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<?xml version="1.0"?>
<!DOCTYPE softwarelist SYSTEM "softwarelist.dtd">
<!--
license:CC0-1.0
All known released games are dumped.
Unreleased Super A'can carts:
- Dinosaur Wars
- City Escape
- Quick Fighting Attack
- Journey to the Center of the Earth
-->
<softwarelist name="supracan" description="Funtech Super A'Can cartridges">
<software name="formduel" supported="no">
<description>Formosa Duel ~ Formosa Da Dui Jue</description>
<year>1995</year>
<publisher>AV Artisan</publisher>
<notes><![CDATA[
[sound] noisy channels 13-15 starting from character screen, supposed to release after a while (12 00 0f 79)
game over screen uses a RNG register for rain scroll (verify)
]]></notes>
<info name="serial" value="F001" />
<info name="alt_title" value="福爾摩沙大對決" />
<part name="cart" interface="superacan_cart">
<dataarea name="rom" width="16" endianness="big" size="0x100000">
<rom loadflag="load16_word_swap" name="Formosa Duel (Taiwan).bin" size="0x100000" crc="b2bf31dc" sha1="8d0680e1322af21b20d5cee2c100b05cf4217815" />
</dataarea>
</part>
</software>
<software name="sangofgt" supported="partial">
<description>Sango Fighter ~ Wu Jiang Zheng Ba - San Guo Zhi</description>
<year>1995</year>
<publisher>Panda Entertainment Technology</publisher>
<notes><![CDATA[
[video] sprites may need buffering (noticeable on gameplay jumps, verify)
[video] intro raster effect is slightly off (mostly a btanb, verify, sprite limits hit?)
[video] rain stage should overlay clip effect over sprites (TODO: fill which character)
[video] 3rd from right stage floor glitches with scroll, [irq 5] related
[video] 9th character ball special attack cuts off 1 tile, [4]12P (numpad notation)
]]></notes>
<info name="serial" value="F002" />
<info name="alt_title" value="三國志 武將爭霸" />
<part name="cart" interface="superacan_cart">
<dataarea name="rom" width="16" endianness="big" size="0x300000">
<rom loadflag="load16_word_swap" name="sangofgt.bin" size="0x300000" crc="a4de6dde" sha1="f4bed63775130a75eb9c50b32e0cf50d1a7b8f50" />
</dataarea>
</part>
</software>
<software name="sonevil" supported="partial">
<description>The Son of Evil ~ Xie E Zhi Zi</description>
<year>1995</year>
<publisher>Funtech</publisher>
<notes><![CDATA[
Uses [video] blending during attract and title screen
Wrong [video] ROZ paging for title screen
Broken [video] during intro, uses bitmap mode with ROZ layer
[video] uses per-tile priority during gameplay
[sound] BGM during intro releases few keys too early (TODO: pinpoint which)
]]></notes>
<info name="serial" value="F003" />
<info name="alt_title" value="邪惡之子" />
<part name="cart" interface="superacan_cart">
<dataarea name="rom" width="16" endianness="big" size="0x200000">
<rom loadflag="load16_word_swap" name="16005.cu5" size="0x200000" crc="9f6119a7" sha1="67ae9e7f99e1c3054ea54d53dbbba7792ef45134" />
</dataarea>
<!-- TODO: unconfirmed size -->
<dataarea name="nvram" size="0x8000">
</dataarea>
</part>
</software>
<software name="speedyd" supported="no">
<description>Speedy Dragon ~ Yin Su Fei Long</description>
<year>1995</year>
<publisher>AV Artisan</publisher>
<notes><![CDATA[
[video] uses per-tile priority during gameplay.
