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#ifndef PSXMULTITAP_H_
#define PSXMULTITAP_H_
#include "ctlrport.h"
SLOT_INTERFACE_EXTERN(psx_controllers_nomulti);
class psx_multitap_device : public device_t,
public device_psx_controller_interface
{
public:
psx_multitap_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock);
virtual machine_config_constructor device_mconfig_additions() const;
protected:
virtual void device_start();
virtual void device_stop() { device_psx_controller_interface::m_owner->disable_card(false); }
virtual void device_reset() { device_psx_controller_interface::m_owner->disable_card(true); }
virtual void device_config_complete() { m_shortname = "psx_multitap"; }
virtual void interface_pre_reset();
private:
virtual bool get_pad(int count, UINT8 *odata, UINT8 idata);
virtual void do_pad();
void ack();
void set_tx_line(bool tx, int port);
bool get_rx_line(int port);
int m_activeport;
bool m_cack[4];
bool m_singlemode, m_nextmode, m_tapmc;
UINT8 m_data[3][8]; // port a is passed though
required_device<psx_controller_port_device> m_porta;
required_device<psx_controller_port_device> m_portb;
required_device<psx_controller_port_device> m_portc;
required_device<psx_controller_port_device> m_portd;
};
extern const device_type PSX_MULTITAP;
#endif /* PSXMULTITAP_H_ */
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