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/*
* Copyright 2011-2022 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
*/
#ifndef BGFX_VERTEXDECL_H_HEADER_GUARD
#define BGFX_VERTEXDECL_H_HEADER_GUARD
#include <bgfx/bgfx.h>
#include <bx/readerwriter.h>
namespace bgfx
{
///
void initAttribTypeSizeTable(RendererType::Enum _type);
///
bool isFloat(AttribType::Enum _type);
/// Returns attribute name.
const char* getAttribName(Attrib::Enum _attr);
///
const char* getAttribNameShort(Attrib::Enum _attr);
///
Attrib::Enum idToAttrib(uint16_t id);
///
uint16_t attribToId(Attrib::Enum _attr);
///
AttribType::Enum idToAttribType(uint16_t id);
///
int32_t write(bx::WriterI* _writer, const bgfx::VertexLayout& _layout, bx::Error* _err = NULL);
///
int32_t read(bx::ReaderI* _reader, bgfx::VertexLayout& _layout, bx::Error* _err = NULL);
///
uint32_t weldVertices(void* _output, const VertexLayout& _layout, const void* _data, uint32_t _num, bool _index32, float _epsilon, bx::AllocatorI* _allocator);
} // namespace bgfx
#endif // BGFX_VERTEXDECL_H_HEADER_GUARD
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