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// license:BSD-3-Clause
// copyright-holders:Fabio Priuli
/**********************************************************************
Sega Saturn SegaTap / Team Player emulation
**********************************************************************/
#include "emu.h"
#include "segatap.h"
//**************************************************************************
// DEVICE DEFINITIONS
//**************************************************************************
DEFINE_DEVICE_TYPE(SATURN_SEGATAP, saturn_segatap_device, "saturn_segatap", "saturn_segatap_device")
//**************************************************************************
// LIVE DEVICE
//**************************************************************************
saturn_segatap_device::saturn_segatap_device(const machine_config &mconfig, const char *tag, device_t *owner, uint32_t clock)
: device_t(mconfig, SATURN_SEGATAP, tag, owner, clock)
, device_saturn_control_port_interface(mconfig, *this)
, m_subctrl_port(*this, "ctrl%u", 1U)
{
}
void saturn_segatap_device::device_start()
{
}
void saturn_segatap_device::device_add_mconfig(machine_config &config)
{
for (auto &port : m_subctrl_port)
SATURN_CONTROL_PORT(config, port, saturn_joys, "joypad");
}
uint8_t saturn_segatap_device::read_ctrl(uint8_t offset)
{
return m_subctrl_port[offset < 8 ? (offset >> 1) : 0]->read_ctrl(offset & 1);
}
uint8_t saturn_segatap_device::read_id(int idx)
{
return m_subctrl_port[idx < 4 ? idx : 0]->read_id(0);
}
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