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$input v_dir
/*
* Copyright 2014 Dario Manesku. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#include "../common/common.sh"
SAMPLERCUBE(s_texCube, 0);
uniform vec4 u_params;
#define u_exposure u_params.y
void main()
{
vec3 dir = normalize(v_dir);
vec4 color = textureCubeLod(s_texCube, dir, 0.0);
color *= exp2(u_exposure);
gl_FragColor = toFilmic(color);
}
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