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// license:BSD-3-Clause
// copyright-holders:Aaron Giles
/*************************************************************************
empty.c
Empty driver.
**************************************************************************/
#include "emu.h"
#include "render.h"
#include "ui/selgame.h"
//**************************************************************************
// DRIVER STATE
//**************************************************************************
class empty_state : public driver_device
{
public:
// constructor
empty_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag)
{
}
virtual void machine_start()
{
// force the UI to show the game select screen
ui_menu_select_game::force_game_select(machine(), &machine().render().ui_container());
}
UINT32 screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
{
bitmap.fill(rgb_t::black);
return 0;
}
};
//**************************************************************************
// MACHINE DRIVERS
//**************************************************************************
static MACHINE_CONFIG_START( ___empty, empty_state )
// video hardware
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_UPDATE_DRIVER(empty_state, screen_update)
MCFG_SCREEN_SIZE(640,480)
MCFG_SCREEN_VISIBLE_AREA(0,639, 0,479)
MCFG_SCREEN_REFRESH_RATE(30)
MACHINE_CONFIG_END
//**************************************************************************
// ROM DEFINITIONS
//**************************************************************************
ROM_START( ___empty )
ROM_REGION( 0x10, "user1", ROMREGION_ERASEFF )
ROM_END
//**************************************************************************
// GAME DRIVERS
//**************************************************************************
GAME( 2007, ___empty, 0, ___empty, 0, driver_device, 0, ROT0, "MAME", "No Driver Loaded", GAME_NO_SOUND )
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