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* nw, initial merge of angrylion's RDP changes.n64-angrylion therealmogminer@gmail.com2015-07-315-616/+1720
* reduce tagmap lookups (nw) Wilbert Pol2015-07-317-21/+102
* give Aqua Stage a wide screen layout (nw) David Haywood2015-07-312-1/+20
* Debugger fix from Judge (nw) Vas Crabb2015-07-311-0/+1
* new NOT WORKING David Haywood2015-07-302-0/+81
* 8080bw: use standard 3-bit palettes where applicable, clean up palette Dirk Best2015-07-303-160/+93
* model3 rom names consistency (nw) MetalliC2015-07-301-9/+9
* Pioneer PX7 notes Vas Crabb2015-07-301-4/+23
* Doesn't fix the crash, but it doesn't hurt either nw Vas Crabb2015-07-301-0/+3
* sstrangr: use standard 3-bit rbg palette Dirk Best2015-07-301-27/+7
* mole: use standard 3-bit rbg palette Dirk Best2015-07-301-9/+1
* jollyjgr: use standard 3-bit rgb palette for the bitmap colors Dirk Best2015-07-301-27/+20
* softlist.c: Sync software list rom name validation with regular rom name vali... Wilbert Pol2015-07-301-8/+0
* fix crushrlf rom load (nw) David Haywood2015-07-301-8/+16
* v9938: added clock to device configuration. (nw) Wilbert Pol2015-07-3013-20/+21
* msx1_cart.xml: Added fs_sr002 mapper based on internal bunsetsu mapper (nw) Wilbert Pol2015-07-303-0/+107
* dynadice: use standard 3-bit brg palette Dirk Best2015-07-301-10/+1
* dai3wksi: use standard 3-bit brg palette Dirk Best2015-07-301-22/+7
* astinvad: use standard 3-bit rbg palette Dirk Best2015-07-301-9/+14
* amusco: use standard 3-bit gbr palette Dirk Best2015-07-301-21/+1
* nascom avc: use standard 3-bit rgb palette Dirk Best2015-07-302-15/+5
* python: Make all scripts python 2/3 compatible Olivier Galibert2015-07-307-370/+384
* pmd85: use standard palette, clean up video emulation Dirk Best2015-07-303-78/+31
* mz2000: use standard 3-bit brg palette Dirk Best2015-07-301-15/+1
* added Bandai Pair Match with internal artwork, and promoted VTech Invaders to... hap2015-07-294-41/+416
* Improve MB3614 parameters. Changed some opamps to type "idealized" (type couriersud2015-07-292-31/+55
* apc: use standard 3-bit brg palette Dirk Best2015-07-291-14/+2
* bmjr: use standard 3-bit brg palette Dirk Best2015-07-291-12/+1
* bml3: use standard 3-bit brg palette Dirk Best2015-07-291-11/+2
* jr200: use standard 3-bit brg palette Dirk Best2015-07-291-13/+1
* lola8a: use standard 3-bit brg palette Dirk Best2015-07-291-15/+2
* multi8: use standard 3-bit brg palette Dirk Best2015-07-291-11/+1
* mz3500: use standard 3-bit brg palette Dirk Best2015-07-291-13/+1
* pasopia7: use standard 3-bit brg palette Dirk Best2015-07-291-11/+1
* pv1000: use standard 3-bit bgr palette Dirk Best2015-07-291-10/+1
* Sega 837-14645 JVS I/O dumped [Darksoft] MetalliC2015-07-292-5/+16
* fm7: clean up palette handling, use standard 3-bit palette Dirk Best2015-07-293-69/+16
* gei: use standard 3-bit gbr/grb palettes Dirk Best2015-07-291-26/+3
* vpoker: use standard 3-bit gbr palette Dirk Best2015-07-291-17/+2
* Add the rest of the 3-bit palettes and add the possiblity to set Dirk Best2015-07-294-0/+130
* exelv: use standard 3-bit rgb palette Dirk Best2015-07-291-21/+3
* compucolor: use standard 3-bit rgb palette Dirk Best2015-07-291-16/+6
* camplynx: use standard 3-bit rgb palette Dirk Best2015-07-291-47/+20
* buster: use standard 3-bit rgb palette Dirk Best2015-07-291-11/+2
* change flags from GAME_ to MACHINE_ David Haywood2015-07-291799-20919/+20919
* debugqt: Port to Qt5 [O. Galibert] Olivier Galibert2015-07-2919-180/+110
* Cleanups and version bumpmame0164 Miodrag Milanovic2015-07-29178-2582/+2553
* Do not use netlist for 10 yard sound. At the same time, convert irem couriersud2015-07-297-109/+183
* Fix a buffer overflow in discrete.c (nw) couriersud2015-07-291-1/+1
* Added macro models of LM324 and LM358. Made kidniki use those. (nw) couriersud2015-07-294-144/+48