diff options
author | 2021-09-06 06:34:42 +1000 | |
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committer | 2021-09-06 06:34:42 +1000 | |
commit | 4f495994c41cd2fbaf89c08f755e828ae3261828 (patch) | |
tree | 8ea2c8522b807e394ea942460687b66e3ec7e381 /docs/source/usingmame/defaultkeys.rst | |
parent | 5e02ff231e2472e7e75a97b6e8758a070b227f8e (diff) |
-ui: Made zoom controls a bit more intuitive.
* The UI controls are described as zoom in/out, but they had the
opposite effect on the palette and tile viewers. That has been
changed to make them consistent with the tilemap viewer.
* Made the default zoom key not act as a toggle. People are familiar
with the function of Ctrl+0/=/- in web browsers, so making them behave
similarly in MAME should make it more approachable. Also added the
default zoom key to the relevant documentation page.
* Implemented the default zoom key for the palette and tile viewers.
* In the tilemap viewer, if the view is in default expand to fit mode,
zoom in/out starting from the actual zoom ratio. Once again, this
behaves more like the zoom controls in a web browser displaying an
image so it should be more intuitive.
* Made more messages from the tilemap viewer localisable.
-util/zippath.cpp: Fixed MT08074.
* There were multiple issues at play here. After #8443 was applied,
is_root was simply never returning true on Windows, as OSD_WINDOWS
isn't actually defined outside libosd and libocore. This caused
phantom parent items to appear in disk roots on Windows, but it meant
that the check in zippath_resolve would always fail so the trailing
backslash would be trimmed. Fixing the macro test in is_root meant
the trailing backslash from C:\ would no longer be trimmed, which
caused the stat in zippath_resolve to fail.
-bigbord2.cpp: Hooked up floppy DRQ that had somehow got lost.
-Reduced tag map lookups in several drivers and devices.
-util/coretmpl.h: Removed an overload of bitswap that can be avoided
using if constexpr.
-Added doxygen comments to some classes, and fixed several doxygen
warnings.
-util, osd: Test for _WIN32 rather than WIN32.
* In C++17 mode, WIN32 is no longer a predefined macro, although various
things in 3rdparty define it to maintain legacy support. We're better
off moving forward anyway for when WIN32 disappears entirely. (WIN32
is not a reserved name, while _WIN32 is, starting with an underscore
follwed by an uppercase letter.)
Diffstat (limited to 'docs/source/usingmame/defaultkeys.rst')
-rw-r--r-- | docs/source/usingmame/defaultkeys.rst | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/docs/source/usingmame/defaultkeys.rst b/docs/source/usingmame/defaultkeys.rst index 31fb6ad7d1a..2f20996be06 100644 --- a/docs/source/usingmame/defaultkeys.rst +++ b/docs/source/usingmame/defaultkeys.rst @@ -110,6 +110,7 @@ and saving/loading save states. * **Page Up**/**Page Down** - scroll up/down one page at a time. * **Home**/**End** - move to top/bottom of list. * **-**/**+** - increase/decrease the number of colors per row. + * **0** - restore the default number of colors per row. * **Enter** - switch to graphics viewer. Graphics mode: @@ -121,6 +122,7 @@ and saving/loading save states. * **Left**/**Right** - change color displayed. * **R** - rotate tiles 90 degrees clockwise. * **-**/**+** - increase/decrease the number of tiles per row. + * **0** - restore the default number of tiles per row. * **Enter** - switch to tilemap viewer. Tilemap mode: @@ -130,10 +132,11 @@ and saving/loading save states. * **Shift+Up**/**Down**/**Left**/**Right** - scroll 1 pixel at a time. * **Control+Up**/**Down**/**Left**/**Right** - scroll 64 pixels at a time. * **R** - rotate tilemap view 90 degrees clockwise. - * **-**/**+** - increase/decrease the zoom factor. + * **-**/**+** - decrease/increase the zoom factor. + * **0** - expand small tilemaps to fill the display. * **Enter** - switch to palette/colortable mode. - Note: Not all games have decoded graphics and/or tilemaps. + Note: Not all systems have decoded graphics and/or tilemaps. **Left Ctrl+F5** Toggle Filter. (*SDL MAME only*) |