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* docs: combine description for fastforward key hap2024-02-171-6/+1
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* osdsdl: move prescale keys from ctrl+f6/f7 to alt+f8/f9 hap2024-02-171-6/+6
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* - osd sdl default keys: remove ctrl-blocks on f3 and f4, move opengl filter ↵ hap2024-02-161-11/+17
| | | | | | | from lctrl+f5 to lalt+f10, - osd windows default keys: move post processing key from lctrl+lalt+f5 to lalt+f10, - mame default keys: move rewind step from shit+tilde to shift+f4, move cheat from shift+f6 to shift+f8, move quick save/load from (none) to shift+f6/f7
* Default UI keys cleanup [hap, R. Belmont] arbee2024-02-131-10/+10
| | | | | | | - Pause moved from P to F5 - Step single frame moved from Shift-P to Shift-F5 - Create save state moved from Shift-F7 to F6 - Toggle cheats moved from F6 to Shift-F6
* Revert "ui: move decrease frameskip key from F8 to Shift F9" hap2024-02-111-2/+2
| | | | This reverts commit d88e12714307ff5a9dc02d0e849ed84d3c4b4f93.
* ui: move decrease frameskip key from F8 to Shift F9 hap2024-02-091-2/+2
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* ui, docs: Added menus to fill a couple of gaps, improved consistency. (#9915) Vas Crabb2022-06-111-5/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Added menus for controlling toggle inputs, and showing recognised input devices and control state. Moved input menu options off main menu to a submenu, as there are a lot of them now. Moved menu heading drawing into base class, added headings to more menus, and made headings more consistent with the menu items used to reach them. Also made terminology more consistent. Changed the default names for buttons and hat switches/D-pads to use 1-based numbering. DirectInput still returns 0-based button numbers for some devices. Removed local copy of MinGW xaudio2.h as it’s now included in the MSYS2 package. Also fixed building the DirectSound sound output module with the SDL OSD on Windows - the Windows headers are sensitive to include order. Started adding documentation for menus, to hopefully help people find menus they remember seeing but can't recall how to access. For translators, this makes terminology more consistent. In particular: * "Settings" is preferred over "configuration" in a number of places, as the latter can be construed as referring specifically to settings stored in .cfg files in the cfg_directory folder. Also, references to saving machine configuration could be interpreted as relating to the settings on the "Machine Configuration" menu. * The controls on host input devices (e.g. keys, buttons, joystick axes) are referred to as "controls", while emulated inputs are referred to as "inputs". * The menus for assigning host controls to emulated inputs are called "input assignments" menus to distinguish them from other input settings menus. * Combinations of controls that can be assigned to emulated inputs are referred to as "combinations" rather than "sequences". * The potentially confusing term "ROM set" has been removed altogether. Use "short name" to refer to a device or system's identifier. * "System" is used in almost places to refer to a complete, runnable system rather than "Machine". * "Driver" is now only used to refer to source files where systems or devices are defined - it is no longer used to refer to individual systems. * A few more menus have message context for the messages. This makes it a bit easier to guess where the messages are used. It also means you can use different translations in different places if necessary (e.g. if the same English text should be translated differently as an item in one menu and as a heading in another).
* ui/viewgfx.cpp: Added ability to restrict tiles to integer scale factors. ↵ Vas Crabb2022-05-201-4/+6
| | | | | (#9783) Also encapsulated things a bit more and made the UI manager hold onto the storage rather than keeping it in file statics.
* -emu/ioport.cpp: Made default behaviour better. Vas Crabb2021-11-031-1/+1
| | | | | | | | | | | | | | | * If an input is configured to some combination of controls that are not present at all, ignore the setting altogether for the session. * Fixed relative axes with PORT_RESET not responding to absolute controls (MT07685). * Fixed relative axes not responding to an absolute control if the value doesn’t change every frame (eg. holding a stick against the stop). * Changed the scaling for absolute controls assigned to relative axes to make defaults more sane (e.g. arkanoid or spdheat with a joystick). -frontend: Fixed some localisation issues in Analog Controls menu. -docs: Added documentation on assigning inputs.
* -frontend: Refactored menu event handling and fixed a number of issues. (#8777) Vas Crabb2021-10-311-4/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Moved common code for drawing about box, info viewer, and other text box menus to a base class; removed the last of the info viewer logic and the multi-line item hack from the base menu class. * Added previous/next group navigation for general inputs and plugin input selection menus. * Moved message catalog logic to lib/util, allowing osd and emu to use localised messages. * Made the base menu class use the UI manager’s feature for holding session state rather than a static map and mutex. * Improved menu event handling model, and fixed many issues, particularly with menus behaving badly when hidden/shown. * Added better support for menus that don’t participate in the usual menu stack, like the menuless sliders and the save/load state menus. * Made a number of menus refresh state when being shown after being hidden (fixes MT08121 among other issues). * Fixed indication of mounted slot option in the slot option details menu. * Improved appearance of background menus when emulation isn't running - draw all menus in the stack, and darken the background menus to make the edges of the active menu clearer. * Fixed locale issues in -listxml. -debugger: Made GUI debuggers more uniform. * Added new memory view features to Win32 debugger. * Fixed spelling of hexadecimal in Cocoa debugger and added decimal address option. * Fixed duplicate keyboard shortcut in Cocoa debugger (Shift-Cmd-D was both new device window and 64-bit float format). * Made keyboard shortcuts slightly more consistent across debuggers. -plugins: Moved input selection menu and sequence polling code to a common library. Fixed the issue that prevented keyboard inputs being mapped with -steadykey on. -docs: Started adding some documentation for MAME's internal UI, and updated the list of example front-ends. -Regenerated message catalog sources. For translators, the new strings are mostly: * The names of the inputs provided by the OS-dependent layer for things like fullscreen and video features. These show up in the user interface inputs menu. * The names for automatically generated views. These show up in the video options menu - test with a system with a lot of screens to see more variants. * The input macro plugin UI. * A few format strings for analog input assignments. * A few strings for the about box header.
