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// license:BSD-3-Clause
// copyright-holders:Ryan Holtz
/******************************************************************************
*
* Sony PlayStation 2 EE interrupt controller device skeleton
*
* To Do:
* Everything
*
*/
#ifndef MAME_MACHINE_PS2INTC_H
#define MAME_MACHINE_PS2INTC_H
#pragma once
class ps2_intc_device;
#include "cpu/mips/mips3.h"
class ps2_intc_device : public device_t
{
public:
template <typename T>
ps2_intc_device(const machine_config &mconfig, const char *tag, device_t *owner, T &&ee_tag)
: ps2_intc_device(mconfig, tag, owner)
{
m_ee.set_tag(std::forward<T>(ee_tag));
}
ps2_intc_device(const machine_config &mconfig, const char *tag, device_t *owner, const XTAL &clock = XTAL());
virtual ~ps2_intc_device() override;
uint32_t read(offs_t offset, uint32_t mem_mask = ~0);
void write(offs_t offset, uint32_t data, uint32_t mem_mask = ~0);
void raise_interrupt(uint32_t line);
enum
{
INT_GS = 0,
INT_SBUS,
INT_VB_ON,
INT_VB_OFF,
INT_VIF0,
INT_VIF1,
INT_VU0,
INT_VU1,
INT_IPU,
INT_TIMER0,
INT_TIMER1,
INT_TIMER2,
INT_TIMER3,
INT_SFIFO,
INT_VU0WD
};
protected:
virtual void device_start() override;
virtual void device_reset() override;
void update_interrupts();
required_device<cpu_device> m_ee;
uint32_t m_status;
uint32_t m_mask;
};
DECLARE_DEVICE_TYPE(SONYPS2_INTC, ps2_intc_device)
#endif // MAME_MACHINE_PS2INTC_H
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