[sound] noisy channels 13-15 when jump occurs (12 00 0f 79)
[sound] jump (1f 0f 0e a9) and attack (1f 00 0f 69) channels 11-12 keeps repeating
]]></notes>
<info name="serial" value="F004" />
<info name="alt_title" value="音速飛龍" />
<part name="cart" interface="superacan_cart">
<dataarea name="rom" width="16" endianness="big" size="0x200000">
<rom loadflag="load16_word_swap" name="speedydgn.bin" size="0x200000" crc="f631383c" sha1="fbd62b5d287aa82ef27f400ab2a6b3da0308192a" />
</dataarea>
</part>
</software>
<!-- NOTE: supported=no for broken sound -->
<software name="staiwbbl" supported="no">
<description>Super Taiwanese Baseball League ~ Chao Ji Zhong Hua Zhi Bang Lian Meng</description>
<year>1995</year>
<publisher>C&E Soft</publisher>
<notes><![CDATA[
[video] ROZ is misaligned during intro, and initially concealed (blending?).
[sound] missing crowd noise during gameplay, tries to play an empty buffer in the $2xxx range.
[sound] DMA driven samples cuts off too early.
]]></notes>
<info name="serial" value="F005" />
<info name="alt_title" value="超級中華職棒聯盟" />
<part name="cart" interface="superacan_cart">
<dataarea name="rom" width="16" endianness="big" size="0x200000">
<rom loadflag="load16_word_swap" name="16005.0" size="0x200000" crc="ccf6829b" sha1="17a413803d8749fbe9643ca56d703afd64569b9f" />
</dataarea>
<!-- TODO: unconfirmed size -->
<dataarea name="nvram" size="0x8000">
</dataarea>
</part>
</software>
<software name="jttlaugh" supported="partial">
<description>Journey to the Laugh ~ Xi You Ji</description>
<year>1995</year>
<publisher>Funtech</publisher>
<notes><![CDATA[
[video] Stage 1-6 boss has concealed ROZ layer
[video] Stage 2-1 logs have wrong sprite priorities, should be behind trunks.
[video] Stage 2-3 volcano fire balls should go behind volcanoes.
]]></notes>
<info name="serial" value="F006" />
<info name="alt_title" value="嘻遊記" />
<part name="cart" interface="superacan_cart">
<dataarea name="rom" width="16" endianness="big" size="0x200000">
<rom loadflag="load16_word_swap" name="16002.cu2" size="0x200000" crc="cee25eea" sha1="fc82fc3a7d55571494cd62d8807160e22cf437bc" />
</dataarea>
</part>
</software>
<software name="slghtsag" supported="partial">
<description>Super Light Saga - Dragon Force ~ Chao Ji Guang Ming Zhan Shi</description>
<year>1996</year>
<publisher>Kingformation</publisher>
<notes><![CDATA[
[video] map screen should add a mosaic on initial transitions
]]></notes>
<info name="serial" value="F007" />
<info name="alt_title" value="超級光明戰史" />
<part name="cart" interface="superacan_cart">
<dataarea name="rom" width="16" endianness="big" size="0x300000">
<rom loadflag="load16_word_swap" name="16007.0" offset="0x000000" size="0x200000" crc="56c1c3fb" sha1="249e2ad6d8d40ecd31eda5a1bd5e5d0f47174a27" />
<rom loadflag="load16_word_swap" name="08007.1" offset="0x200000" size="0x100000" crc="fc79f05f" sha1="7ce2e23ea3fd25764935708be4d47bf1a9843938" />
</dataarea>
<!-- TODO: unconfirmed size -->
<dataarea name="nvram" size="0x8000">
</dataarea>
</part>
</software>
<software name="monopoly" supported="partial">
<description>Monopoly: Adventure in Africa ~ Fei Zhou Tan Xian Da Fu Weng</description>
<year>1995</year>
<publisher>Panda Entertainment Technology</publisher>
<info name="serial" value="F008" />
<info name="alt_title" value="非洲探險" />
<part name="cart" interface="superacan_cart">
<dataarea name="rom" width="16" endianness="big" size="0x100000">
<rom loadflag="load16_word_swap" name="08003.bin" size="0x100000" crc="dc3b7b84" sha1="6dcbd7923203da7892915595d65ee668afbf0339" />
</dataarea>
<!-- TODO: unconfirmed size -->
<dataarea name="nvram" size="0x8000">
</dataarea>
</part>
</software>
<software name="gamblord" supported="partial">
<description>Gambling Lord ~ Du Ba</description>
<year>1996</year>
<publisher>Funtech</publisher>
<notes><![CDATA[
Erratic gameplay speed, controls [irq 3] as FRC
few [video] missing/glitched tiles in gameplay, likely related to above.
