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/*********************************************************************
debugint.c
Internal debugger frontend using render interface.
Copyright Nicola Salmoria and the MAME Team.
Visit http://mamedev.org for licensing and usage restrictions.
*********************************************************************/
#pragma once
#ifndef __DEBUGINT_H__
#define __DEBUGINT_H__
/***************************************************************************
CONSTANTS
***************************************************************************/
/***************************************************************************
TYPE DEFINITIONS
***************************************************************************/
/***************************************************************************
GLOBAL VARIABLES
***************************************************************************/
/***************************************************************************
FUNCTION PROTOTYPES
***************************************************************************/
/* initialize the internal debugger */
void debugint_init(running_machine &machine);
/* process events for internal debugger */
void debugint_wait_for_debugger(device_t &device, bool firststop);
/* update the internal debugger during a game */
void debugint_update_during_game(running_machine &machine);
#endif
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