRAMESKIP            "frameskip"
#define OPTION_SECONDS_TO_RUN       "seconds_to_run"
#define OPTION_THROTTLE             "throttle"
#define OPTION_SLEEP                "sleep"
#define OPTION_SPEED                "speed"
#define OPTION_REFRESHSPEED         "refreshspeed"

// core rotation options
#define OPTION_ROTATE               "rotate"
#define OPTION_ROR                  "ror"
#define OPTION_ROL                  "rol"
#define OPTION_AUTOROR              "autoror"
#define OPTION_AUTOROL              "autorol"
#define OPTION_FLIPX                "flipx"
#define OPTION_FLIPY                "flipy"

// core artwork options
#define OPTION_ARTWORK_CROP         "artwork_crop"
#define OPTION_USE_BACKDROPS        "use_backdrops"
#define OPTION_USE_OVERLAYS         "use_overlays"
#define OPTION_USE_BEZELS           "use_bezels"
#define OPTION_USE_CPANELS          "use_cpanels"
#define OPTION_USE_MARQUEES         "use_marquees"

// core screen options
#define OPTION_BRIGHTNESS           "brightness"
#define OPTION_CONTRAST             "contrast"
#define OPTION_GAMMA                "gamma"
#define OPTION_PAUSE_BRIGHTNESS     "pause_brightness"
#define OPTION_EFFECT               "effect"

// core vector options
#define OPTION_ANTIALIAS            "antialias"
#define OPTION_BEAM_WIDTH_MIN       "beam_width_min"
#define OPTION_BEAM_WIDTH_MAX       "beam_width_max"
#define OPTION_BEAM_INTENSITY_WEIGHT   "beam_intensity_weight"
#define OPTION_FLICKER              "flicker"

// core sound options
#define OPTION_SAMPLERATE           "samplerate"
#define OPTION_SAMPLES              "samples"
#define OPTION_VOLUME               "volume"

// core input options
#define OPTION_COIN_LOCKOUT         "coin_lockout"
#define OPTION_CTRLR                "ctrlr"
#define OPTION_MOUSE                "mouse"
#define OPTION_JOYSTICK             "joystick"
#define OPTION_LIGHTGUN             "lightgun"
#define OPTION_MULTIKEYBOARD        "multikeyboard"
#define OPTION_MULTIMOUSE           "multimouse"
#define OPTION_STEADYKEY            "steadykey"
#define OPTION_UI_ACTIVE            "ui_active"
#define OPTION_OFFSCREEN_RELOAD     "offscreen_reload"
#define OPTION_JOYSTICK_MAP         "joystick_map"
#define OPTION_JOYSTICK_DEADZONE    "joystick_deadzone"
#define OPTION_JOYSTICK_SATURATION  "joystick_saturation"
#define OPTION_NATURAL_KEYBOARD     "natural"
#define OPTION_JOYSTICK_CONTRADICTORY   "joystick_contradictory"
#define OPTION_COIN_IMPULSE         "coin_impulse"

// input autoenable options
#define OPTION_PADDLE_DEVICE        "paddle_device"
#define OPTION_ADSTICK_DEVICE       "adstick_device"
#define OPTION_PEDAL_DEVICE         "pedal_device"
#define OPTION_DIAL_DEVICE          "dial_device"
#define OPTION_TRACKBALL_DEVICE     "trackball_device"
#define OPTION_LIGHTGUN_DEVICE      "lightgun_device"
#define OPTION_POSITIONAL_DEVICE    "positional_device"
#define OPTION_MOUSE_DEVICE         "mouse_device"

// core debugging options
#define OPTION_LOG                  "log"
#define OPTION_DEBUG                "debug"
#define OPTION_VERBOSE              "verbose"
#define OPTION_OSLOG                "oslog"
#define OPTION_UPDATEINPAUSE        "update_in_pause"
#define OPTION_DEBUGSCRIPT          "debugscript"

