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$input v_color0, v_color1, v_texcoord0
/*
* Copyright 2011-2019 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#include "bgfx_shader.sh"
SAMPLER2D(s_texColor, 0);
void main()
{
vec4 color = mix(v_color1, v_color0, texture2D(s_texColor, v_texcoord0).xxxx);
if (color.w < 1.0/255.0)
{
discard;
}
gl_FragColor = color;
}
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