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$input a_position, a_texcoord0, a_color0
$output v_texcoord0, v_color0

/*
 * Copyright 2011-2022 Branimir Karadzic. All rights reserved.
 * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
 */

#include <bgfx_shader.sh>

void main()
{
	gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) );
	v_texcoord0 = a_texcoord0;
	v_color0    = a_color0;
}