1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
|
// license:BSD-3-Clause
// copyright-holders:Ryan Holtz
//============================================================
//
// screen_opaque.json: Shader used when drawing a final
// post-processed screen image to the output window with
// no blending.
//
//============================================================
{
"depth": {
"function": "always"
},
"cull": { "mode": "none" },
"write": {
"rgb": true,
"alpha": true
},
"vertex": "vs_screen",
"fragment": "fs_screen",
"uniforms": [
{ "name": "s_tex", "type": "int", "values": [ 1.0 ] },
{ "name": "u_inv_view_dims", "type": "vec4", "values": [ 1.0, 1.0, 0.0, 0.0 ] }
]
}
|