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$input v_texcoord0, v_color0
/*
* Copyright 2011-2016 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#include <bgfx_shader.sh>
SAMPLER2D(s_texColor, 0);
void main()
{
float alpha = texture2D(s_texColor, v_texcoord0).x;
gl_FragColor = vec4(v_color0.xyz, v_color0.w * alpha);
}
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