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// license:BSD-3-Clause
// copyright-holders:Ryan Holtz
//============================================================
//
//  screen_opaque.json: Shader used when drawing a final
//  post-processed screen image to the output window with
//  no blending.
//
//============================================================
{
    "blend": {
    	"equation": "add",
    	"srcColor": "1",
    	"dstColor": "0",
    	"srcAlpha": "1",
    	"dstAlpha": "0"
    },
    "depth": {
    	"function": "always"
    },
    "cull": { "mode": "none" },
    "write": {
    	"rgb": true,
    	"alpha": true
    },
    "vertex": "vs_screen",
    "fragment": "fs_screen",
    "uniforms": [
    	{ "name": "s_tex",  "type": "int",  "values": [ 1.0 ] }
    ]
}