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// license:BSD-3-Clause
// copyright-holders:Fabio Priuli
/**********************************************************************
Nintendo Family Computer & Entertainment System -
Arkanoid Paddle input device
**********************************************************************/
#pragma once
#ifndef __NES_ARKPADDLE__
#define __NES_ARKPADDLE__
#include "emu.h"
#include "ctrl.h"
//**************************************************************************
// TYPE DEFINITIONS
//**************************************************************************
// ======================> nes_vaus_device
class nes_vaus_device : public device_t,
public device_nes_control_port_interface
{
public:
// construction/destruction
nes_vaus_device(const machine_config &mconfig, device_type type, const char *name, std::string tag, device_t *owner, UINT32 clock, const char *shortname, const char *source);
nes_vaus_device(const machine_config &mconfig, std::string tag, device_t *owner, UINT32 clock);
// optional information overrides
virtual ioport_constructor device_input_ports() const override;
protected:
// device-level overrides
virtual void device_start() override;
virtual void device_reset() override;
virtual UINT8 read_bit34() override;
virtual void write(UINT8 data) override;
required_ioport m_paddle;
required_ioport m_button;
UINT8 m_start_conv;
UINT32 m_latch;
};
// ======================> nes_vaus_device
class nes_vausfc_device : public nes_vaus_device
{
public:
// construction/destruction
nes_vausfc_device(const machine_config &mconfig, std::string tag, device_t *owner, UINT32 clock);
protected:
virtual UINT8 read_bit34() override { return 0; }
virtual UINT8 read_exp(offs_t offset) override;
};
// device type definition
extern const device_type NES_ARKPADDLE;
extern const device_type NES_ARKPADDLE_FC;
#endif
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