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/*
* Copyright 2011-2022 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
*/
#ifndef BGFX_GLCONTEXT_HTML5_H_HEADER_GUARD
#define BGFX_GLCONTEXT_HTML5_H_HEADER_GUARD
#if BGFX_USE_HTML5
namespace bgfx { namespace gl
{
struct SwapChainGL;
struct GlContext
{
GlContext()
: m_current(NULL)
, m_primary(NULL)
, m_msaaContext(false)
{
}
void create(uint32_t _width, uint32_t _height, uint32_t _flags);
void destroy();
void resize(uint32_t _width, uint32_t _height, uint32_t _flags);
uint64_t getCaps() const;
SwapChainGL* createSwapChain(void* _nwh, int _width, int _height);
void destroySwapChain(SwapChainGL* _swapChain);
void swap(SwapChainGL* _swapChain = NULL);
void makeCurrent(SwapChainGL* _swapChain = NULL);
void import(int webGLVersion);
bool isValid() const
{
return NULL != m_primary;
}
SwapChainGL* m_current;
SwapChainGL* m_primary;
// true when MSAA is handled by the context instead of using MSAA FBO
bool m_msaaContext;
};
} /* namespace gl */ } // namespace bgfx
#endif // BGFX_USE_HTML5
#endif // BGFX_GLCONTEXT_HTML5_H_HEADER_GUARD
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