[video] intro has a glitchy cloud row strip.
[video] intro shows some vertical strips of garbage when title screen dragon appears.
]]></notes>
<info name="serial" value="F009" />
<info name="alt_title" value="賭霸" />
<part name="cart" interface="superacan_cart">
<dataarea name="rom" width="16" endianness="big" size="0x200000">
<rom loadflag="load16_word_swap" name="16006.bin" size="0x200000" crc="ac4fa721" sha1="0fda223817f0b50f0ce9687076d29df3d1b86960" />
</dataarea>
<!-- TODO: unconfirmed size and actual presence -->
<!-- Story mode would be impossible to run in one setting otherwise? -->
<dataarea name="nvram" size="0x8000">
</dataarea>
</part>
</software>
<software name="magipool" supported="partial">
<description>Magical Pool ~ Mo Bang Zhuang Qiu</description>
<year>1996</year>
<publisher>Funtech</publisher>
<notes><![CDATA[
Erratic gameplay speed, controls [irq 3] as FRC
[sound] BGM plays random tune on title (verify, two video refs plays different BGMs there wtf?)
[video] title screen doesn't cliprect properly against white
[video] title screen has priority issues with overlapping overlays (layer 1 + ROZ)
[sound] main menu selection channel 14 keeps repeating (1f 15 0b dd)
]]></notes>
<info name="serial" value="F010" />
<info name="alt_title" value="魔棒撞球" />
<part name="cart" interface="superacan_cart">
<dataarea name="rom" width="16" endianness="big" size="0x200000">
<rom loadflag="load16_word_swap" name="08004.bin" size="0x200000" crc="aed4e4f8" sha1="6be79db9006c46ea21f5dbe1add755ce2e413796" />
</dataarea>
</part>
</software>
<software name="boomzoo" supported="partial">
<description>Boom Zoo ~ Bao Bao Dong Wu Yuan</description>
<year>1996</year>
<publisher>Funtech</publisher>
<notes><![CDATA[
Uses [video] clipping for layer 1 during intro
Should use unemulated [video] interlace (verify on HW)
]]></notes>
<info name="serial" value="F011" />
<info name="alt_title" value="爆爆動物園" />
<part name="cart" interface="superacan_cart">
<dataarea name="rom" width="16" endianness="big" size="0x80000">
<rom loadflag="load16_word_swap" name="boomzoo.bin" size="0x80000" crc="6099bb44" sha1="0b5fbe2117bb77a827453c5489b3af691e5c7ade" />
</dataarea>
</part>
</software>
<software name="rebelst" supported="no">
<description>Rebel Star ~ Pàn Xīng</description>
<year>1996</year>
<publisher>Horng Shen Information</publisher>
<notes><![CDATA[
[video] ROZ layer is concealed on intro.
[video] ROZ layer should blend hex grids.
[video] select attack screens should blend as well (uses sprites)
]]></notes>
<info name="serial" value="F012" />
<info name="alt_title" value="叛星" />
<part name="cart" interface="superacan_cart">
<dataarea name="rom" width="16" endianness="big" size="0x200000">
<rom name="f012 - rebel star.bin" size="0x200000" crc="a3469172" sha1="3a1b093d7aee6d5b1f260723499d4c283a2a0169" />
</dataarea>
<!-- TODO: unconfirmed size -->
<dataarea name="nvram" size="0x8000">
</dataarea>
</part>
</software>
</softwarelist>
|