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// license:BSD-3-Clause
// copyright-holders:Ryan Holtz
//============================================================
//
//  screen_opaque.json: Shader used when drawing a final
//  post-processed screen image to the output window with
//  no blending.
//
//============================================================
{
	"depth": {
		"function": "always"
	},
	"cull": { "mode": "none" },
	"write": {
		"rgb": true,
		"alpha": true
	},
	"vertex": "vs_screen",
	"fragment": "fs_screen",
	"uniforms": [
		{ "name": "s_tex",           "type": "int",  "values": [ 1.0 ] },
		{ "name": "u_inv_view_dims", "type": "vec4", "values": [ 1.0, 1.0, 0.0, 0.0 ] }
	]
}