// core misc options
#define OPTION_DRC                  "drc"
#define OPTION_DRC_USE_C            "drc_use_c"
#define OPTION_DRC_LOG_UML          "drc_log_uml"
#define OPTION_DRC_LOG_NATIVE       "drc_log_native"
#define OPTION_BIOS                 "bios"
#define OPTION_CHEAT                "cheat"
#define OPTION_SKIP_GAMEINFO        "skip_gameinfo"
#define OPTION_UI_FONT              "uifont"
#define OPTION_RAMSIZE              "ramsize"

// core comm options
#define OPTION_COMM_LOCAL_HOST      "comm_localhost"
#define OPTION_COMM_LOCAL_PORT      "comm_localport"
#define OPTION_COMM_REMOTE_HOST     "comm_remotehost"
#define OPTION_COMM_REMOTE_PORT     "comm_remoteport"

#define OPTION_CONFIRM_QUIT         "confirm_quit"
#define OPTION_UI_MOUSE             "ui_mouse"

#define OPTION_AUTOBOOT_COMMAND     "autoboot_command"
#define OPTION_AUTOBOOT_DELAY       "autoboot_delay"
#define OPTION_AUTOBOOT_SCRIPT      "autoboot_script"

#define OPTION_HTTP                 "http"
#define OPTION_HTTP_PORT            "http_port"
#define OPTION_HTTP_PATH            "http_path"
#define OPTION_CONSOLE              "console"

//**************************************************************************
//  TYPE DEFINITIONS
//**************************************************************************

// forward references
struct game_driver;


class emu_options : public core_options
{
	static const UINT32 OPTION_FLAG_DEVICE = 0x80000000;

public:
	// construction/destruction
	emu_options();

	// parsing wrappers
	bool parse_command_line(int argc, char *argv[], std::string &error_string);
	void parse_standard_inis(std::string &error_string);
	bool parse_slot_devices(int argc, char *argv[], std::string &error_string, const char *name, const char *value);

	// core options
	const char *system_name() const { return value(OPTION_SYSTEMNAME); }
	const char *software_name() const { return value(OPTION_SOFTWARENAME); }
	const game_driver *system() const;
	void set_system_name(const char *name);

	// core configuration options
	bool read_config() const { return bool_value(OPTION_READCONFIG); }
	bool write_config() const { return bool_value(OPTION_WRITECONFIG); }

	// core search path options
	const char *media_path() const { return value(OPTION_MEDIAPATH); }
	const char *hash_path() const { return value(OPTION_HASHPATH); }
	const char *sample_path() const { return value(OPTION_SAMPLEPATH); }
	const char *art_path() const { return value(OPTION_ARTPATH); }
	const char *ctrlr_path() const { return value(OPTION_CTRLRPATH); }
	const char *ini_path() const { return value(OPTION_INIPATH); }
	const char *font_path() const { return value(OPTION_FONTPATH); }
	const char *cheat_path() const { return value(OPTION_CHEATPATH); }
	const char *crosshair_path() const { return value(OPTION_CROSSHAIRPATH); }

	// core directory options
	const char *cfg_directory() const { return value(OPTION_CFG_DIRECTORY); }
	const char *nvram_directory() const { return value(OPTION_NVRAM_DIRECTORY); }
	const char *input_directory() const { return value(OPTION_INPUT_DIRECTORY); }
	const char *state_directory() const { return value(OPTION_STATE_DIRECTORY); }
	const char *snapshot_directory() const { return value(OPTION_SNAPSHOT_DIRECTORY); }
	const char *diff_directory() const { return value(OPTION_DIFF_DIRECTORY); }
	const char *comment_directory() const { return value(OPTION_COMMENT_DIRECTORY); }

	// core state/playback options
	const char *state() const { return value(OPTION_STATE); }
	bool autosave() const { return bool_value(OPTION_AUTOSAVE); }
	const char *playback() const { return value(OPTION_PLAYBACK); }
	const char *record() const { return value(OPTION_RECORD); }
	const char *mng_write() const { return value(OPTION_MNGWRITE); }
	const char *avi_write() const { return value(OPTION_AVIWRITE); }
#ifdef MAME_DEBUG
	bool dummy_write() const { return bool_value(OPTION_DUMMYWRITE); }
#endif
	const char *wav_write() const { return value(OPTION_WAVWRITE); }
	const char *snap_name() const { return value(OPTION_SNAPNAME); }
	const char *snap_size() const { return value(OPTION_SNAPSIZE); }
	const char *snap_view() const { return value(OPTION_SNAPVIEW); }
	bool snap_bilinear() const { return bool_value(OPTION_SNAPBILINEAR); }
	const char *state_name() const { return value(OPTION_STATENAME); }
	bool burnin() const { return bool_value(OPTION_BURNIN); }

