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$input v_texcoord0

/*
* Copyright 2021 elven cache. All rights reserved.
* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
*/

#include "../common/common.sh"
#include "parameters.sh"

#define USE_PACKED_COLOR_AND_BLUR	1
#include "bokeh_dof.sh"

SAMPLER2D(s_color,			0);

void main()
{
	vec2 texCoord = v_texcoord0.xy;

	vec4 outColor = DepthOfField(s_color, s_color, texCoord, u_focusPoint, u_focusScale);

	// this pass isn't writing final output, leave in linear space for combining with scene color

	gl_FragColor = outColor;
}