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// license:BSD-3-Clause
// copyright-holders:Wilbert Pol
/***********************************************************************************************************
Sega AI Expansion slot emulation
***********************************************************************************************************/
#include "emu.h"
#include "segaai_exp.h"
DEFINE_DEVICE_TYPE(SEGAAI_EXP_SLOT, segaai_exp_slot_device, "segaai_exp_slot", "Sega AI Expansion Slot")
segaai_exp_interface::segaai_exp_interface(const machine_config &mconfig, device_t &device)
: device_interface(device, "segaai_exp")
, m_slot(dynamic_cast<segaai_exp_slot_device *>(device.owner()))
{
}
segaai_exp_interface::~segaai_exp_interface()
{
}
segaai_exp_slot_device::segaai_exp_slot_device(const machine_config &mconfig, const char *tag, device_t *owner, u32 clock)
: device_t(mconfig, SEGAAI_EXP_SLOT, tag, owner, clock)
, device_single_card_slot_interface<segaai_exp_interface>(mconfig, *this)
, m_mem_space(*this, finder_base::DUMMY_TAG, -1)
, m_io_space(*this, finder_base::DUMMY_TAG, -1)
{
}
segaai_exp_slot_device::~segaai_exp_slot_device()
{
}
// slot interfaces
#include "soundbox.h"
void segaai_exp(device_slot_interface &device)
{
device.option_add("soundbox", SEGAAI_SOUNDBOX);
}
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