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#
# Copyright 2011-2022 Branimir Karadzic. All rights reserved.
# License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
#
THISDIR:=$(dir $(lastword $(MAKEFILE_LIST)))
include $(THISDIR)/../scripts/tools.mk
SHADER_TMP = $(TEMP)/tmp
BIN = vs_debugfont.bin.h \
fs_debugfont.bin.h \
vs_clear.bin.h \
fs_clear0.bin.h \
fs_clear1.bin.h \
fs_clear2.bin.h \
fs_clear3.bin.h \
fs_clear4.bin.h \
fs_clear5.bin.h \
fs_clear6.bin.h \
fs_clear7.bin.h \
.PHONY: all
all: $(BIN)
define shader-embedded
@echo [$(<)]
$(SILENT) $(SHADERC) --type $(1) --platform linux -p 120 -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_glsl
@cat "$(SHADER_TMP)" > $(@)
-$(SILENT) $(SHADERC) --type $(1) --platform android -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_essl
-@cat "$(SHADER_TMP)" >> $(@)
-$(SILENT) $(SHADERC) --type $(1) --platform linux -p spirv -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_spv
-@cat "$(SHADER_TMP)" >> $(@)
-$(SILENT) $(SHADERC) --type $(1) --platform windows -p $(2) -O 3 -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_dx9
-@cat "$(SHADER_TMP)" >> $(@)
-$(SILENT) $(SHADERC) --type $(1) --platform windows -p $(3) -O 3 -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_dx11
-@cat "$(SHADER_TMP)" >> $(@)
-$(SILENT) $(SHADERC) --type $(1) --platform ios -p metal -O 3 -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_mtl
-@cat "$(SHADER_TMP)" >> $(@)
-@printf "extern const uint8_t* $(basename $(<))_pssl;\n" | tr -d '\015' >> $(@)
-@printf "extern const uint32_t $(basename $(<))_pssl_size;\n" | tr -d '\015' >> $(@)
endef
vs_debugfont.bin.h : vs_debugfont.sc
$(call shader-embedded, v, vs_3_0, vs_4_0)
fs_debugfont.bin.h : fs_debugfont.sc
$(call shader-embedded, f, ps_3_0, ps_4_0)
vs_clear.bin.h : vs_clear.sc
$(call shader-embedded, v, vs_3_0, vs_4_0)
fs_clear0.bin.h : fs_clear0.sc
$(call shader-embedded, f, ps_3_0, ps_4_0)
fs_clear1.bin.h : fs_clear1.sc
$(call shader-embedded, f, ps_3_0, ps_4_0)
fs_clear2.bin.h : fs_clear2.sc
$(call shader-embedded, f, ps_3_0, ps_4_0)
fs_clear3.bin.h : fs_clear3.sc
$(call shader-embedded, f, ps_3_0, ps_4_0)
fs_clear4.bin.h : fs_clear4.sc
$(call shader-embedded, f, ps_3_0, ps_4_0)
fs_clear5.bin.h : fs_clear5.sc
$(call shader-embedded, f, ps_3_0, ps_4_0)
fs_clear6.bin.h : fs_clear6.sc
$(call shader-embedded, f, ps_3_0, ps_4_0)
fs_clear7.bin.h : fs_clear7.sc
$(call shader-embedded, f, ps_3_0, ps_4_0)
.PHONY: clean
clean:
@echo Cleaning...
@-rm -vf $(BIN)
.PHONY: rebuild
rebuild: clean all
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