blob: 7b4b6636fde53123b1c36328c1fa0f29a492b8f4 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
|
$input v_color0, v_texcoord0
#include "../../common/common.sh"
SAMPLERCUBE(s_texColor, 0);
void main()
{
vec4 color = textureCube(s_texColor, v_texcoord0.xyz);
int index = int(v_texcoord0.w*4.0 + 0.5);
float rgba[4];
rgba[0] = color.z;
rgba[1] = color.y;
rgba[2] = color.x;
rgba[3] = color.w;
float alpha = rgba[index];
gl_FragColor = vec4(v_color0.xyz, v_color0.a * alpha);
}
|