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$input a_position, a_indices
$output v_view, v_world

/*
 * Copyright 2011-2022 Branimir Karadzic. All rights reserved.
 * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
 */

#include <bgfx_shader.sh>

void main()
{
	vec4 world = mul(u_model[int(a_indices.x)], vec4(a_position, 1.0) );
	gl_Position = mul(u_viewProj, world);
	v_view  = mul(u_view, world).xyz;
	v_world = world.xyz;
}