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$input v_texcoord0, v_color0
/*
* Copyright 2011-2016 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include <bgfx_shader.sh>
SAMPLER2DARRAY(s_texColor, 0);
uniform vec4 u_params;
#define u_textureLod u_params.x
#define u_textureLayer u_params.y
void main()
{
vec4 color = texture2DArrayLod(s_texColor, vec3(v_texcoord0, u_textureLayer), u_textureLod);
gl_FragColor = color * v_color0;
}
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