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author Vas Crabb <vas@vastheman.com>2021-09-06 06:34:42 +1000
committer Vas Crabb <vas@vastheman.com>2021-09-06 06:34:42 +1000
commit4f495994c41cd2fbaf89c08f755e828ae3261828 (patch)
tree8ea2c8522b807e394ea942460687b66e3ec7e381 /docs/source/usingmame/defaultkeys.rst
parent5e02ff231e2472e7e75a97b6e8758a070b227f8e (diff)
-ui: Made zoom controls a bit more intuitive.
* The UI controls are described as zoom in/out, but they had the opposite effect on the palette and tile viewers. That has been changed to make them consistent with the tilemap viewer. * Made the default zoom key not act as a toggle. People are familiar with the function of Ctrl+0/=/- in web browsers, so making them behave similarly in MAME should make it more approachable. Also added the default zoom key to the relevant documentation page. * Implemented the default zoom key for the palette and tile viewers. * In the tilemap viewer, if the view is in default expand to fit mode, zoom in/out starting from the actual zoom ratio. Once again, this behaves more like the zoom controls in a web browser displaying an image so it should be more intuitive. * Made more messages from the tilemap viewer localisable. -util/zippath.cpp: Fixed MT08074. * There were multiple issues at play here. After #8443 was applied, is_root was simply never returning true on Windows, as OSD_WINDOWS isn't actually defined outside libosd and libocore. This caused phantom parent items to appear in disk roots on Windows, but it meant that the check in zippath_resolve would always fail so the trailing backslash would be trimmed. Fixing the macro test in is_root meant the trailing backslash from C:\ would no longer be trimmed, which caused the stat in zippath_resolve to fail. -bigbord2.cpp: Hooked up floppy DRQ that had somehow got lost. -Reduced tag map lookups in several drivers and devices. -util/coretmpl.h: Removed an overload of bitswap that can be avoided using if constexpr. -Added doxygen comments to some classes, and fixed several doxygen warnings. -util, osd: Test for _WIN32 rather than WIN32. * In C++17 mode, WIN32 is no longer a predefined macro, although various things in 3rdparty define it to maintain legacy support. We're better off moving forward anyway for when WIN32 disappears entirely. (WIN32 is not a reserved name, while _WIN32 is, starting with an underscore follwed by an uppercase letter.)
Diffstat (limited to 'docs/source/usingmame/defaultkeys.rst')
-rw-r--r--docs/source/usingmame/defaultkeys.rst7
1 files changed, 5 insertions, 2 deletions
diff --git a/docs/source/usingmame/defaultkeys.rst b/docs/source/usingmame/defaultkeys.rst
index 31fb6ad7d1a..2f20996be06 100644
--- a/docs/source/usingmame/defaultkeys.rst
+++ b/docs/source/usingmame/defaultkeys.rst
@@ -110,6 +110,7 @@ and saving/loading save states.
* **Page Up**/**Page Down** - scroll up/down one page at a time.
* **Home**/**End** - move to top/bottom of list.
* **-**/**+** - increase/decrease the number of colors per row.
+ * **0** - restore the default number of colors per row.
* **Enter** - switch to graphics viewer.
Graphics mode:
@@ -121,6 +122,7 @@ and saving/loading save states.
* **Left**/**Right** - change color displayed.
* **R** - rotate tiles 90 degrees clockwise.
* **-**/**+** - increase/decrease the number of tiles per row.
+ * **0** - restore the default number of tiles per row.
* **Enter** - switch to tilemap viewer.
Tilemap mode:
@@ -130,10 +132,11 @@ and saving/loading save states.
* **Shift+Up**/**Down**/**Left**/**Right** - scroll 1 pixel at a time.
* **Control+Up**/**Down**/**Left**/**Right** - scroll 64 pixels at a time.
* **R** - rotate tilemap view 90 degrees clockwise.
- * **-**/**+** - increase/decrease the zoom factor.
+ * **-**/**+** - decrease/increase the zoom factor.
+ * **0** - expand small tilemaps to fill the display.
* **Enter** - switch to palette/colortable mode.
- Note: Not all games have decoded graphics and/or tilemaps.
+ Note: Not all systems have decoded graphics and/or tilemaps.
**Left Ctrl+F5**
Toggle Filter.
(*SDL MAME only*)