	// core performance options
	bool auto_frameskip() const { return bool_value(OPTION_AUTOFRAMESKIP); }
	int frameskip() const { return int_value(OPTION_FRAMESKIP); }
	int seconds_to_run() const { return int_value(OPTION_SECONDS_TO_RUN); }
	bool throttle() const { return bool_value(OPTION_THROTTLE); }
	bool sleep() const { return m_sleep; }
	float speed() const { return float_value(OPTION_SPEED); }
	bool refresh_speed() const { return m_refresh_speed; }

	// core rotation options
	bool rotate() const { return bool_value(OPTION_ROTATE); }
	bool ror() const { return bool_value(OPTION_ROR); }
	bool rol() const { return bool_value(OPTION_ROL); }
	bool auto_ror() const { return bool_value(OPTION_AUTOROR); }
	bool auto_rol() const { return bool_value(OPTION_AUTOROL); }
	bool flipx() const { return bool_value(OPTION_FLIPX); }
	bool flipy() const { return bool_value(OPTION_FLIPY); }

	// core artwork options
	bool artwork_crop() const { return bool_value(OPTION_ARTWORK_CROP); }
	bool use_backdrops() const { return bool_value(OPTION_USE_BACKDROPS); }
	bool use_overlays() const { return bool_value(OPTION_USE_OVERLAYS); }
	bool use_bezels() const { return bool_value(OPTION_USE_BEZELS); }
	bool use_cpanels() const { return bool_value(OPTION_USE_CPANELS); }
	bool use_marquees() const { return bool_value(OPTION_USE_MARQUEES); }

	// core screen options
	float brightness() const { return float_value(OPTION_BRIGHTNESS); }
	float contrast() const { return float_value(OPTION_CONTRAST); }
	float gamma() const { return float_value(OPTION_GAMMA); }
	float pause_brightness() const { return float_value(OPTION_PAUSE_BRIGHTNESS); }
	const char *effect() const { return value(OPTION_EFFECT); }

	// core vector options
	bool antialias() const { return bool_value(OPTION_ANTIALIAS); }
	float beam_width_min() const { return float_value(OPTION_BEAM_WIDTH_MIN); }
	float beam_width_max() const { return float_value(OPTION_BEAM_WIDTH_MAX); }
	float beam_intensity_weight() const { return float_value(OPTION_BEAM_INTENSITY_WEIGHT); }
	float flicker() const { return float_value(OPTION_FLICKER); }

	// core sound options
	int sample_rate() const { return int_value(OPTION_SAMPLERATE); }
	bool samples() const { return bool_value(OPTION_SAMPLES); }
	int volume() const { return int_value(OPTION_VOLUME); }

	// core input options
	bool coin_lockout() const { return bool_value(OPTION_COIN_LOCKOUT); }
	const char *ctrlr() const { return value(OPTION_CTRLR); }
	bool mouse() const { return bool_value(OPTION_MOUSE); }
	bool joystick() const { return bool_value(OPTION_JOYSTICK); }
	bool lightgun() const { return bool_value(OPTION_LIGHTGUN); }
	bool multi_keyboard() const { return bool_value(OPTION_MULTIKEYBOARD); }
	bool multi_mouse() const { return bool_value(OPTION_MULTIMOUSE); }
	const char *paddle_device() const { return value(OPTION_PADDLE_DEVICE); }
	const char *adstick_device() const { return value(OPTION_ADSTICK_DEVICE); }
	const char *pedal_device() const { return value(OPTION_PEDAL_DEVICE); }
	const char *dial_device() const { return value(OPTION_DIAL_DEVICE); }
	const char *trackball_device() const { return value(OPTION_TRACKBALL_DEVICE); }
	const char *lightgun_device() const { return value(OPTION_LIGHTGUN_DEVICE); }
	const char *positional_device() const { return value(OPTION_POSITIONAL_DEVICE); }
	const char *mouse_device() const { return value(OPTION_MOUSE_DEVICE); }
	const char *joystick_map() const { return value(OPTION_JOYSTICK_MAP); }
	float joystick_deadzone() const { return float_value(OPTION_JOYSTICK_DEADZONE); }
	float joystick_saturation() const { return float_value(OPTION_JOYSTICK_SATURATION); }
	bool steadykey() const { return bool_value(OPTION_STEADYKEY); }
	bool ui_active() const { return bool_value(OPTION_UI_ACTIVE); }
	bool offscreen_reload() const { return bool_value(OPTION_OFFSCREEN_RELOAD); }
	bool natural_keyboard() const { return bool_value(OPTION_NATURAL_KEYBOARD); }
	bool joystick_contradictory() const { return m_joystick_contradictory; }
	int coin_impulse() const { return m_coin_impulse; }

