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$input v_texcoord0
/*
* Copyright 2021 elven cache. All rights reserved.
* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
*/
#include "../common/common.sh"
#include "parameters.sh"
SAMPLER2D(s_color, 0);
void main()
{
vec2 texCoord = v_texcoord0;
vec4 color = texture2D(s_color, texCoord);
gl_FragColor = color;
}
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