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<div class="header">
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<div class="title">GTC Extensions (Stable)</div>  </div>
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<p>Functions and types that the GLSL specification doesn't define, but useful to have for a C++ program.  
<a href="#details">More...</a></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="groups"></a>
Modules</h2></td></tr>
<tr class="memitem:a00159"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00159.html">GLM_GTC_bitfield</a></td></tr>
<tr class="memdesc:a00159"><td class="mdescLeft">&#160;</td><td class="mdescRight">Allow to perform bit operations on integer values. <br /></td></tr>
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<tr class="memitem:a00160"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00160.html">GLM_GTC_color_encoding</a></td></tr>
<tr class="memdesc:a00160"><td class="mdescLeft">&#160;</td><td class="mdescRight">Allow to perform bit operations on integer values. <br /></td></tr>
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<tr class="memdesc:a00161"><td class="mdescLeft">&#160;</td><td class="mdescRight">Allow to perform bit operations on integer values. <br /></td></tr>
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<tr class="memitem:a00162"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00162.html">GLM_GTC_constants</a></td></tr>
<tr class="memdesc:a00162"><td class="mdescLeft">&#160;</td><td class="mdescRight">Provide a list of constants and precomputed useful values. <br /></td></tr>
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<tr class="memitem:a00163"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00163.html">GLM_GTC_epsilon</a></td></tr>
<tr class="memdesc:a00163"><td class="mdescLeft">&#160;</td><td class="mdescRight">Comparison functions for a user defined epsilon values. <br /></td></tr>
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<tr class="memitem:a00164"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00164.html">GLM_GTC_functions</a></td></tr>
<tr class="memdesc:a00164"><td class="mdescLeft">&#160;</td><td class="mdescRight">List of useful common functions. <br /></td></tr>
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<tr class="memitem:a00165"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00165.html">GLM_GTC_integer</a></td></tr>
<tr class="memdesc:a00165"><td class="mdescLeft">&#160;</td><td class="mdescRight">Allow to perform bit operations on integer values. <br /></td></tr>
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<tr class="memdesc:a00167"><td class="mdescLeft">&#160;</td><td class="mdescRight">Defines a number of matrices with integer types. <br /></td></tr>
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<tr class="memitem:a00168"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00168.html">GLM_GTC_matrix_inverse</a></td></tr>
<tr class="memdesc:a00168"><td class="mdescLeft">&#160;</td><td class="mdescRight">Defines additional matrix inverting functions. <br /></td></tr>
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<tr class="memitem:a00169"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00169.html">GLM_GTC_matrix_transform</a></td></tr>
<tr class="memdesc:a00169"><td class="mdescLeft">&#160;</td><td class="mdescRight">Defines functions that generate common transformation matrices. <br /></td></tr>
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<tr class="memitem:a00170"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00170.html">GLM_GTC_noise</a></td></tr>
<tr class="memdesc:a00170"><td class="mdescLeft">&#160;</td><td class="mdescRight">Defines 2D, 3D and 4D procedural noise functions Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise": <a href="https://github.com/ashima/webgl-noise">https://github.com/ashima/webgl-noise</a> Following Stefan Gustavson's paper "Simplex noise demystified": <a href="http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf">http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf</a> &lt;<a class="el" href="a00074.html" title="GLM_GTC_noise ">glm/gtc/noise.hpp</a>&gt; need to be included to use these functionalities. <br /></td></tr>
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<tr class="memitem:a00171"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00171.html">GLM_GTC_packing</a></td></tr>
<tr class="memdesc:a00171"><td class="mdescLeft">&#160;</td><td class="mdescRight">This extension provides a set of function to convert vertors to packed formats. <br /></td></tr>
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<tr class="memitem:a00172"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00172.html">GLM_GTC_quaternion</a></td></tr>
<tr class="memdesc:a00172"><td class="mdescLeft">&#160;</td><td class="mdescRight">Defines a templated quaternion type and several quaternion operations. <br /></td></tr>
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<tr class="memitem:a00173"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00173.html">GLM_GTC_random</a></td></tr>
<tr class="memdesc:a00173"><td class="mdescLeft">&#160;</td><td class="mdescRight">Generate random number from various distribution methods. <br /></td></tr>
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<tr class="memitem:a00174"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00174.html">GLM_GTC_reciprocal</a></td></tr>
<tr class="memdesc:a00174"><td class="mdescLeft">&#160;</td><td class="mdescRight">Define secant, cosecant and cotangent functions. <br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a00175"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00175.html">GLM_GTC_round</a></td></tr>
<tr class="memdesc:a00175"><td class="mdescLeft">&#160;</td><td class="mdescRight">rounding value to specific boundings <br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a00176"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00176.html">GLM_GTC_type_aligned</a></td></tr>
<tr class="memdesc:a00176"><td class="mdescLeft">&#160;</td><td class="mdescRight">Aligned types. <br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a00177"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00177.html">GLM_GTC_type_precision</a></td></tr>
<tr class="memdesc:a00177"><td class="mdescLeft">&#160;</td><td class="mdescRight">Defines specific C++-based precision types. <br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a00178"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00178.html">GLM_GTC_type_ptr</a></td></tr>
<tr class="memdesc:a00178"><td class="mdescLeft">&#160;</td><td class="mdescRight">Handles the interaction between pointers and vector, matrix types. <br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a00179"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00179.html">GLM_GTC_ulp</a></td></tr>
<tr class="memdesc:a00179"><td class="mdescLeft">&#160;</td><td class="mdescRight">Allow the measurement of the accuracy of a function against a reference implementation. <br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a00180"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00180.html">GLM_GTC_vec1</a></td></tr>
<tr class="memdesc:a00180"><td class="mdescLeft">&#160;</td><td class="mdescRight">Add vec1, ivec1, uvec1 and bvec1 types. <br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<p>Functions and types that the GLSL specification doesn't define, but useful to have for a C++ program. </p>
<p>GTC extensions aim to be stable.</p>
<p>Even if it's highly unrecommended, it's possible to include all the extensions at once by including &lt;<a class="el" href="a00024.html" title="GLM Core (Dependence) ">glm/ext.hpp</a>&gt;. Otherwise, each extension needs to be included a specific file. </p>
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