	// core debugging options
	bool log() const { return bool_value(OPTION_LOG); }
	bool debug() const { return bool_value(OPTION_DEBUG); }
	bool verbose() const { return bool_value(OPTION_VERBOSE); }
	bool oslog() const { return bool_value(OPTION_OSLOG); }
	const char *debug_script() const { return value(OPTION_DEBUGSCRIPT); }
	bool update_in_pause() const { return bool_value(OPTION_UPDATEINPAUSE); }

	// core misc options
	bool drc() const { return bool_value(OPTION_DRC); }
	bool drc_use_c() const { return bool_value(OPTION_DRC_USE_C); }
	bool drc_log_uml() const { return bool_value(OPTION_DRC_LOG_UML); }
	bool drc_log_native() const { return bool_value(OPTION_DRC_LOG_NATIVE); }
	const char *bios() const { return value(OPTION_BIOS); }
	bool cheat() const { return bool_value(OPTION_CHEAT); }
	bool skip_gameinfo() const { return bool_value(OPTION_SKIP_GAMEINFO); }
	const char *ui_font() const { return value(OPTION_UI_FONT); }
	const char *ram_size() const { return value(OPTION_RAMSIZE); }

	// core comm options
	const char *comm_localhost() const { return value(OPTION_COMM_LOCAL_HOST); }
	const char *comm_localport() const { return value(OPTION_COMM_LOCAL_PORT); }
	const char *comm_remotehost() const { return value(OPTION_COMM_REMOTE_HOST); }
	const char *comm_remoteport() const { return value(OPTION_COMM_REMOTE_PORT); }

	bool confirm_quit() const { return bool_value(OPTION_CONFIRM_QUIT); }
	bool ui_mouse() const { return bool_value(OPTION_UI_MOUSE); }

	const char *autoboot_command() const { return value(OPTION_AUTOBOOT_COMMAND); }
	int autoboot_delay() const { return int_value(OPTION_AUTOBOOT_DELAY); }
	const char *autoboot_script() const { return value(OPTION_AUTOBOOT_SCRIPT); }

	bool http() const { return bool_value(OPTION_HTTP); }
	const char *http_port() const { return value(OPTION_HTTP_PORT); }
	const char *http_path() const { return value(OPTION_HTTP_PATH); }
	bool console() const { return bool_value(OPTION_CONSOLE); }

	// FIXME: Couriersud: This should be in image_device_exit
	void remove_device_options();

	const char *main_value(std::string &buffer, const char *option) const;
	const char *sub_value(std::string &buffer, const char *name, const char *subname) const;
	bool add_slot_options(bool isfirst);

private:
	// device-specific option handling
	void add_device_options(bool isfirst);
	void update_slot_options();

	// INI parsing helper
	bool parse_one_ini(const char *basename, int priority, std::string *error_string = NULL);

	// cache frequently used options in members
	void update_cached_options();

	static const options_entry s_option_entries[];

	// cached options
	int m_coin_impulse;
	bool m_joystick_contradictory;
	bool m_sleep;
	bool m_refresh_speed;
};


#endif  /* __EMUOPTS_H__ */