* -docs: Documented debugger's built-in functions for expressions. Vas Crabb2021-10-191-2/+2
| | | | -Fixed a couple of coverity warnings.
* frontend: Keep cleaning up. Vas Crabb2021-10-111-9/+25
| | | | | | | | | | | | | | | | | | | Got rid of one of the UI audit inputs. There only needs to be one, and the options can be presented in the confirmation menu. Two secret keystrokes is too confusing. Also got rid of the long-obsolete UI Toggle Debugger input. Added audit media button to the toolbar so it's a bit less opaque, and it can be accessed with a mouse/trackball (not just by knowing the key mapping). Made default I/O port names localisable. Made autofire plugin save port fields using the { port, mask, type } tuple, the same way MAME does. Unfortunately this will break existing autofire configuration, but it should be more stable going forward. Added some more UI keys to the default key mappings documentation.
* -ui: Made zoom controls a bit more intuitive. Vas Crabb2021-09-061-2/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * The UI controls are described as zoom in/out, but they had the opposite effect on the palette and tile viewers. That has been changed to make them consistent with the tilemap viewer. * Made the default zoom key not act as a toggle. People are familiar with the function of Ctrl+0/=/- in web browsers, so making them behave similarly in MAME should make it more approachable. Also added the default zoom key to the relevant documentation page. * Implemented the default zoom key for the palette and tile viewers. * In the tilemap viewer, if the view is in default expand to fit mode, zoom in/out starting from the actual zoom ratio. Once again, this behaves more like the zoom controls in a web browser displaying an image so it should be more intuitive. * Made more messages from the tilemap viewer localisable. -util/zippath.cpp: Fixed MT08074. * There were multiple issues at play here. After #8443 was applied, is_root was simply never returning true on Windows, as OSD_WINDOWS isn't actually defined outside libosd and libocore. This caused phantom parent items to appear in disk roots on Windows, but it meant that the check in zippath_resolve would always fail so the trailing backslash would be trimmed. Fixing the macro test in is_root meant the trailing backslash from C:\ would no longer be trimmed, which caused the stat in zippath_resolve to fail. -bigbord2.cpp: Hooked up floppy DRQ that had somehow got lost. -Reduced tag map lookups in several drivers and devices. -util/coretmpl.h: Removed an overload of bitswap that can be avoided using if constexpr. -Added doxygen comments to some classes, and fixed several doxygen warnings. -util, osd: Test for _WIN32 rather than WIN32. * In C++17 mode, WIN32 is no longer a predefined macro, although various things in 3rdparty define it to maintain legacy support. We're better off moving forward anyway for when WIN32 disappears entirely. (WIN32 is not a reserved name, while _WIN32 is, starting with an underscore follwed by an uppercase letter.)
* docs: Fix mistake on which key was SDL-specific and which was non-SDL AJR2020-12-241-2/+2
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* docs: Update list of default keys due to recent removals AJR2020-12-241-7/+2
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* -emu/rendlay.cpp: Small optimisation for opaque pixels in image component. Vas Crabb2020-09-191-116/+259
| | | | | | -machine/pc1512kb.cpp: Put \| and #~ on the right keys by default. -docs: Re-organised default keys, added P2-4 defaults, added mahjong panel diagram.
* Fix artwork labeld for tisub buttons Vas Crabb2020-09-161-3/+3
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* Cleaned up inputs a little. Vas Crabb2020-09-161-81/+52
| | | | | | | | | | | | | Removed the IPT_POKER_BET, replacing it with IPT_GAMBLE_BET. Re-organised the order of input types in the source and the documentation to better reflect how they're logically grouped or organised on a mahjong or gambling control panel. Made the blackjack, poker and slots documentation headings subheadings under the gambling heading. Cleaned up inputs for a number of gambling games.
* Docs: Overhaul the default keys list (#7222) Firehawke2020-09-161-104/+613
| | | | | | | * Docs: Overhaul the default keys list * Second phase of documenting default inputs better, also change Score to Take Score in Mahjong inputs * Phase two of default keys docs adjustment.
* allow repeating elements and groups - useful if you need e.g. a lot of ↵