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/**********************************************************************
Sega Master System "Rapid Fire Unit" emulation
Copyright MESS Team.
Visit http://mamedev.org for licensing and usage restrictions.
**********************************************************************/
#pragma once
#ifndef __SMS_RAPID_FIRE__
#define __SMS_RAPID_FIRE__
#include "emu.h"
#include "smsctrl.h"
//**************************************************************************
// TYPE DEFINITIONS
//**************************************************************************
// ======================> sms_rapid_fire_device
class sms_rapid_fire_device : public device_t,
public device_sms_control_port_interface
{
public:
// construction/destruction
sms_rapid_fire_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock);
// optional information overrides
virtual ioport_constructor device_input_ports() const;
DECLARE_WRITE_LINE_MEMBER(th_pin_w);
DECLARE_READ32_MEMBER(pixel_r);
protected:
// device-level overrides
virtual void device_start();
virtual machine_config_constructor device_mconfig_additions() const;
// device_sms_control_port_interface overrides
virtual UINT8 peripheral_r();
virtual void peripheral_w(UINT8 data);
private:
required_ioport m_rfire_sw;
required_device<sms_control_port_device> m_subctrl_port;
UINT8 m_read_state;
attotime m_start_time;
const attotime m_interval;
};
// device type definition
extern const device_type SMS_RAPID_FIRE;
#endif
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