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* | | Fix netlist build (nw) Vas Crabb2015-08-171-2/+2
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* | | comments on mrdrilrg (nw) andreasnaive2015-08-171-3/+11
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* | | tntell/vocaid: able to get overlay code from external artwork file hap2015-08-171-3/+7
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* | | New games marked as GAME_NOT_WORKING Luca Elia2015-08-164-2/+68
| | | | | | | | | | | | | | | ------------------------------------ Fruit Paradise (V214) [Guru, iq_132]
* | | New games marked as GAME_NOT_WORKING Luca Elia2015-08-162-11/+64
| | | | | | | | | | | | | | | ------------------------------------ Dino Dino [Guru]
* | | k051960: implement nmi, vblank. update chqflag to use the new support, Dirk Best2015-08-1613-69/+71
| | | | | | | | | | | | | | | add raw screen params. update the rest of the drivers to supply the screen tag so that they can read vblank
* | | aliens: raw screen params, use new k051960 irq support Dirk Best2015-08-162-12/+6
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* | | ajax: raw screen params, use new k051960 irq support Dirk Best2015-08-163-13/+6
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* | | konendev: Add nvrams. Patch flash checksum for now (nw) Ville Linde2015-08-161-5/+72
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* | | template_driver.c: fix compilation Luca Elia2015-08-161-1/+1
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* | | New games marked as GAME_NOT_WORKING Luca Elia2015-08-162-0/+689
| | | | | | | | | | | | | | | ------------------------------------ Joy Stand Private [Luca Elia, Guru]
* | | tmp68301.c: fix masking of parallel data register Luca Elia2015-08-162-3/+9
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* | | intelfsh.c: add support for TMS29F040 variant Luca Elia2015-08-162-6/+34
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* | | MT 05965 Robbbert2015-08-161-11/+12
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* | | blockhl: use new k052109 support, add raw params Dirk Best2015-08-161-13/+6
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* | | k052109: start adding irq/firq/nmi support Dirk Best2015-08-162-7/+64
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* | | k051960: irq enable is actually irq ack Dirk Best2015-08-162-14/+5
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* | | crimfght/simpsons: add note about correct dotclock Dirk Best2015-08-162-0/+4
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* | | monzagp.c updates (part 2): [Sandro Ronco] Sandro Ronco2015-08-162-62/+198
| | | | | | | | | | | | | | | | | | - fixed gfx RAM - added 7-seg artwork - added my car sprite
* | | Fix debug build. (nw) Sandro Ronco2015-08-162-4/+4
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* | | audio/targ.c: fixed MT05217 (nw) Ivan Vangelista2015-08-161-3/+14
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* | | deco16ic.c: Documentation update - NW briantro2015-08-161-5/+7
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* | | Add PCB layout for Fighter's History... briantro2015-08-151-0/+54
| | | | | | | | | Stole the Guru's pretty Night Slasher's one and "slightly" corrected it for Fighter's History to call it my own hahahahaha....
* | | deco32.c: Verified and corrected the rom labels for the Fighter's History ↵ briantro2015-08-151-55/+38
| | | | | | | | | | | | (World ver 43-07, DE-0380-2 PCB) set. [Charles MacDonald]
* | | new clones David Haywood2015-08-162-0/+38
| | | | | | | | | | | | | | | | | | Meteors [Andrew Welburn, Trevor Brown] It's a clone of Space Force, but Horizontal, not Vertical, also the outputs are swapped around (irq enable moved for example)
* | | Fixed setname size for MSX Moonsound to fall within range for other setnames ↵ Scott Stone2015-08-151-1/+1
| | | | | | | | | | | | that require roms (nw)
* | | increased MAX_TEXTURE_SCALES to 16 hap2015-08-151-1/+1
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* | | new clones David Haywood2015-08-152-9/+85
| | | | | | | | | | | | | | | | | | Fighter's History (US ver 42-09, DE-0396-0 PCB) [Brian Troha, The Dumping Union] seems to be the newest revision, uses a Z80 as a sound CPU instead of the HuC6280, like several games seems to miss sound commands sometimes (I tried using the more complex assert_line hookup in here that nslashers uses and it made it worse)
* | | changed karatblzj gamename hap2015-08-151-1/+1
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* | | ATTN mmicko - reverted wav output fix "video.c : recompute_speed even if we ↵ hap2015-08-151-1/+1
| | | | | | | | | | | | | | | skip frame, makes wav's output same for any frameskip (nw)" This broke auto-frameskipping. MAME was unable to correct itself after a hickup and would continue frameskipping and fluctuate speed between 95 and 105%.
* | | Added seconds() and attoseconds() to attotime and prefixed members with couriersud2015-08-1561-193/+206
| | | | | | | | | | | | | | | | | | | | | m_. Rewrote code accessing members to use seconds() and attoseconds(). The changes were triggered by a test how gcc __int128_t would perform as the internal representation. This test revealed that the current implementation is still faster. (nw)
* | | crimfght: add screen raw params, use new k051960 irq support Dirk Best2015-08-152-12/+3
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* | | k051960: start adding irq/firq/nmi callback support Dirk Best2015-08-152-2/+68
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* | | simpsons: raw screen params Dirk Best2015-08-151-4/+1
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* | | fix out of bounds priority check hap2015-08-151-6/+6
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* | | added aim65 bezel hap2015-08-142-34/+69
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* | | attempt 1 at fixing the initial coefficient index values (nw) Lord-Nightmare2015-08-142-12/+51
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* | | Some netlist_time maintenance. Straightened code using it and added couriersud2015-08-147-53/+83
| | | | | | | | | | | | | | | support for 128 bit resolution on systems supporting it. This is however disabled since all platforms I know don't have native support but emulate 128 bit. (nw)
* | | crimfght: audio cpu irq is cleared by the irq ack cycle Dirk Best2015-08-142-5/+6
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* | | blockhl: plug in xtal values from pcb picture Dirk Best2015-08-141-4/+3
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* | | crimfght.c: bankdev (nw) Alex W. Jackson2015-08-145-54/+39
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* | | c128: PARTNER 128 WIP. (nw) Curt Coder2015-08-146-87/+251
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* | | astrocde.c: convert profpac & friends to bankdev (nw) Alex W. Jackson2015-08-143-75/+63
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* | | crimfght: verify some things from the schematics Dirk Best2015-08-142-79/+126
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - full memory map for the audio cpu - proper irq set/clear for the audio cpu - add mirrors for watchdog/coincount/audioirq ports (address decoding pals need to be dumped for more improvements) - add coin b settings, not used in game but can be verified in service mode - the system can read back some bankswitch port values using the port shared with dsw3, emulating this fixes the wrong status display of the service mode dipswitch in service mode (previously inverted)
* | | blockhl: audiocpu runs in im1, no point setting an interrupt vector Dirk Best2015-08-141-1/+1
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* | | blockhl: remove note, graphics are fine, just looks weird Dirk Best2015-08-141-2/+0
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* | | astrocde.c: reduce tagmap lookups (nw) Wilbert Pol2015-08-143-24/+74
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* | | naomi: reduce tagmap lookups (nw) Wilbert Pol2015-08-148-13/+32
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* | | lethalj.c: reduce tagmap lookups (nw) Wilbert Pol2015-08-143-9/+32
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* | | harddriv.c: reduce tagmap lookups (nw) Wilbert Pol2015-08-145-111/+134
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